Talk:Wanted: Amalek the Unmerciful

From Guild Wars Wiki
Jump to: navigation, search

Easy quest is easy. Just enter the explorable in HM and afk until the Tengu kill the boss for you. User Felix Omni Signature.pngelix Omni 16:36, 22 May 2010 (UTC)

They managed to kill the Tengu for me but only 3 of them survived :P. Supervillain-Tox 16:44, 22 May 2010 (UTC)
Well, they teamed up with bog skales and mergoyles for me, Amalek got pwned =] The preceding unsigned comment was added by (talk) at 19:45, 06 June 2010 (UTC).
Is it just me or has this quest been available four times now? I've gotten killing him down to a routine. and I haven't seen him get killed since the first time I received the quest. 04:34, 13 June 2010 (UTC)
On the page its says that if you are very lucky the boss will die from the second spawn, yet, I've did over 30 times now without fighting the boss ever, its not that uncommon, its common, any spawn can defeat the boss, but the caromi are obviously stronger, this doesn't work on NM afaik, in HM they get buffed so that's how they beat Amalek.
:edit: its better not to go up the hill, just stand downside at radar range of Amalek (you can target him), that way the second mantle mob behind wont be in range, and will not attack the bog/mergoyle/caromi.
It should be noted how to skip the barricade dialogue, equip shadow heart and speed buffs, target the SB ally when you are at the barricade, you can easily skip it that way, less than a minute run counting zoning.( 11:24, 13 June 2010 (UTC))
@ I'd disagree on that. Since most people run in teams and generally everyone doesn't have a secondary of Assassin, I really don't see a need to note this. -- Magic User Magic Icon.jpg Talk 18:12, 14 June 2010 (UTC)
@Magic It was a good tip - I used it on multiple chars - used the hop trick and let Amalek die from Mergoyles. So thanks to for a good tip. However, it was just available again, and while the hop trick still works, it seems the "let Amalek get pwned" does not. On 8 chars I watch Amalek defend against all comers, and so had to send groups over to finish him off. I think Anet has buffed him to the point the main page may need to be changed. -- Shaolin Steve 15:52, 08 November 2010 (UTC)
I didn't want boss to kill Amalek but it did. Can't get confessor orders that way. Ramei Arashi 05:36, 28 November 2010 (UTC)
lol didn't even know where to find him at first certainly don't know if I was in range or what but got notice short while in that he had died - easiest wanted I've ever done ~ Kanyes Interuption 23:20:51 15 may 2011 (UTC)


The walkthrough sounds a bit unprofessional, it also seems quite long for something that short. Random Weird Guy 17:14, 31 December 2011 (UTC)

Some folks have reported a lot of trouble with this bounty, probably because the difficulty is the most variable of the 21 (if you're very lucky, Amalek dies without your help soon after you zone; if you're very unlucky, you can be stuck between two patrols and Amalek's group while getting sniped at by Mergoyle's). That suggests a more nuanced walkthrough than required for other Wanteds.
That said, you're welcome to edit the existing walkthrough or make specific suggestions, e.g. what is it that sounds unprofessional to you? Why do you think it's too long (or what would you remove?). Since I wrote the last draft, I'm probably not best judge of its effectiveness, i.e. it would help if I knew what about the current version doesn't work for you. – Tennessee Ernie Ford (TEF) 18:58, 31 December 2011 (UTC)
I don't really like the use of words such as "rez", "whittle", "If you are very lucky/unlucky". Also I don't think you need to mention what happens if you take the long path, it can also be assumed that taking a longer path will lead to more enemies. I was thinking something like this:
Start from Divinity Coast and head east, keeping close to the wall on your left. As you approach the second resurrection shrine, it is possible to take a shortcut up the slope towards the resurrection shrine by clicking on the ground near the shrine. Make your way counter-clockwise around the hill. The mobs that you encounter will be random and occasionally mobs that are hostile to each other will overlap and engage. It is possible for a mob hostile to the White Mantle to engage Amalek's group, possibly even killing Amalek. If this happens, the quest will be marked as complete.
Amalek has several condition and hex removal skills, so consider taking cover skills if your party relies on either of these.
--Random Weird Guy 12:27, 1 January 2012 (UTC)
I agree with you about "rez;" it's an unnecessary shorthand. I disagree with you about removing notes about the alternative path b/c even now 18 months after its introduction, there are still people that insist that the longer path is more efficient. I also disagree about the use of Lucky/Unlucky: it is entirely a matter of chance how hard this quest is to complete: anywhere from no work (if the PK blockade is absent and a hostile group kill Amalek) to one of the tougher quests (overlapping groups that are hard to pull apart).
However, I will try to separate the what sometimes happens from the always happens (and, of course, wait to see whether others have an opinion about the presence of the other details). – Tennessee Ernie Ford (TEF) 16:34, 1 January 2012 (UTC)
I took another stab at it and separated the main path from the easiest/hardest possibilities. Although I still don't see a problem with words like lucky in this context, I did find a way to rephrase to avoid them. I couldn't find an easy way to fit in a line about the route that some people still prefer, so I'm leaning towards agreeing with RWG about that.
I do think it's important to provide notes that reflect the different possible mobs: nearly all the Wanted bounties involve some randomness in spawns, but AFAIK, this is the only one where the variance is between difficulty = 0 and difficulty = very hard. I think we'd be remiss to leave out some of the details and relevant advice. – Tennessee Ernie Ford (TEF) 16:55, 1 January 2012 (UTC)