Talk:Swiftspell's Staff

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Does this staff potentially give you the fast casting bonus 20% of the time on all spells? If so, then you'd cast spells marginally faster with the staff 20% of the time which would be quite interesting, especially since this could up your spells from 0 Fast Casting to 1, giving even non-mesmers bonuses. I see where the staff received its name, assuming this is true. PowerGamer 01:08, 27 August 2009 (UTC)

The +1 only triggers if you have the attribute on your Hero Panel at the time of activation. Also, the +1 only affects skills of said attribute. So if there was an Energy Storage +1 you wouldn't get +3 energy then lose it every time it triggered. 74.5.11.34 15:18, 28 November 2009 (UTC)

Well, I wasn't sure if that was the case, but what you said certainly sounds correct. PowerGamer 22:48, 1 December 2009 (UTC)

Replication[edit]

Can't the stats on this be replicated via a Aureate Staff, Arcane Staff, or gold crafted weapon (Destroyer, Tormented, Oppressor's, Deldrimor - at least) using the Of Mastery wrapping? Konig/talk 03:25, 11 December 2011 (UTC)

The requirement is Illusion, but the +1 (20%) is for Fast Casting. You can get an equivalent staff with an FC requirement, but I think we call those comparable or equivalent items. – Tennessee Ernie Ford (TEF) 03:48, 11 December 2011 (UTC)
Eh, when it comes to staves, requirement don't really count for anything (except when one of them is not the primary which will almost always have stats in it anyways). Konig/talk 04:00, 11 December 2011 (UTC)
Take it up with whoever decided how to organize weapon articles in the first place ;-). I agree with you that 99% of the non-farming time, casters should not care about a staff's requirement, but people do (otherwise q13 staves wouldn't be less than 1% the trade value of q9). Currently, the wiki counts a replica as exactly matching the stats.
The reason unreplicable weapons is interesting to a lot of people is to obtain skins or items that aren't otherwise easily available. So, I'd probably support a change to classifying as unreplicable, e.g.
  • Items with a unique skin.
  • Other weapons that cannot be created by craft/collector item + mods.
    • For this purpose, ignore requirements on staves (but not on foci or wands).
    • For this purpose, ignore other items that are difficult/impossible to obtain without special purchase (e.g. the existence of a bonus item doesn't count against uniqueness).
Meantime, we have an existing convention/definition; let's stick with it. – Tennessee Ernie Ford (TEF) 04:16, 11 December 2011 (UTC)