User:Falconeye/Conditions

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List of conditions[edit]

Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other effect.

Current conditions (10)
  • Bleeding Bleeding — While suffering from this injury, you lose Health over time.
  • Blind Blinded — While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." You can't see Your projectiles also have a greater chance to stray from their intended target.
  • Burning Burning — While suffering from this Condition, you lose Health over time.
  • Cracked Armor Cracked Armor — While suffering from this Condition, you have -20 armor (minimum 60).
  • Crippled Crippled — While suffering from this injury, you move 50% slower.
  • Dazed Dazed — While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted
  • Deep Wound Deep Wound — While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.
  • Disease Diseased — While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
  • Poison Poisoned — While suffering from this injury, you lose Health over time.
  • Weakness Weakness — While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.
New conditions


Bleeding • Blinded.png Blinded • Burning.png Burning • Chilled.png Chilled • Confusion.png Confusion

Crippled.png Crippled • Fear.png Fear • Immobile.png Immobile • Poisoned.png Poisoned • Slow.png Slow

Taunt.png Taunt • Torment.png Torment • Vulnerability.png Vulnerability • Weakness.png Weakness

Control effects Daze.png Daze • Float.png Float • Knockback.png Knockback • Knockdown.png Knockdown

Launch.png Launch • Radius.png Pull • Sink.png Sink • Stun.png Stun





Environmental Effects[edit]

Effects that obscure vision can prove a significant hindrance

The presence or absence of light in an environment creates three categories of illumination.

Some creatures have extraordinary senses that allow them to perceive their environment.

Obstacles can provide cover during combat, making a target more difficult to harm.