Talk:Shatterstone

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I removed the comment about synergy with Vapor Blade as there is none 128.2.151.17 05:32, 23 September 2007 (UTC)

Same synergy as Lightning Surge -> Lightning Orb has. But being able to spike does not mean there's serious synergy. -- Arkhar 06:45, 27 March 2008 (UTC)
This Skill own on a counjour spike sin, its like DD but faster and better, but this skill, will hurt a team in pve HM Annoying And Deadly
What the hell are you on about? --71.229 01:38, 8 May 2008 (UTC)
Pve HM typing fast, anyway this is an awesome elite thoughShadowshock

ShatterSTONE?[edit]

I'm just curious, shouldn't ShatterSTONE be in Earth Magic? Just a thought. JORLZ36181 05:07, 20 May 2008 (UTC)

Well water expands when it freezes. That way rocks shatter. The preceding unsigned comment was added by 77.70.60.74 (talk • contribs) at 12:18, 8 June 2008 (UTC).
Yeah, i suppose the thought behind this skill is that you cast stone-shaped frozen water on target foe (first damage), then when the ice stone explodes after three seconds, the target gets the second damage...something like that :/ —ZerphatalkThe Improver 12:27, 8 June 2008 (UTC)
Physics ftw; Water shrinks when it freezes. When heated fast enough, it can shatter rocks by the rapid expansion. --Vipermagi 12:53, 8 June 2008 (UTC)
I'll remember that the next time freezing water explodes my sister's can of coke after putting it in the freezer 'because she doesn't want to pour it in a cup and use ice cubes, it takes too long.' - Elder Angelus 13:29, 17 June 2008 (UTC)
Water expands when it freezes because the air inside it is brought out of solution when the water solidifies. 142.161.163.14 18:08, 24 November 2012 (UTC)

Water is the only substance on earth that DOES NOT "shrink" when it freezes. 120.154.25.74 12:19, 13 July 2010 (UTC)

That's lame then! The first bit should deal Earth damage then the second, Ice Damage :D 12.175.211.37 05:08, 11 July 2008 (UTC)

When water is frozen it expands thats why ice drifts on water.I think it expands above 4 degrees celcius again but not shure.If it didnt expand when becoming ice we wouldnt be able to put so many icecubes in our fanta :p Lilondra 09:47, 24 June 2008 (UTC)

Water is the only known substance that expands when frozen into a solid and heated into a gas. That is why water breaks apart rocks. Seeps into the smallest of cracks then freezes, expands, and breaks the rock.--70.105.35.42 01:06, 16 August 2008 (UTC)
Technically, water does shrink when it grows colder. It just expands again once it reaches freezing. 71.171.40.127 00:26, 21 August 2008 (UTC)

True. It's due to the polarity of water. the H-atoms make an arc of 105 degrees with the oxygen-atom. (sorry, my knowdlege of these terms in english perhaps isnt perfect)

The interesting part of what you just said is, that the only thing you said wrong was the stuff inside the ()'s :). Paddymew 14:25, 4 April 2009 (UTC)
Science transcends nationality. FleshAndFaith 22:18, 17 January 2010 (UTC)

Dmg on certain classes at Attubitue 16[edit]

Eles-105 Mesmers-105 Monks-105 Rangers-57 wars-57 dervs-69 necros and other spellcasters-105 Para-57 70.121.168.43 02:48, 16 August 2008 (UTC) it should be 100% casters 50% rangers 75% warriors/paras 87.5% hybrid casters(asssins, dervs)

lol no, first off dmg is armor based NOT class bassed. NEXT, yes all casters would NORMALLY take 100% unless they have added armor AND your damage number for the warrior isn't consistent. a warrior may have 80vEle dmg normally but add insignias or a shield and they'll take far less dmg than a ranger. same goes for a paragon.Kosmic 11:01, 30 November 2008 (UTC)
The warrior will usually take more damage from elemental attacks than a ranger would. <>Sparky, the Tainted 00:36, 16 May 2009 (UTC)

Related to Thunderclap?[edit]

how? since t-clap isnt even a hex? and if that's the case its related to spirit rift as well. Kosmic 11:05, 30 November 2008 (UTC)

it would seem that the only relation is the "after three seconds" effect,other then that i see none.Fire and deaths 19:18, 16 December 2008 (UTC)
So...Spirit Rift should be up there as well? Bathory 14:16, 21 January 2009 (UTC)
Wastrel's Worry tbh Vili User talk:Vili 14:21, 21 January 2009 (UTC)
It is(/was) just related to Thunderclap because before it's change it used to be a hex that triggers upon lightning damage. -84.112.14.75

It is pointless...[edit]

"It is pointless to remove Shatterstone from an ally, since the damage will occur regardless." What does it do in notes? And why is it pointless? with removing it u have control when does the dmg occur, and, what's more important u may prevent ur enemy from using skills that require hexed/benefit from hexed foe. 79.186.156.154 15:29, 2 March 2009 (UTC)

Most players who have never faced Shatterstone before will see an ally get hexed and remove it quickly, thinking that they are being helpful. Then they go "wtf happened?" when the ally still takes damage and maybe dies anyway. That's why the note is there. Three seconds isn't really much of a time window for being able to "control when the damage occurs"; sure, if they are immediately spiking with Vapor Blade etc. it might be slightly useful. Skills that benefit from a Water Magic hex - that would be Glowing Ice, Arc Lightning, Freezing Gust, Gust, maybe one more I'm forgetting. I don't think it is worth a hex removal just to deny the additional effects of those skills. You have to keep in mind that hex removal all have rather long recharge, with the shortest one being around 8 seconds or so iirc. They should not be wasted on hexes such as Shatterstone where the effect of removing them is negligible, unless you have nothing better to do - and that's always a gamble in PvP. Finally, if there was some stupid combo like Shatterstone -> Black Spider Strike, that still is not worth preventing because that's just weak and retarded combo.
Basically, you shouldn't remove Shatterstone for the same reasons that you wouldn't remove Wastrel's Worry. Vili User talk:Vili 03:34, 3 March 2009 (UTC)
But you can remove both Shatterstone AND Wastrel's Worry with the same hex removal, if Wastrel's is cast on yourself. ^^ Paddymew 14:27, 4 April 2009 (UTC)
The only reason you'd be removing this skill with a removal skill is if you want to reap the benefits of Cure Hex, which is a pretty substantial heal, ideal for countering the spike. --Ckal Ktak Technobabble.jpg 19:28, 6 September 2009 (UTC)

Shatter Delusions[edit]

I almost made a note about how awesome it is to use with this, but then I read the description more carefully. Too bad it only removes mesmer hexes or this would be the best combo ever. That's probably why it's only mesmer hexes though since you could easily get 200+ spike damage with this. Maybe there could be a PvE version that removes any hexes though? Pjwned 05:54, 11 April 2011 (UTC)

Yeah, everyone ran pretty much the same thing back when Enchanter's Conundrum dealt damage when it ended. It was overpowered and degenerate. User Felix Omni Signature.pngelix Omni 06:10, 11 April 2011 (UTC)


AoE behavior[edit]

As before shatterstone still seems to trigger even if removed early. However, with the AoE component I was wondering if it did damage if the target died, sort of like how Icy Veins works. Unfortunately it does not. 76.127.248.167

I added a note on this behavior because I noticed it as well. I have never pondered what happens after death and between resurrection in Guild Wars, both in the philosophical sense and in the sense of what the designers programmed. The other skill I could think of with a mechanic of something triggering on hex end (without mention of death in the description) would be if the heal was generated by Parasitic Bond when the target died. Forget that about Parasitic bond; it triggers on death but doesn't trigger on refresh. Skills like this probably have inconsistent mechanics from each other. --Master Fuhon | 冨本 03:21, 29 January 2012 (UTC)


Third Note and Notes Section[edit]

I am restoring the integrity of the third note, which suffered a meaning change from a prior edit. The following information about word choice should be useful to anyone who wishes to formulate a better solution on this issue. The way the sentence was structured after the edit, there would be two separate versions of 'end' within it. The first usage was previously end effect (a phrase specific only to Guild Wars wiki, jargon), but the link that emphasized this relation was removed to make it look like common language. The second 'end' was used as a (more vague) replacement for 'detonation', however, this truncates the meaning transmitted by the original sentence by removing the understanding that there are synchronous events in a case of ending: 1) Shatterstone disappears as a hex to be removed and 2) Shatterstone deals damage. The word 'detonation' was also specifically chosen in reference to the new area effect function of this skill. Including this word in a note about the area of effect was one of the most compact ways that I could come up with of transmitting 'understanding' to the reader. An explosives/bomb reference better represents the danger you pose to nearby teammates than any reference to an 'ending of Shatterstone'. This specific analogy also takes a higher precedent neural pathway through the brain, which for most people will aid the flight response to make it more instantaneous. --Master Fuhon | 冨本 02:42, 30 January 2012 (UTC)