Talk:Signet of Sorrow

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Why isn't this an elite? Does it consume the corpse? -- 14:12, 25 March 2008 (UTC)

No it doesnt consume the corpse, and i think it would make a pretty weak elite, so instead its a powerful non-elite. -- 14:50, 26 March 2008 (UTC)

Does this skill works with the death corpse of a pet too? -- ZorroZ talk 13:10, 16 April 2008 (UTC)

Yes it does it is stated in the inscription -- 20:10, 9 June 2008 (UTC)

Shame it's in soul reaping, i'd love to abuse this baby with high fast casting ^^

Well, now you can use the new Symbolic Celerity to make it use your fast-casting attribute. So now as a mes you can deal even more dps than a necro from a soul-reaping skill, abuse Keystone Signet to do even more damage, and if you miss the condition because the enemy's running about it'll even recharge faster. GG 08:47, 1 June 2010 (UTC)
Scratch that - I thought that by being 'converted' to Fast-Casting by Symbolic Celerity it would count as a mesmer skill, which I don't think it does. So dps stays the same. 08:47, 1 June 2010 (UTC)
Ummm you were right the first time. Symbolic Celerity makes Signet of Sorrow use your Fast Casting attribute, and Keystone Signet will recharge it even though it's not a Mesmer signet. What's not to like? The only problem is that heroes should be spamming this puppy on recharge, and they don't necessarily do it.-- 06:27, 14 January 2012 (UTC)

Conditional instant recharge[edit]

Does the corpse have to be fresh for the signet to recharge instantly? Or will it work if the only nearby corpses are exploited? Aldarik 05:35, 7 July 2009 (UTC)

I've heard either works... but bewary of the term near being the Area of Effect distance nearby. So while it would seem it would recharge instantly the corpse may not be close enough MrPaladin talk 17:33, 2 September 2009 (UTC)

Hey, I don't know how to do it but should't Lamentation be removed from the Releted skills catergory? Just wondering. Yay Killing Charr 01:36, 1 March 2010 (UTC)

I suppose they'd still be related, Lamentation still has the damage for being in earshot of a corpse. --Aldarik 01:56, 1 March 2010 (UTC)

Hero Usage[edit]

How intelligently do Olias/MoW use this? The preceding unsigned comment was added by (talk) at 22:18, 04 April 2010 (UTC).

I Dont think they will nesaserily spam it, but they will use it more often then other skills, Just needs more Priority on the Skill bar.--Neil2250 , Render Lord User Neil2250 sig icon5.jpg 23:01, 4 April 2010 (UTC)

Missing from page?[edit]

The skill trainers from Kamadan aren't listed, although they give this skill, at least to players. I don't know about the hero trainer although I imagine he does as well. I went ahead and added, since I can confirm he does give it (I.E...I just got the skill on my necromancer from him). I will check the hero skill trainer later. Hannahismee 20:54, 10 October 2011 (UTC)

Are you absolutely sure that you did not already have the skill unlocked? 01:49, 11 October 2011 (UTC)
(Edit conflict) Tohn doesn't unlock the skill. If unlocked, any trainer from the appropriate campaign can teach the skill to any of your toons.
It's confusing b/c, by tradition, the section is called, Acquisition. Some of us are trying to figure out a way to update the style/phrasing to that these distinctions are more obvious. – Tennessee Ernie Ford (TEF) 01:53, 11 October 2011 (UTC)
That seems rather more like, well, Unlocking...not Acquiring. Maybe "To Unlock" or "Unlock" would be useful? Hannahismee 20:19, 11 October 2011 (UTC)
See the current discussion. It's... somewhat more complicated because acquisition is appropriate for a lot of the data. – Tennessee Ernie Ford (TEF) 20:44, 11 October 2011 (UTC)

No recharge on non-fleshy corpses[edit]

Testing in Dunes of Despair, the signet didn't recharge when used on targets that were standing on top of or adjacent to fallen Enchanted corpses. I'm pretty confident in my experiment but if someone else would care to duplicate and confirm my findings, then it should be added as an anomaly. Alhazad Symphony 23:49, 22 November 2011 (UTC)

From Corpse: "Most fleshy creatures leave a corpse when they die. As in "real life," a corpse is the lifeless body of the original creature." - Hence non-fleshy creatures do not leave corpses. Random Weird Guy 10:59, 29 December 2011 (UTC)
Two types of enchanted armors in Proph are considered fleshy (i.e. they can suffer from bleeding, disease, and poison): Forgotten Champions and Avengers. Accordingly, those should also leave exploitable corpses. – Tennessee Ernie Ford (TEF) 17:18, 29 December 2011 (UTC)

Command post[edit]

You can also get this skill @ the command post, I'll change it.