Talk:Summon Mursaat

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I don't know what this skill does or how it works, but I've already fallen in love with it. Mursaat! :D--The preceding unsigned comment was added by User:64.203.204.21 .

I doubt they will have that ~ KurdUser Kurd sig.png 14:08, 9 August 2007 (UTC)
I've obviously underestimated the power of the Asura if they can bestow the power to summon a fully-functioning Mursaat soldier upon non-Asurans. This will lead to even more questions about the origin of the Mursaat. User GD Defender sig.png|GD Defender / contribs 18:56, 9 August 2007 (UTC)
Spec ag + boss = free green farming. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 01:31, 10 August 2007 (UTC)
guys, remember Titans? They were infused... so are about all foes, and the norn will strike down these skinny guys withing 3secs, so i say only effective against lvl 10 dwarven scout
Um... no. I agree that SA will most likely be toned down or absent, but most if not all monsters are not infused, as proved by the little bonus trick at THK. Also, Titans were, according to game lore, some of the most ridiculously powerful creatures in existence. Also, who really cares? The Mursaat weren't perfect, but they were pretty brutal against PUGs and henchies, back in pre-Factions days. I wouldn't mind having a little floaty buddy spamming Orison or Chain Lightning near me, even if he can't deal 120 DPS. 64.203.204.21 11:55, 10 August 2007 (UTC)

Freakin. Awesome. —ǥȓɩηɔɧ/ 07:55, 11 August 2007 (UTC)

Ah too bad, no SA :P ----InfestedHydralisk Shadow Prison.jpg 17:41, 11 August 2007 (UTC)
Beyond too bad. Unless you're not an elementalist, the skills seems (assuming the Mursaat have 16 Air Magic) pretty much useless. Why take a 3-second cast, 60-second recharge to summon a monster that does something any ele can do? o_O Eh, maybe I'm just missing something. Still, it'll be on my bar just to get screenshots of him with "his" mini Jade.64.203.204.21 17:59, 11 August 2007 (UTC)
Hmmm could this be echoed? so that you have 2 mursaat or can there be only 1 at a time? :o ----InfestedHydralisk Shadow Prison.jpg 18:04, 11 August 2007 (UTC)
It prolly could be echo'd. And 64.203.204.21: you don't know the level, or how powerful his spell is yet. There's probably a "wow awesome ultra cool" factor in there too. Also consider if everyone in an 8-man party bought all four summon skills with max Asura rank. --Santax (talk · contribs) 18:06, 11 August 2007 (UTC)
Something tells me that there are 10 ranks of Asura and the lvl of mursaat begins at 10 and goes up to 20 ----InfestedHydralisk Shadow Prison.jpg 18:09, 11 August 2007 (UTC)
It doesn't require an attribute investment, it casts the spell with its own energy, and it can soak up damage, die and possibly leave an exploitable corpse. -- Gordon Ecker 22:13, 11 August 2007 (UTC)

Woohoo! This + naga shaman = free kd :D well not totally free. depending on how long they stick around, the more efficient this combo gets. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 09:17, 12 August 2007 (UTC)

I wonder if rits will get some kind of benefit from spawning power with these summon skills, i doubt it but it'd be pretty cool.Streetp 23:59, 12 August 2007 (UTC)

I think it will get benefit from SP, cause you summon a mursaat :) ----InfestedHydralisk Shadow Prison.jpg 00:09, 13 August 2007 (UTC)
Then hopefully Necros benefit w/ Soul Reaping... and maybe even a corpse : ) -- Da Si 23:56, 19 August 2007 (UTC)
Well I guess they count for 100% to SR like and leave a corpse like other Mursaat ----InfestedHydralisk Shadow Prison.jpg 00:08, 20 August 2007 (UTC)

No Spectral Agony[edit]

I don't know why they chose this creature just to use Enervating Charge. The creature might as well have been a Electric Golem or something else. A Mursaat without Spectral Agony is kinda...wrong, IMO. I guess you can kind of say that Asura technology could only recreate/summon a small part of the actual creature's abilities, but wielding Spectral Agony at all would have been awesome. Oh well...we'll see what we see on release. --Ravious 14:47, 13 August 2007 (UTC)

The summons could be connected to Polymock, in which case they would only have Air Elementalist Polymock pieces to choose from - maybe even only AEPolymock pieces with Enervating Charge ! Could be the only choice, or perhaps simply the coolest.--Walks With Angels 22:02, 13 August 2007 (UTC)
Yes, the summons are all connected to Polymock - you're summoning the Polymock piece, not a real Mursaat. John Stumme 08:13, 2 September 2007 (UTC)
No, you summon a real Mursaat, not a Piece for polymock. The skill is rewarded for beating the master.--IIvIIRRIIvII 10:10, 2 September 2007 (UTC)
Actually, given how Johm Stumme works for Arena Net, I have the feeling he's right : P It's just the Polymock piece you summon, a copy of the Mursaat piece created by the Asuras to be useable on the field. It's not a real Mursaat. Erasculio 14:21, 2 September 2007 (UTC)
All four summons are connected with the elements, it seems. Naga; Earth. Djinn; Fire. Imp; Water. Mursaat; Air. It is a shame that it doesn't use Spectral Agony, though... FelixCarter User FelixCarter Sig.png
Is there any chance of them being renamed then to Mock Mursaat or something? Just so it is clear in-game that we are summoning Asuran-technology created creatures instead of the real deal. --Ravious 03:10, 12 September 2007 (UTC)
Meh, for all we know (or at least I know), they are summoning real Mursaat, a la Morrowind/Oblivion where you summon Daedra (demonic creatures) from the plane of Oblivion for a short time. Of course, the Mursaat aren't necessarily evil, but I'm guessing it's where ANet got their inspiration. --onoes! Mafaraxas 03:38, 12 September 2007 (UTC)
Except that John Stumme said higher up on this page that it's a Polymock piece, thus the reduced capabilities. - User HeWhoIsPale sig.PNG HeWhoIsPale 14:33, 12 September 2007 (UTC)
So you suggest that Mursaats who are in Guild Wars since April 2005 were inspired by Daedra from Oblivion - whose release date is March 2006? Chriskang 13:35, 12 September 2007 (UTC)
Daedra have been around a lot longer than Guild Wars has. :P - BeX iawtc 14:21, 12 September 2007 (UTC)
Indeed, I said Morrowind (2002) as well as Oblivion. Honestly, I wasn't really following the TES series before that (for Arena and Daggerfall) but it's a possibility they were there too. edit: And I'd meant that they'd only gotten the inspiration for the "summon" skills from Morrowind; not the whole idea of the Mursaat. --onoes! Mafaraxas 14:40, 12 September 2007 (UTC)
Because Elder Scrolls was the first game series ever to have summons, of course. :-p -- Txzeenath 15:13, 12 September 2007 (UTC)
You could also Summon at Diablo II (2000) :) ----InfestedHydralisk Shadow Prison.jpg 12:59, 15 September 2007 (UTC)
Meh, if you really want to go to the roots, I guess you'd say it all stems from DnD. But then that got inspiration somewhere, obviously. I give up. --onoes! Mafaraxas 16:48, 15 September 2007 (UTC)
I'm sure it's based on some myth or witchcraft thing from different cultures around the world. - BeX iawtc 01:18, 16 September 2007 (UTC)

daedra were not introduced in oblivion, mehrunes dagon was actually like, the storyline for Daggerfall :p — Skuld 13:43, 25 September 2007 (UTC)

Honestly though? They are not real Mursaat. They're an imitation of a Mursaat, created by Asuran technology. Sort of like Golems, but created by spells. Therefor, they will not carry characteristics of the real deal. --Norrukki User Norrukki SigIcon.png 06:27, 7 January 2009 (UTC)

Plus, when they would be mursaat with spectral agony, a player team of 8 with all summon mursaat could easily do slavers exile (just a bit excaggerating or how u spell it, but you get my point), so then it would probably be nerfed or be removed pretty quick. The nerf would mean just a lame spell that has no extra value to a team, since the mursaat already has enervating charge. User:Timus Timus - Talk 11:16, 9 November 2009 (UTC)

The Skill Icon[edit]

Is it me, or does this skill have the most awesome skill icon ever? I want this on a skill pin, like, right now. User Tr33zon Signature.jpg Tr33zon (Talk - Contribs) 16:38, 28 August 2007 (UTC)

this is the mursaat that is summoned always. what staff is it? Summon mursaat.JPG

It looks pretty sweet. — Eloc 22:01, 27 April 2008 (UTC)

The staff is the Fuchsia Staff

Quotes[edit]

Should that stuff be here or can we make a page for the summoned creature instead? Also quotes are meant to be said without interaction. You have to click on the Mursaat for them to say those things, which puts a flaw in the NPC formatting imo.. - BeX iawtc 04:23, 8 September 2007 (UTC)

I dont think they're anything significant. There are many other NPC's that have these quotes. (125.238.36.115 08:13, 8 September 2007 (UTC))
For instance the Wraiths in Sanctum Cay. :) - BeX iawtc 09:01, 8 September 2007 (UTC)
Sorry. I added those thinking they should be under the skill description. Unless a page for the actual summoned creature is made, they really aren't necessary. FelixCarter User FelixCarter Sig.png 22:28, 10 September 2007 (UTC)

Damage research[edit]

Pre-August 7th, 2008 data
Rank 0 1 2 3 4 5 6 7 8 9 10
Level 10 11 12 13 14 15 16 17 18 19 20
Enervating Charge damage vs. AL 60 practice target (before update) ? ? ? 35 40 45 47 50 ? 66 ?
Base Enervating Charge damage (before level and armor penetration) (before update) ? ? ? 35.6 38.6 41.3 40.9 41.3 ? ? ?
Enervating Charge damage vs. AL 15 practice target (after update) ? ? ? ? 77 85 89 94 101 107 ?
Enervating Charge damage vs. AL 60 practice target (after update) 33 36 37 39 43 48 50 53 57 60 66
Enervating Charge damage vs. AL 80 practice target (after update) ? ? ? ? 33 36 38 40 43 46 50
Calculated base Enervating Charge damage (before level and armor penetration, based on damage vs. AL 15 target) (after update) ? ? ? ? 45.0 47.2 46.9 47.0 48.0 48.2 ?
Calculated base Enervating Charge damage (before level and armor penetration, based on damage vs. AL 60 target) (after update, based on damage vs. AL 60) 42.7 44.3 43.2 43.3 45.3 48.0 47.5 47.7 48.8 48.7 50.9
Calculated base Enervating Charge damage (before level and armor penetration, based on damage vs. AL 80 target) (after update) ? ? ? ? 45.1 46.7 46.8 46.7 47.7 48.5 50.0
Projectile damage vs. AL 60 parctice target 4-11 5-12 7-14 8-22 9-26 10-28 13-32 15-33 15-37 15-42 ?
Calculated Air Magic rank 11 12 11 11 12 13 13 13 14 14 15
Post-August 7th, 2008 data
Rank 0 1 2 3 4 5 6 7 8 9 10
Level 10 11 12 13 14 15 16 17 18 19 20
Enervating Charge damage vs. AL 15 practice target ? ? ? ? ? ? ? ? ? ? ?
Enervating Charge damage vs. AL 60 practice target ? ? ? ? ? ? ? ? ? ? ?
Enervating Charge damage vs. AL 80 practice target ? ? ? ? ? ? ? ? ? ? ?
Calculated base Enervating Charge damage (before level and armor penetration, based on damage vs. AL 15 target) ? ? ? ? ? ? ? ? ? ? ?
Calculated base Enervating Charge damage (before level and armor penetration, based on damage vs. AL 60 target) ? ? ? ? ? ? ? ? ? ? ?
Calculated base Enervating Charge damage (before level and armor penetration, based on damage vs. AL 80 target) ? ? ? ? ? ? ? ? ? ? ?
Projectile damage vs. AL 60 parctice target ? ? ? ? ? ? ? ? ? ? ?
Calculated Air Magic rank ? ? ? ? ? ? ? ? ? ? ?

I've started a damage research table. -- Gordon Ecker 09:03, 18 September 2007 (UTC)

Added lvl 15 Mursaat. But I don't know how to calculate its Air Magic rank. FelixCarter User FelixCarter Sig.png 01:18, 23 September 2007 (UTC)
The air magic level can be derived from the progression of Enervating Charge, but shouldn't we be taking into account the damage multiplier for its level? E.g., the level 17 Mursaat is dealing 50 damage to a level 20 60AL practice target, so 50=(.856)*(unmodified spell damage), which is 58.4 unmodified damage, which I'll assume rounds up to 59, or Air rank 18. Following the same idea, the level 15 mursaat should have an air rank of... approximately 18. It might actually be that the air magic rank stays fixed at 18 and only increases in damage because of increasing level. Someone should verify, though. --onoes! Mafaraxas 04:12, 23 September 2007 (UTC)
You forgot about armor penetration, the base damage is 45 at level 15. It looks like they might have a flat 13 Air Magic regardless of level. -- Gordon Ecker 04:35, 23 September 2007 (UTC)
Added in own data, tested against 80Al target for raw damage (80 -25% = 60 after all). It's Rank 15 for level 20--Ckal Ktak 19:04, 16 October 2007 (UTC)
That's questionable, because you're bringing in probability of error because of the rounding the game does when you test it against an 80AL instead of 60AL. Why didn't you just test it against a 60AL? Besides, your data doesn't look like it fits with the current progression of air magic rank. I'm just full of criticism, aren't I... --onoes! Mafaraxas 22:57, 16 October 2007 (UTC)
There is no rounding, 25% off of 80 is exactly 60, and it does exactly the damage a rank 15 enervating charge should do. I've even compared it with a rank 15 PvP ele and it comes out the same--Ckal Ktak 21:41, 15 March 2008 (UTC)
There would still be rounding for levels. I've added row a row for AL 80, as well as a row for AL 15 due to Enervating Charge's shallow damage progression. -- Gordon Ecker 02:24, 26 April 2008 (UTC)

Dialouge[edit]

While i was using Mursaat Summmon, the Mursaat had some dialouge. I'm pretty sure it was the Mursaat. I was in Battledepths when this occured. I have forgotten the dialouge :[ Treesbyty 19:15, 5 July 2008 (UTC)

Ok I've discovered how to get it to use dialouge. Talk to it during combat.


Conformed dialouge: Fight now. Talk later.

Treesbyty 17:25, 14 July 2008 (UTC)

All of them have dialogue like that. — Eloc 01:32, 15 July 2008 (UTC)

It's not a Mursaat...[edit]

...if it doesn't have Spectral Agony.

Thats what she said.--NeilUser Neil2250 sig icon6.png 07:43, 4 January 2011 (UTC)