Talk:Power creep
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Changed and update to an update. Harrier 19:22, 8 July 2009 (UTC)
- Was there technically a PvP bias? I mean, when most people talk about a power creep they're probably not referring to PvE. Also, you're not defining the term "power creep" for PvE (since it must mean something other than the definition provided in order to apply to PvE). So....yea. Karate Jesus 03:42, 9 July 2009 (UTC)
- Of course it was biased, it described a phenomenon which is prominent in both PvE and PvP as if it was exclusive to PvP. And I rewrote the definition, cutting the "to counter previously buffed or overpowered skills" clause while leaving only the part about buffing, which applies to both PvE and PvP. -- Gordon Ecker (talk) 04:13, 9 July 2009 (UTC)
- It is usually applied in both cases. This page describes the pvp creep pretty well, but power creep can also be seen in pve areas. In Prophecies, for example, the highest level monsters you fight are 20 (i believe titans are 24), and that's only in the late-game. In Factions and Nightfall, you fight level 24 monsters throughout. In Eye of the North, monsters are level 28. Also consider elite missions and Domain of Anguish, which are far more difficult than FoW and UW, previously the highest tier pve areas in the game. ~Shard 04:15, 9 July 2009 (UTC)
- Since I've already typed it, I might as well put all that in there huh? ~Shard 04:16, 9 July 2009 (UTC)
- It is usually applied in both cases. This page describes the pvp creep pretty well, but power creep can also be seen in pve areas. In Prophecies, for example, the highest level monsters you fight are 20 (i believe titans are 24), and that's only in the late-game. In Factions and Nightfall, you fight level 24 monsters throughout. In Eye of the North, monsters are level 28. Also consider elite missions and Domain of Anguish, which are far more difficult than FoW and UW, previously the highest tier pve areas in the game. ~Shard 04:15, 9 July 2009 (UTC)
- Of course it was biased, it described a phenomenon which is prominent in both PvE and PvP as if it was exclusive to PvP. And I rewrote the definition, cutting the "to counter previously buffed or overpowered skills" clause while leaving only the part about buffing, which applies to both PvE and PvP. -- Gordon Ecker (talk) 04:13, 9 July 2009 (UTC)
(Edit conflict) I think the page needs to be reworked. A lot. There's no "real" definition of a power creep (apart from the link) as it pertains to Guild Wars. I don't like the example of Ursan (how about RoJ, that a power creep? It's also more pertinent because of the SoH buffs that were at the same time. Remember, Smiting was completely forgotten previous to that update. >.>) File:User Moo KittyMoo.jpg 04:17, 9 July 2009
- When Eye of the North was released, Ursan Blessing was one of the most powerful skills in the game. Ursanway dominated high-end PvE until it was nerfed the next year. Consumables would be another good example. -- Gordon Ecker (talk) 04:27, 9 July 2009 (UTC)
- I think the example of RoJ is more pertinent because it shows how it can affect both PvE and PvP. Hell, teams still use RoJ in HA today. File:User Moo KittyMoo.jpg 07:43, 9 July 2009
- There are countless examples of skills that overshadow other skills after a buff. WE was more suitable for PvP than PvE because it was usable in all the arenas, and because single target builds aren't that good in pve. RoJ is/was never used in GvG or TA. A better example might be the whole fire magic line. ~Shard 08:29, 9 July 2009 (UTC)
- Shard, you can't tell me you seriously forgot about Dervsmite, the tired gimmick that dominated GvG for a good couple weeks before people figured out that you had to split against it to win. ··· Danny Pew Pew 17:04, 9 July 2009 (UTC)
- Also, glad to see you guys turned this into a real article. I had a tough time believing this wasn't already around when I tried linking to it. =p ··· Danny Pew Pew 17:05, 9 July 2009 (UTC)
- If we listed every example of power creep in GW, this page would be very long. Readers just need to get the idea. ~Shard 21:06, 9 July 2009 (UTC)
- Also, glad to see you guys turned this into a real article. I had a tough time believing this wasn't already around when I tried linking to it. =p ··· Danny Pew Pew 17:05, 9 July 2009 (UTC)
- Shard, you can't tell me you seriously forgot about Dervsmite, the tired gimmick that dominated GvG for a good couple weeks before people figured out that you had to split against it to win. ··· Danny Pew Pew 17:04, 9 July 2009 (UTC)
- There are countless examples of skills that overshadow other skills after a buff. WE was more suitable for PvP than PvE because it was usable in all the arenas, and because single target builds aren't that good in pve. RoJ is/was never used in GvG or TA. A better example might be the whole fire magic line. ~Shard 08:29, 9 July 2009 (UTC)
- I think the example of RoJ is more pertinent because it shows how it can affect both PvE and PvP. Hell, teams still use RoJ in HA today. File:User Moo KittyMoo.jpg 07:43, 9 July 2009