Vital Weapon[edit]
Weapon Spell. "For 5...25...30 seconds, target ally receives +5...21...25 armor bonus. If that ally is not enchanted, he also gains +20...108...130 maximum Health."
Progression
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Armor Bonus Health Bonus
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A very effective protective spell. It can greatly protect anybody with decent armor bonus. The conditional bonus (if not enchanted) can easily increase survability of the target ally for 30 seconds. It is better to cast this spell on a so weak frontliner (dervish without enchantments, assassin), but any profession benefits from the bonuses.
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