User:Falconeye/Conditions
List of conditions[edit]
Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
- Current conditions (10)
- Bleeding — While suffering from this injury, you lose Health over time.
- Blinded — While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." You can't see Your projectiles also have a greater chance to stray from their intended target.
- Burning — While suffering from this Condition, you lose Health over time.
- Cracked Armor — While suffering from this Condition, you have -20 armor (minimum 60).
- Crippled — While suffering from this injury, you move 50% slower.
- Dazed — While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted
- Deep Wound — While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.
- Diseased — While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
- Poisoned — While suffering from this injury, you lose Health over time.
- Weakness — While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.
- New conditions
- Charmed Charmed — You are charmed
- Deafened Deafened — You can't hear
- Exhaustion Exhaustion — You are exhausted
- Frightened Frightened — You are frightened
- Grappled Grappled — You are grappled
- Incapacitated Incapacitated — You can't take actions or reactions
- Invisible Invisible — You can't be seen
- Paralyzed Paralyzed — You are paralyzed
- Petrified Petrified — You are transformed into stone
- Prone Prone — You are prone
- Restrained Restrained — You are restrained
- Stunned Stunned — You are stunned
- Unconscious Unconscious — You are unconscious
- Charmed Charmed —
Bleeding • Blinded.png Blinded • Burning.png Burning • Chilled.png Chilled • Confusion.png Confusion
Crippled.png Crippled • Fear.png Fear • Immobile.png Immobile • Poisoned.png Poisoned • Slow.png Slow
Taunt.png Taunt • Torment.png Torment • Vulnerability.png Vulnerability • Weakness.png Weakness
Control effects Daze.png Daze • Float.png Float • Knockback.png Knockback • Knockdown.png Knockdown
Launch.png Launch • Radius.png Pull • Sink.png Sink • Stun.png Stun
Environmental Effects[edit]
Effects that obscure vision can prove a significant hindrance
- Lightly obscured Lightly obscured — Disadvantage on Perception
- Heavily obscured Heavily obscured — Effectively blind
The presence or absence of light in an environment creates three categories of illumination.
- Bright light Bright light — Normal vision
- Dim light Dim light — Lightly obscured
- Darkness Darkness — Heavily obscured
Some creatures have extraordinary senses that allow them to perceive their environment.
- Blindsight Blindsight — Perceive without sight
- Darkvision Darkvision — Limited vision in darkness
- Truesight Truesight — See in darkness
Obstacles can provide cover during combat, making a target more difficult to harm.
- Half cover Half cover — Low wall, furniture
- Three-quarters cover Three-quarters cover — Portcullis, arrow slit
- Full cover Full cover — Completely concealed