Template talk:Offer dialog

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One or two colon indentation[edit]

The reason why I made it to two is because all recent changes on quest pages got two colons indentation hard coded into the template call. If there shouldn't be an extra indentation for this, we should decide on it somewhere and tell people not to add another one.. poke | talk 20:14, 14 November 2009 (UTC)

Personally I think one is plenty for normal, toplevel use, but I don't particularly mind either way: I was just following the original formatting guidelines. (Actually the only reason I put in a parameter in the first place was for nested dialogs, not for aesthetics. Perhaps it should be changed to "nestinglevel" or similar?) But whatever you decide on is fine with me, so long as you realise that "old-style" pages with "inline" dialog will no longer match the indentation of the new {{Offer dialog}} pages (which may set off a whole 'nother flurry of well intentioned edits to "fix" them... 120px-Face-grin.svg.png). --DryHumour 20:22, 14 November 2009 (UTC)
One thing, though, for sure: we should ensure that the "normal" case is covered by the default (whatever we choose), otherwise we're rapidly going to lose the flexibility of just changing it here, in one place, as others start adding "indent=::" willy-nilly! --DryHumour 21:45, 14 November 2009 (UTC)
Offsetting the dialogue one level from the text makes better flow, and makes it more identifiable, that's why I have added the extra indent on the several hundred quest pages I've done. -- Wyn User Wynthyst sig icon2.png talk 22:26, 14 November 2009 (UTC)
We can certainly go with that, but I'd suggest that we do it once, right in the template. Otherwise if we change our minds later… --DryHumour 22:33, 14 November 2009 (UTC)
Also, as for your concern about the "Old style" pages, there will be none when I'm done :D -- Wyn User Wynthyst sig icon2.png talk 22:37, 14 November 2009 (UTC)
I agree, whatever we decide on, those standard cases should be handled through the template and only exceptional pages should use the indent parameter. poke | talk 22:39, 14 November 2009 (UTC)
I've also been (slowly) plowing through all of the quests, missions, locations, and NPCs. But it's a big job and any help is always welcome. One thing that will need adjustment though: I'm pretty sure that I've already used the indent parameter for nesting dialogues, but I'll be darned if I can remember which ones…. Oh well, I guess we'll find them when we find them. On a related note, it might be worthwhile adding some logic to deal directly with a layer of two of nesting (something as simple as adding accept2, decline2, ask2, accept3, decline3, ask3 might do the trick for the vast majority of cases). That would help deal with the "your whole party will be moved from the outpost" type dialogues, which pop up relatively frequently. --DryHumour 22:45, 14 November 2009 (UTC)

"Ask" icon[edit]

Is there no other icon we can use? The current one isn't tango, and looks completely out of place next to the "yes" and "no" icons. --Santax (talk · contribs) 17:20, 15 November 2009 (UTC)

I wondered that myself, but I couldn't find one. The icon which is being used right now is the icon which was already being used "inline" on a number of pages, so I stuck with that. If anyone knows of a more appropriate icon (e.g. one more like the in-game one), do let me know. --DryHumour 19:42, 15 November 2009 (UTC)
We are working on a different one. It will simply replace the one that's there, so it won't require re-editing all the pages. -- Wyn User Wynthyst sig icon2.png talk 19:50, 15 November 2009 (UTC)
Good stuff. You may want to consider actually changing the default in Template:Ask rather than here, but either place would work. --DryHumour 19:53, 15 November 2009 (UTC)
The icon I see used in the game a lot is a balloon similar to the one in use, but it is brown, not purple, and usually has an arrow to the right in it. I don't happen to know the name of the icon, or how to pull it from the game, being that every time I try a screen shot, my comp kicks me in places they don't have names for. 42 - talk 02:51, 17 November 2009 (UTC)
Actually it's a gold question mark... poke | talk 10:03, 17 November 2009 (UTC)
Yes, that's the one I had in mind. Unfortunately I lack any artistic ability whatsoever, so short of clipping it out of a screenshot (and zapping the background), I can't really help. --DryHumour 15:25, 17 November 2009 (UTC)
You know when you've been Tango'd. LordBiro 11:42, 21 November 2009 (UTC)
The gold question mark isn't all the time, the brown word balloon is the one I see more. I think the default should be the word balloon. 42 - talk 04:18, 26 November 2009 (UTC)

Proper spelling[edit]

I recommended the move to show proper spelling of the word Dialogue, and I also recommend editing of the template (usage) itself to also reflect this proper spelling. 69.183.31.172 01:46, 14 November 2010 (UTC)

Actually, there's already a redirect in place for the alternate spelling. --DryHumour 03:56, 14 November 2010 (UTC)
The redirect directs from the proper spelling to the improper spelling. That is why I am recommending the move to the proper one. 69.183.31.172 01:10, 16 November 2010 (UTC)
Proper spelling - Dialogue. Improper spelling - Dialog.
Directs from first to the second, when it should be the other way around. 69.183.31.172 01:12, 16 November 2010 (UTC)
Both are proper ways to spell the word. G R E E N E R 01:15, 16 November 2010 (UTC)
As the previous poster points out, both spellings are correct. Since there is little point in changing the redirects, I'll take the action to remove the move request. --DryHumour 05:31, 16 November 2010 (UTC)
As both are correct (Google doesn't like dialogue, fyi), it doesn't need to be moved. --JonTheMon 03:05, 5 December 2010 (UTC)
Saying "as both are correct" implies that (ok, states) that both are correct. Just one huge problem, both are not correct, otherwise there would be no need to suggest this move for the reasons given. Improper spelling due to laziness does not count as "proper spelling". 69.177.224.115 06:38, 10 December 2010 (UTC)
"Dialogue (sometimes spelled dialog in North American English)"[1]
di·a·logue[...]Also, di·a·log.[2]User Balistic B d-dark.pngalistic 06:42, 10 December 2010 (UTC)
Checked google Jon, and it has no problem at all with dialogue. So, once again, improper spelling due to laziness does not count as "proper spelling". 69.177.224.115 06:46, 10 December 2010 (UTC)
Google doesn't have a problem with dialog either. There is no "proper" way to spell it, different people may spell it differently.–User Balistic B d-dark.pngalistic 06:49, 10 December 2010 (UTC)
edit: w:American and British English spelling differences#-ogue.2C -ogUser Balistic B d-dark.pngalistic 06:50, 10 December 2010 (UTC)
Given that American English is the version primarily used on GWW, (yes I know, the UK spellings are allowed, but not primarily used), I would suggest you simply drop this topic. Both versions are correct. -- Wyn User Wynthyst sig icon2.png talk 08:25, 10 December 2010 (UTC)

Balistic, never said it DID have a problem with dialog, Jon was trying to claim it had a problem with the proper spelling. And there is a proper way to spell it, as has already been stated and re-stated. Wyn, since you apparently missed the point, improper spelling due to laziness does not count as "proper spelling". Dialogue is the proper way to spell this word in the USA. 69.182.152.136 17:40, 11 December 2010 (UTC)

Given that American English uses Dialogue

No, there is no "proper" way of spelling it. You may think that dialogue is the "proper" way in your mind, but you are the only one stating it and restating it. Everyone else is agreeing with the fact that there are different ways to spell the word dialog(ue). w:American and British English spelling differences#-ogue.2C -og. While GWW does use American English and dialogue is the way we spell it, that does not mean that dialog wrong, its just different. Also, who are you to call people who spell the word as dialog lazy? They'll spell it the way they spell it. –User Balistic B d-dark.pngalistic 01:20, 12 December 2010 (UTC)
Despite what you seem to miss, the reason I am stating and re-stating it is because there IS a proper way to spell it, as there are proper ways to spell all words. Otherwise, we would just have whatever someone felt like spelling out, and that could mean whatever they wanted it to. So apparently, I could spell out a word 'dsgnugrbn' and I say that means money. Doesn't make it right, does it? No. Spelling a word differently due to laziness, no matter how much you try to justify it, still does not make it proper spelling. I am calling the people who spell dialogue wrong as dialog lazy because they are. 69.183.30.175 07:17, 20 December 2010 (UTC)
There are plenty of words which have alternative spellings. "Okay" and "Ok", "Color" and "Colour" are just two quickly off the top of my head. "Dialogue" and "Dialog" are both are allowable, as has been stated numerous times above. Using "dsgnugrbn" to mean money is not in line with any formal dictionary, so using it on this wiki would not be advisable. You, of course, are free to use it however you wish. G R E E N E R 07:28, 20 December 2010 (UTC)
Forgot to post this before, in reference to my closing sentence above. Knowingly and intentionally spelling something wrong because it is easier is laziness. Pretending otherwise is just, well, not sure I can even define it here. Not knowing the proper way to spell something is just lack of education. I was using that as an example Greener, which you totally missed the point of, if you thought I was being serious. 69.183.30.175 07:44, 20 December 2010 (UTC)
The point you seem to be missing is that in various dictionaries and other references, it is perfectly acceptable to spell the word dialog. Whether or not you consider it lazy is besides the point. This template is used on pretty much every quest page on this wiki. To move it just to salve your sensibilities of what is "proper" is more work than that single benefit is worth. -- Wyn User Wynthyst sig icon2.png talk 08:44, 20 December 2010 (UTC)