Talk:Scribe's Insight

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Appears to be a skill wanting to be used by signet builds... because of course, people who use lots of signets need lots of energy, and would rather take this than Signet of Judgement. Also, suppose it would be usefull for a healing build that involved Signet of rejuvenation and signet of devotion, surely the 6 energy you get from using those signets makes up for the fact that you dont have ZB or WoH etc. 69.65.215.59 22:16, 10 April 2008 (UTC)

This is when skill synergie is not obvious that you must suspect it have something to do with other professions ( one exemple, among many others, is when you use unatural signet to destroy spirits... full recharge guaranteed when the spirit or minions finally die ). But I must agree that I still have to see this to be widely used in pvp. Yseron - 90.28.209.81 22:24, 10 April 2008 (UTC)
Actually, I and a few of my guildmates use this with Bonding Builds, which keeps you up with 15 energy per Blessed Signet at 12 divine favor. Lingchen 01:53, 26 July 2008 (UTC)

Major Buff[edit]

People with plenty of signets don't need plenty of energy! I've tried using this before. It was difficult to use and the energy yield did not make it worth bringing enough signets; because than I didn't have that many spells to use it for!

Elite Enchantment Spell. (25 seconds.) You gain 1...3...3 Energy and lose 1...2...2 conditions whenever you use a signet.

Or

Elite Enchantment Spell. (10...30...35 seconds.) You gain 1...2...2 Energy for every Signet you have equipped when you cast a Spell.

Comments/Suggestions? RitualDoll 00:26, 20 April 2008 (UTC)

Well, considering using this with high energy spells, such as Balthazar's Aura or Heal Party. There are plenty of smiting signets to fuel high energy smiting prayers, and there are even smiting signets you can use in conjunction with Scribe's Insight to further boost your energy while using high energy heals. FleshAndFaith 19:37, 8 May 2008 (UTC)
This should be turned into a signet itself at least Eth 18:01, 7 August 2008 (UTC)

I think it should read - Scribe's Insight (0 energy, .25 cast, 10 recharge) Signet. The next enchantment cast upon you placed under the signet's effect instead and lasts 20% longer. In other words, next enchantment can't be removed, because it is a 'signet' effect. --Eyekwah 16:01, 2 September 2008 (UTC)

i lak yar idea--enable User:Enable1337 #redirect User talk:Enable1337 16:58, 4 September 2008 (UTC)

eyekwah ever heard of weapon spells ? its a broken mechanic :( original though Lilondra User Lilondra Eviscerate.jpg*poke* 10:30, 30 September 2008 (UTC)

i like the idea, however, would that make it a bit OP for something like Shadow Form or the likes of that? making it not removable in any way might be a bit broken, or even something like Lilondra said, it is like weapon spells another OP thing... which is why my guild mate ends up making like 50 consecutive wins in RA. though, i do like the idea, its just... a bit broken... 24.98.218.93 12:44, 22 April 2012 (UTC)

Signet of Sorrow[edit]

If near a corpse, glorious instant recharge plus 3 energy. Who cares about the piddling damage? - 68.97.132.22 23:40, 29 November 2008 (UTC)

The time you spend casting SoS is time you're distracted from your main job. It's also eating your elite and secondary. 66.190.15.232 23:50, 29 November 2008 (UTC)
Pssst, its just a Divine Favor and Soul Reaping skill... gl putting points in both. Oh and while your at it, boost your Fast Casting so you dont fall asleep casting this shit (KILL MementoMori 00:12, 24 July 2009 (UTC))

Add A Bonus[edit]

Have this make Monk Signets cast and recharge 50% faster.--98.238.169.189 09:34, 12 August 2009 (UTC)

Signet of Devotion would be a target for a nerf with a 4sec cast time and 10sec recharge forcing use of this elite...nty Justice 08:13, 28 January 2010 (UTC)

Whut? Like Healer's Boon caused doubled activation and recharge times on every Healing Prayers spell? Cool. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 00:27, 1 April 2010 (UTC)
Mechanics like that have never worked. ~Shard User Shard Sig Icon.png 02:15, 1 April 2010 (UTC)
Just make them recharge faster, not cast faster. Then the two second cast time on Signet of Devotion would still make it very limiting. Besides, even at half cast time and half recharge, Signet of Devotion still wouldn't carry an entire Monk bar on it's own back...and as Monk signets are otherwise typically used for offense (there really is just Signet of Devotion and Signet of Rejuvenation for healing isn't there?), I don't think you'd be looking at an overpowered signet-healer of sorts. At most, it would become "an option", that's all. Would still have no chance of making Meta. 82.11.226.30 11:17, 8 February 2012 (UTC)