Talk:Warrior's Cunning

From Guild Wars Wiki
Jump to navigationJump to search

wtb this changed to stance for use with renewing smash --59.167.110.164 01:28, 23 November 2007 (UTC)

considering the MASSIVE recharge, high costs, and low amounts of affected attacks they should consider making the functionality - "Your Next 2...10 attacks Hit". As in bypassing block/blind/Miss Hexes and might even bring back weakness to counter to counter melee, but then again this is all but a pipe dream--The preceding unsigned comment was added by User:76.26.189.65 (talk). 06:37, 10 December 2007 (UTC)
Lower Energy, Lower Recharge would be better. Stacks with a IAS or even Dwarven Battle Stance. Guild Lords could use this as a buffed skill. --MythMatt 01:50, 2 January 2008 (UTC)

Much the same thought. Trim down the duration to 2-6 seconds, Energy at 5, recycle at 25 or 30 seconds. Then make it also allow a warrior to hit through miss % hexes and blindness. Buddah668 06:23, 22 January 2008 (UTC)

Would be much better if the recharge wasn't so high. — Eloc 04:24, 23 January 2008 (UTC)

No offense but...Rigor Mortis looks to be more effective. Downside is that is a Hex.--ShadowFog 14:25, 30 January 2008 (UTC)

This skill works well in small arenas; being able to get through stance monks and such in the current meta one time is often enough to win a match; the recharge doesn't even matter. 72.243.251.77 12:18, 15 November 2008 (UTC)

I think the main problem with this skill is the downtime. Sure, the energy cost is pretty horrible too, but at least that can be managed by something like Warrior's Endurace. 50 seconds downtime for every 10 or so seconds of use has just no utility at all in PvE or PvP. There are so many better skills I could put on my skillbar as a warrior (almost all of them, in fact) Astralphoenix777 01:10, 20 July 2009 (UTC)

Two years on I've started playing GW again, and they still haven't changed the mechanics for this skill. In fact, ANet took the mickey further with the new Asuran Scan mechanics, which makes this skill utterly redundant, as well as entirely useless due to silly Energy costs and recharge time. In the top 10 list of "Most Useless GW Skills"? Astralphoenix777 09:41, 23 March 2011 (UTC)

Comparison[edit]

What gives?...why is this so helpless and Expose Defenses recharges every 25 seconds?...Aren't both W and A as much as deadly to each other? For example, for elite hammer skills takes almost 8 hits and beware if the foe is using skills to block.--ShadowFog 15:46, 19 February 2008 (UTC)

maybe because Expose Defenses affects one foe, this skill automatically causes all your attack to be unblockable independent of your target. but i agree, the recharge could also be about 45s or even less. —ZerphatalkThe Improver 19:28, 12 March 2008 (UTC)
And.. Its not a hex, cannot be removed. But still sucks ass Halogod35 03:47, 28 March 2008 (UTC)
No matter if it can't be removed & affects anything you hit. This is the only warrior skill allowing you to bypass blocking & in PvP everybody blocks which prevents warriors from building up adren.77.70.60.74 12:22, 22 September 2008 (UTC)
Imho this skill should stay pretty dead. A recharge buff would just create some gimmicky warrior scythe build, and open up a whole new class worth of skills to be abused by another scythe spike. Balth dervs, escape rangers, and various sins were enough for my liking. --118.90.110.172 20:40, 23 September 2008 (UTC)

"Dodge This!" "Dodge This!" > this tbh. Blah10

lol pve. SniperFoxUser SniperFox IconSmall.gif 11:35, 2 October 2008 (UTC)
Wow, "Dodge This" completely Replaces This.--Wealedout 14:59, 5 December 2008 (UTC)
Too bad you can't hit the blocking foe to build the adrenaline for "Dodge This!" :P. PowerGamer 22:35, 29 December 2008 (UTC)
Then hit something else instead. This should apply to all PvE and PvP scenarios, preventing you from needing crappy skills like Warrior's Cunning or "Dodge This!" on your skillbar at all... Astralphoenix777 01:12, 20 July 2009 (UTC)

Please Buff[edit]

For 5 seconds, your melee attack skills with Axes, Swords and Hammers cannot be blocked. 35s recharge, 5e

at least decrease the recharge time to 30, I understand why it should be high (being that the right warrior build can K.O. any oponent from full health in under 10 seconds), but come on. 60 sec is too long.
It is 60 seconds because we don't want a bunch of unblockable warriors running around. If you really need an unblockable warrior, use Guided Weapon. <>Sparky, the Tainted 02:14, 15 January 2009 (UTC)

This is sensual on splits, lol weapon of warding. Frosty 11:50, 11 June 2009 (UTC)

This skill is designed for a crap shot sort of situation, for that moment where you really, REALLY need to hit. As such, I think it should give a damage bonus or something. Or make your attacks crit. Or IAS. While it has a worthwhile niche, it's just really bad at it. =/ User Raine R.gif Raine - talk 08:00, 9 September 2009 (UTC)
5e 15r Your next attach cannot be blocked. fix't Vili 点 User talk:Vili 08:03, 9 September 2009 (UTC)
Too spike-friendly. User Raine R.gif Raine - talk 08:19, 9 September 2009 (UTC)
Why don't we use Ghostly Weapon more often, then? Vili 点 User talk:Vili 08:20, 9 September 2009 (UTC)
That would require coordination. User Raine R.gif Raine - talk 08:24, 9 September 2009 (UTC)
"spike this in 3...2...1..." we take dual prism hiilers, they throw Ghostly on the wars so that dev and evis hit fo sho. win halls. Vili 点 User talk:Vili 08:26, 9 September 2009 (UTC)
I'll try to make a build that uses Ghostly. Obaby, Wielder's Zeal/Wielder's Remedy rit with a bar full of weapon spells. ♥ User Raine R.gif is for Raine, etc. 19:21, 9 September 2009 (UTC)

Warrior's Cunning: All your dagger, scythe, bow and spear skills are disabled for 5 seconds. For 5 seconds your next 1..2..3 attack skills are unblockable and have 20% armor pent. 5nrg 30recharge Cerulean Sky 15:47, 9 March 2010 (UTC)

Attribute[edit]

If only this wasn't a strength skill... It could have fitted in an Assassin's Promise build, against Kournan Bowmans for instance.

Expose Defenses. Same effect, same duration, same energy cost, less than half the recharge, not in primary attrib, secondary profession is free, isn't crap. Even with AP I wouldn't touch this skill, hex removal + this = 50 seconds of your build down the drain. Then again you might just go the full mile for Rigor Mortis.114.77.98.223 02:48, 24 November 2010 (UTC)

Hmm hmmmmm...[edit]

Too bad this is a skill. No way of removing it, no way of interrupting it, no way to end it early (other than killing whoever uses it). It should have a different function. Like:

Warrior's Cunning. Skill. For X...X...X seconds, whenever your melee attacks are blocked, you gain adrenaline.

Then I think either one strike or a half strike of adrenaline. That would fuel attacks that need adrenaline to become unblockable. You could also make it maintainable that way, since its not like you'll be doing tons of damage against a blocking foe anyways. FleshAndFaith 19:26, 11 November 2009 (UTC)

Early function[edit]

Warrior's Cunning - 10en, 40 recharge - Skill - For 5...24...27 seconds, your melee attacks have 18% base armor penetration. MA Anathe 06:49, 27 March 2011 (UTC)


Love it[edit]

i freakin love this skill... monks in ra are always like. SOOO LUCKY!!! HIT THROUGH BONETTIS, i just tell them, its not luck... its cunning. --81.90.22.59 17:29, 12 June 2011 (UTC)