Does anyone even consider this skill as a threat?
I mean of course it's a hex that gives you minus one energy degeneration and most of the time the caster will cast Malaise behind it but still your looking at four second activation time for both skills and the health degeneration is very small. Would be nice if it was reverted back too when it originally was "target foe suffers a health degeneration of two and a energy degeneration of two" and of course it is suppose to be powerful it's a elite hex after all (and the skill in it's current state is a joke).Highway Man 09:48, 2 February 2008 (UTC)
The point of this skill is to use in an energy denial build. Don't know if it's still effective though, but with both Wither and Malaise, plus some energy denial skills, you can apply a lot of pressure on a Monk or any other caster. I still think Panic is better then both of them combined, but it's your choice.--Nemeon Lion 14:35, 28 March 2008 (UTC)
Panic is 25 energy,this is not.
Wither shouldn't be an ELite Skill, it's so worthless and almost duplicate to Malaise, the only diffrence is that Wither cost more energy to cast and has a little more health degen, Anet should buff this skill.
Panic is aoe wide this skill is only a single target which means the opposing team's monks wil have no problem removing this skill and most likely would consider it a joke considering that it has a two second casting time.William Wallace 11:02, 3 April 2008 (UTC)
- And you propobly haven't consider that opposite team's Monks don't gather in groups and that having more than two monks watching each other is rather rare(Exept GvG and HA)? This spell can build good amount of pressure at a low cost and quite short recharge, while Panic will drain your mana and can be removed just as easily as Wither. Beside you can easily cover it using Curses tree. --Alistair Cookie 21:09, 20 April 2008 (UTC)
- Btw guys. Panic costin 25e is his biggest advantage. As it sinergyzes great with Auspicious Incantation for Best energy managment. so Panic is much better. Well if you ask me. I find this -2health - 2energy underpowered aswell. And now its pure Trash. Buff this elite! -4degen - 2 energy 15ecost 2cast 10recharge.
Necromancers do not even have a hex that has a shorter casting time than one second and if you actually play the game, you will notice all monk hex removal skills have a one second casting time so they will affectively remove this hex before you can even cast the cover hex. The two second casting time makes it begging for interrupts and where is the pressure at?? Panic is far superior than this skill ever will be and you automiatically know the monk is going to try and remove it so interrupt them with one power drain and you have affectively regained the cost of the skill.William Wallace 22:02, 28 April 2008 (UTC)
- Just chain with Parasitic Bond/Defile Defenses...... --Chaos Messenger 21:06, 27 December 2008 (UTC)
that's what it needs. lingering curse is almost the same but has AOE and a much better effect. yes it's 5 e more but it also has a faster cast.... this will never see use as lingering curse is so much better. reduce cast time to 1 sec at the most ffs. it's not meteor shower ya know!!? offhandedly, does anyone know if the 0 energy effect will stack if with malaise and or mind wrack? Materia user 17:44, 7 August 2009 (UTC)
This skill isn't exactly "leet" compared to its Depravity counterpart. Depravity, when combined with Malaise, Well of Weariness, and other skills, is AMAZING. Malaise does the same thing, and is spammable when played by a Me/N. When used in synergy with Depravity, it provides MAJOR energy denial via AOE energy loss and -1 energy regeneration. Wither is a C-Class skill. --The preceding unsigned comment was added by DarkNe7h (talk) at 01:25, 18 February 2010 (UTC).
This skill is my favorite pvp skill. You just need to be creative with it. It has synergy with malaise and several Mesmer skills. I use it for a shutdown on monks literally giving them 0 energy regen with energy stealing skills to induce a massive spike when they run out of energy. Best part is they can't even heal after the spike as they have no energy. Very effective at shutting down any class that needs energy which is almost every build. Just take hexers for a self heal and plague sending and you are invincible in a one on one situation. It shuts down monks and rits easily. Seriously better than depravity IMO because it can affect any class. --The preceding unsigned comment was added by 188.8.131.52 (talk) at 23:14, 2 July 2011 (UTC).