Talk:Putrid Flesh

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Undead Ally?[edit]

When using Putrid Flesh, its can be used on ANYTHING while there still alive(but doesnt kill them)(and skill doesn't disease near by fleshy enemies)--Treesbyty 16:37, 2 February 2008 (UTC)

Can you target non-ally undead minions? and does it nuke them? --Lou-SaydusHow dare you put that damned dirty thing on me! 17:07, 12 March 2008 (UTC)
It can target anything, it won' say 'Invalid target', but will work only if the target is an allied minion. MithUser MithranArkanere Star.pngTalk 23:42, 12 March 2008 (UTC)
this would be the greatest RA skill ever if it killed allies instantly 76.26.189.65 12:27, 17 March 2008 (UTC)
This seems to have been fixed in a previous update. MithUser MithranArkanere Star.pngTalk 01:06, 18 March 2008 (UTC)


Do Heroes Use this properly[edit]

just wondering before i give this to my livia if she'll be able to use it properly --The preceding unsigned comment was added by 122.106.108.92 (talk • contribs) at 01:31, 17 December 2009 (UTC).

Doesn't look like it. I came here looking for the same answer; my Razah didn't use it at all on his Bone Minions during my hunt, even though he had a surplus of undead to go around.
Also, sign your posts with four tildes(~), please. - Ara the Elegant ~ A R A ~ 01:27, 6 April 2010 (UTC)
I've had this on Master of Whispers for quite a while now and I almost NEVER see disease on any enemies I'm fighting. I mean, I do have death nova on him too and poison & disease essentially look the same but disease spreads around and I just don't see that happen at all. So, heroes don't seem to use this effectively at all, which is pretty lame since disease is pretty nice to spread around.
I added a note while I was at it too. Anybody can feel free to take it off if they see heroes use this smartly. 72.220.21.110 08:03, 20 March 2011 (UTC)
Heroes use it. I noticed during a ZV in Lahtenda Bog. This was my MB build: OANDYYxtSMEoBVBbh+OfEJVGN --Aria Frost Energy Surge.jpg 07:57, 6 July 2012 (UTC)
  • The comment made by ~ A R A ~ is poor. I don't think rits should have it, but that's a matter of taste. The user doesn't provide in which mode did the observation (Normal or Hard), doesn't tell where it was tested nor the build including this skill.
  • Same for the comment made by the IP: No mode, location nor build... People really need to be more careful before editing the main pages or else end up misleading everybody else that reads (as this case).
  • The comment made by Aria Frost includes mode (Vanquish), location and build. Now this is a good research documentation.
So I went to replicate. This is the default set-up of my Paragon's Olias User:Yoshida Keiji/My default heroes/Olias. And this is the build from the template code above:


Death Magic 12+1+1 Soul Reaping 8 Healing Prayers 10

Unyielding Aura.jpg
Death Nova.jpg
Animate Bone Minions.jpg
Masochism.jpg
Healing Whisper.jpg
Heal Party.jpg
Putrid Flesh.jpg
Dwayna's Sorrow.jpg
The IP made a valid point for study. Since Poison and Disease, both turn enemies health bar green, taking out Death Nova is a wise method of observation.
I didn`t like this build from the start as a MM with UA? And during play, running out of energy (below 15e) to the point that animating minions is very slow, especially with only 1 skill for that.
I did three fast runs in same location, 1 in NM and 2 in HM.
In Normal Mode, AI never used. But in Hard Mode did. These 3 runs were short and fast up to marking 35 kills each. My observation was that in explorable area with level 13 foes, my party would finish off any enemy group before this MM would arrive and join the fight. But in HM, since enemies last a bit longer the MM was present but wouldn't use immediately because it first needs to wait minions to close-in to foes. I could see the AI activating this skill along with the loss of one minion on the Controlling X Minions.jpg minion monitor icon.
Minions will choose random targets and will not select large cloistered groups for maximum damage as maybe real life/death suicide bombers. If the hero AI is programmed to wait for more than 1 target before exploding a servant, of course there's going to be little usage. But then I did saw my hero use Putrid Flesh for the last foe still standing, which clears out this skill's hero AI is not scripted to only activate vs more than 1 foe.
With this analysis as part of Guild Wars Wiki:Projects/AI skills usage, I will be removing the false note on the main page. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 14:15, 6 July 2012 (UTC)