Talk:Riverside Province

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"Because the bonus is substancially more difficult and longer than the normal mission, it might be worthwhile to skip it and complete it later once your character has reached level 20." I was level 20 long before I did this mission. Nyktos 21:48, 12 October 2007 (UTC)

I wouldn't consider the bonus hard if you are a low level (also, maybe it's been fixed by now, but warriors could originally attack the guards at the top of the tower just by standing by the tower "door" and trying to attack them). It is incredibly lengthy compared to the straightforward mission though. User eldin sig.jpg Eldin 03:36, 21 February 2008 (UTC)
And nope, two years later after your comments and they haven't fixed it. I don't see how they could, though. -MaskeusUser Maskeus sig.jpeg 19:01, 4 June 2010 (UTC)

Bring your whole party back to life[edit]

When you make it to the temple and talk to Dinas to get the Scepter of Orr it will bring your whole party back to life.

I found this to be really useful because I took out 8 out of the 9 towers, and then all of my party but me died. I decided to try to complete the primary mission and give up on the bonus mission. After the cut sceen with Dinas my whole party was back alive and with me at the temple. I was then able to take out the last tower and complete both the bonus and primary mission. 03:28, 26 January 2008 (UTC)Alo Ra

Happens with every cutscene. Cutscene = Party Rezzed. Calor (t) 03:29, 26 January 2008 (UTC)
I'm going to add this to the notes anyhow. (1) Lots of noobs won't know (or won't remember) that there's always a resurrect post scene amd (2) not every mission has a cutscene usefully in the middle (when you're likely to have completed a substantive portion with some tough going still to come). So, it might not be a useful tip for every mission, but it seems useful for this one. Tennessee Ernie Ford 07:48, 27 February 2009 (UTC)

If you are an Ranger(or any other ranged proffesion for that matter), you can still attack the the enemies at the top of the tower. Just get far enough back from them or in the right position to take them out! :)Luke Karr 01:35, 2 April 2008 (UTC)


There is a LOT of dialouge not mentioned. I just went through it, and there were at least 4 conversations, not including the dialogue of the tower guards Tearh 19:11, 20 August 2008 (UTC)

Watchtower ?[edit]

There's a watchtower missing on the map given, in the southern part of the last village. --The preceding unsigned comment was added by Ayla (talk • contribs) at 10:23, 21 October 2008 (UTC).

Hard Mode[edit]

for hard mode using a conset to run ahead and kill all of the enemies ahead of you, you should be able to get most of the towers before the three of them run out --The preceding unsigned comment was added by (talk • contribs) at 01:08, 27 January 2009 (UTC).

Given Map[edit]

The map shown in the top right corner is a little fuzzy, and the numbers are hard to read. Perhaps somebody could implement a new, cleaner one? --The preceding unsigned comment was added by (talk • contribs) at 21:25, 1 April 2009 (UTC). (deleted 22:53, 14 April 2009 by

Map Is Incorrect.[edit]

The map for this mission has the towers in the wrong spots, everything is properly placed untill you reachthe last 3, Someone needs to make a new map. Adamus Marden 01:34, 26 June 2009 (UTC)

Hard mode 2[edit]

Finally, I did this mission and must admit that Perma Shadow Form works very well here as a tank and puller, but should keep away from the necromancers (White Mantle Ritualist). --The preceding unsigned comment was added by (talk • contribs) at 12:15, 17 August 2009 (UTC).

Bonus bug ?[edit]

I just did the mission with the bonus and, at the last tower, I got the reward for the bonus after killing the White Mantle Seeker even though the Watchtower Guard was still half alive ôO Is it a known bug ? I don't remember having something similar with my other characters^^ (I can provide a screenshot if needed) 16:36, 6 December 2009 (UTC)

Guild Wars Wiki has long included a note about this, "Killing all nine of the seekers grants you the bonus; you do not need to kill the watchtower guards (although the text suggests otherwise)..." I've added bug note here; perhaps it's important enough to appear in the bonus walkthrough, too.   — Tennessee Ernie Ford (TEF) 18:27, 6 December 2009 (UTC)
I don't really read the other wiki, so I didn't know^^ Thank you for the explanation, and for adding the note. 11:16, 7 December 2009 (UTC)
You are quite welcome.
You don't read the original Guild Wars wiki? [Gasp!] Some peeps prefer it to this one and some hate it. It's worth checking out (for example, some of the walkthroughs have some substantively different advice; at minimum, it's often useful to compare).   — Tennessee Ernie Ford (TEF) 17:57, 7 December 2009 (UTC)
On the other hand, you don't have to get all the Seekers either. I just got the bonus by killing the final guard, with the last seeker still up.

Assassin Support[edit]

Just wanted to point out that Ebon Vanguard Assassin Support is great for killing he guys in the watch towers since he shadowsteps on to the tower, and can easily kill the seeker himself. 06:07, 9 October 2010 (UTC)

Skill recommendation section?[edit]

Usually for mission articles there's a section that suggests what skills you might and might not want to bring. It's nothing huge of course, but it's pretty much always at least a little bit helpful. I would start one up but as of writing this it's been a long time since I've done the mission. Pjwned 01:36, 9 April 2011 (UTC)

Chests or no chests[edit]

Should the burden of proof be on those claiming no chests (i.e. should they show screens proving the entire map is explored) or should it be on those claiming chests (and providing a screenshot)? I don't think we can go by the article's history (see below). (And there's no note on Guild Wiki that I can find.)

This article has an interesting history with regard to whether chests spawn during the mission:

  • 15 months after the article's creation, User:Eloc Jcg added a bug note on 24 May 2008 stating that chests didn't spawn.
  • This note remained for 18 months, until 7 Oct 2009, when it was removed by an IP claiming to have seen two chests.
  • It was another 23 months before a similar note was re-added on 12 September 2011 by an IP; another IP tried to remove it and it was restored with the comment, screen shot or it didn't happen.
  • Other Kryta/Proph missions do have chests, so this would be at best anomalous (or at worst, a bug). None of the contributors above have offered supporting documentation.

Isn't it possible that the chests tend to spawn in out-of-the-way places, that people don't visit during the mission? (That would be consistent with other areas.)

Tennessee Ernie Ford (TEF) 07:16, 13 September 2011 (UTC)

I was the person who added that last note, and I did that mission last night in Hard Mode, and as I needed to map the entire area, I went EVERYWHERE in the zone. I can tell you know there was NO chest in the entire zone. Anon-e-mouse 21:38, 13 September 2011 (UTC)
When I meant editted, I meant put the note in, in the first place. I'm working on my Treasure Hunter title on my second account (already have it on my first), so I had lockpicks just in case, but couldn't find a chest to use them on. I can't recall a time on this mission where I've managed to find a chest either. Oh and know in the comment above should be now.. but I guess you might know that already :D Anon-e-mouse 21:43, 13 September 2011 (UTC)
Good to know. That's strong circumstantial evidence.
I'd like to see another couple reports from people who went everywhere (in both NM and HM, since one of the comments removing the note said they found two in normal mode). In the meantime, I'm okay with leaving the note in. (I seem to remembering seeing a chest in the corner near the supply depot...but then again, it's been ages since I've bothered with the mission, so it's possible/likely I'm mis-remembering.) – Tennessee Ernie Ford (TEF) 21:49, 13 September 2011 (UTC)

White mantle should be aware of Dinas' double-cross[edit]

In the vid sequence when Dinas gives the players the Scepter, we are watched bz a mantle - how could Dinas possibly continue spying after that? I mean, ok, mantle are stupid, but blind as well? 15:53, 11 November 2011 (UTC)