User:FleshAndFaith/Archive 2

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Shroud of Silence[edit]

I second Wastrel's Collapse... and how about the OMGWTFHAXX 3 SECOND Shroud of Silence? 75.164.186.76 21:00, 19 October 2008 (UTC)

Shroud of Silence... Shroud of Silence, Black Lotus Strike, Black Spider Strike, Twisting Fangs, Signet of Deadly Corruption, Signet of Toxic Shock, Sadist's Signet, Siphon Speed. use Siphon Speed to catch up with your target. Hit them with Shroud of Silence when you are in range, then hit them immediately with your chain of Lotus, Spider, and Twisting Fangs. This will open up a chance for you to take advantage of three conditions via your signets, before your target can remove the conditions from themselves or set up a blocking enchantment.

They aren't pretty, but they do have some uses. FleshAndFaith 06:42, 23 October 2008 (UTC)

Infuriating Heat[edit]

Infuriating Heat-> This elite doesn't help the Ranger in any way only if hes splashing with a Warrior or a Paragon, it may support the teammates then again it might betray you. Can you make a build from this elite for PvP? Oh yeah, dont try PvX, all they have is lol builds that are detracted from reality, nothing new there.--ShadowFog 03:43, 26 April 2009 (UTC)

It's true that rangers don't ever really need adrenaline, but it can be helpful in some situations. R/P IH Build: 11+1+1 Expertise, 10+1 Spear Mastery, 10 Command. Infuriating Heat, Barbed Spear, Wild Throw, Blazing Spear, Go For The Eyes, Merciless Spear, Optional, Optional. You have plenty of adrenaline to spam Blazing spear, blah blah. Good if you have warriors and other paragons in your group. Whoopy. FleshAndFaith 19:28, 24 April 2010 (UTC)

Amity. Nuff said.[edit]

Make a build out of that! Impossible. (BTW: If you actually make a build, you suck because amity is a joke.) 98.196.84.105 07:59, 14 August 2009 (UTC)

Actually, Amity may prove useful for my favorite PvP area, Fort Aspenwood. I would say combine in with a run skill to run amber in on the Kurzick side. The warriors may be able to KD you, but they can't do anything beyond that. I have actually used it before as a support monk with Paragon secondary. I move to people and protect them from getting gangbanged by the warrior team, or stop an assassin chain from completing. It's not necessarily very pretty, nor easy to play, but it has its moments.
Here is the bar as I remember it:

Amity , Reversal of Fortune , Shield Guardian , Spirit Bond , Mend Condition , Fall Back, Make Haste

Like I said, it's not pretty, but it is a build, and a viable one at that. FleshAndFaith 20:15, 16 August 2009 (UTC)

Second Wind?[edit]

I'm interested in seeing what you concoct for this one. ~ WELL HELLO Chao 19:26, 5 September 2009 (UTC)

Ah, Second Wind. Truly difficult to use in any area of the game. But I think I have something.
Earth Attunement, Dragon Stomp, Earthquake, Ebon Hawk, Glowstone, Churning Earth, Second Wind, Res Sig.
Using these skills, you will lose more energy to casting than simply to exhaustion. That way you can actually use Second Wind to get energy back. As well, you can replace some things with Glyph of Swiftness to be able to use your KD's sooner, to get more exhaustion, and use more energy.
Keeping in line with the stigma of this skill, longer fights will drain you badly, and make it hard for you to contribute. But in some areas of the game, sometimes all you need is someone to knock down a group of enemies in AoE (I used this build with RoJ heroes when I tested it. Nothing could get up to leave AoE) FleshAndFaith 18:23, 11 September 2009 (UTC)
I was just in Factions capturing this on my Ele, when I found that the boss uses a plethora of KD's including Gale and Dragon Stomp, followed by other high-cost spells to use SW to good effect. I giggled a little. FleshAndFaith 19:07, 24 April 2010 (UTC)

Rage of the Ntouka[edit]

Challenge. Dont worry I already know you have failed. And no cheating by making shit builds like the ones above.--Silven 04:48, 15 September 2009 (UTC)

The builds above actually have some use. I have had no difficulty doing random quests or Factions PvP with the above builds. Just because you can't run them doesn't mean they are bad. It just means you can't run them (as well as I can). ;) Let me grab a build for Rage of the Ntouka. FleshAndFaith 06:09, 16 September 2009 (UTC)

I agree with that but what you say doesn't mean there decent sinds a decent build(in my opinion) has to be statisfing for every person and a wide aspect of the game and since not all teh builds above are both good for PvP and PvE I also have too agre with Silven. --Wysth 10:34, 16 September 2009 (UTC)

Thats fine, but I have used all these builds, and I have used all these elites. Some you simply wouldn't want to use in PvP, some you simply wouldn't want to use in certain areas of PvE. Everything is situational, thats how I play. I don't run with the same build for the entire game, I mix it up and have fun. Take an elementalist for example, you don't just say, "Ok, I'm gonna roll a fire Ele, I'm going to have 4 AoE spells, one energy management, and the rest pure damage." then take it into every area of the game. You'd get your ass handed to you by Destroyers or Titans. Everything is situational. Now I need to go make a build. FleshAndFaith 18:28, 16 September 2009 (UTC)

Okey Dokey, here it is:

12 Str, 12 Axe Mastery Rage Of The Ntouka, Dismember, Axe Rake, Axe Twist, Agonizing Chop, Executioner's Strike, Lions Comfort, Rush.

Use Rage before fights. I use it as soon as I enter a map, and use it whenever it is available. With this build, you use it once and you are able to deliver Deep Wound, Crippled, Weakness, a quick interrupt, a healing skill, and a kiting/chasing stance. Hell, you could enter your stance instantly, since it lasts well over 5 seconds. Go into a fight and beat the crap out of somebody. By the time you put all those conditions on them (with the added dmg from having good Strength) you should be able to use Executioner's Strike. Then, if your opponent is low, use it again and use your skills again. YOu don't need to use your elite every time it is ready, and the skill downtime won't even be an issue if you use it wisely (I assume I'm not the only one who does things wisely here)

I have used this build, and many, many builds like it. I thought it was a joke request, but then I remembered how people struggle to think critically and creatively when they play. FleshAndFaith 18:49, 16 September 2009 (UTC)

I'm very much like you, I make builds with unused elite skills all the time. BUT i couldnt find any use for this skill. I applaud your work =P.--Silven 05:02, 1 October 2009 (UTC)

Ok, here's something for you

Warrior/Assassin 12 axe 12 str

Rage of the Ntouka, Dismember, Executioner's Strike, Agonizing Chop, Bull's Strike, Frenzy, Dash, Res sig

Already PvP primed. RotN to spike twice consecutively. That, there, is a build. I challenge you to top that using Rage of the Ntouka. 82.45.105.74 13:41, 8 November 2009 (UTC)

Well, I like this build. It uses RotN the way (I think) it should be used. My only input would be to swap out Frenzy+Dash for Burst of Aggression (cause the loss of adrenaline won't be an issue with this elite) and, again, Rush, because you can very easily maintain it with RotN. However, I would run a sword with this elite too. Let me show you:
Rage of the Ntouka, Galrath Slash, Silverwing Slash, Bull's Strike, Riposte, Rush, Burst of Aggression, Res Signet.
Meh, this is actually not one of my favorite builds, just because I don't do structured PvP as much as I'd like. But, it works. You get 2 heavy dmg attacks, a knockdown, an easily maintained defense against other melee folks, and two stances which can be used to chase or bash foes with no real downside (losing all adrenaline in a build designed to pump adrenaline from nothing really doesn't hurt). FleshAndFaith 18:35, 8 November 2009 (UTC)
Mokele Smash.jpg
Mokele Smash
Staggering Blow.jpg
Staggering Blow
Heavy Blow.jpg
Heavy Blow
Crushing Blow.jpg
Crushing Blow
Hammer Bash.jpg
Hammer Bash
Rage of the Ntouka.jpg
Rage of the Ntouka
Iron Palm.jpg
Iron Palm
Enraging Charge.jpg
Enraging Charge
RotN after Heavy Blow (no activation time = ftw), klock with Hammer Bash and Iron Palmbefore stopping to ponder why you're not using Dev Hammer :3 (actually used this once before for lulz) 173.69.56.97 21:31, 7 December 2009 (UTC)
I need to reorganize my page, drastically. I do like the theory behind this build. "I just hit you with everything I had. I just used RotN. I just hit you with everything I had AGAIN." That's where this skill comes in handy dandy, when you NEED to make a kill and NEED to chain your attacks one after another twice. FleshAndFaith 23:36, 7 December 2009 (UTC)

I CHALLENGE YOU[edit]

Ok, along with Infuriating Heat which was mentioned above try to make a good build with Balthazar's Pendulam... GO Yay Killing Charr talk 22:52, 23 April 2010 (UTC)

Thanks for the build I'm trying it out right now. I didnt realize you replied the builds on the talk pages of the people who asked them so i looked back at the Infuriating Heat Build you sent ShadowFog just one question how are you going to get +1 in Spear Mastery as a Ranger? Yay Killing Charr talk 14:45, 24 April 2010 (UTC)

Ah, I will try and dig up those builds I used on the other guy's pages and make copies of them here. So, here is the BP build, for quick reference, all you lurker fan of mine:

Truly I feel that BP is underpowered. Or maybe just underdeveloped... Either way...
BP is only really useful in areas where you know you will be getting knocked down. I recommend taking skills like Guardian, Aura of Stability (yeah, I know. But this way more than one ally can get protection at a time), Dismiss Condition, Reversal of Fortune, Divine Boon (you have to be a little careful with this one. Rolling a mesmer secondary would be wise), Signet of Devotion, and Watchful Healing. So, if I were to roll a PvP support monk, I would use: Divine Boon, BP, Dismiss Condition, RoF, Signet of Devotion, Guardian, Channeling, Optional (Probably want a res) Atts split however you want, but I wouldn't put more than the leftovers in Smiting.
And there you have it. A support monk based around BP, which uses KD's defensively. (And since you are going to try it out, might I suggest going in with a healing character. Protection is just dandy, but you can't protect against everything, and will need to heal in a tight spot.) FleshAndFaith 19:04, 24 April 2010 (UTC)
As for your question about spear mastery, I suggest you get good. Just kidding, that was a mistake on my part. When I was making the builds I decided on a P/R or R/P, but couldn't remember which one I ended up with. So, I would recommend a R/P with expertise +1 +1, and just a flat 10 spear mastery (with command, of course). FleshAndFaith 19:26, 24 April 2010 (UTC)
Hmm... it actually works you may have one this battle but you can possibly make a good build out of (durmroll) ORDER OF APOSTASY Yay Killing Charr talk 22:52, 24 April 2010 (UTC)

Order Of Apostasy[edit]

I'll let you admit that you cant make a build with it here... Yay Killing Charr talk 22:54, 24 April 2010 (UTC)

I do not like Order of Apostasy, personally, but I do have a build that works pretty well with it. Used to be half impossible, but with very recent changes to Necro skills... Well, it's much more plausible to bring.
I would go 10 Curses, 11 Blood, 10 SR.
Blood Bond, Blood Renewal, Foul Feast, Jaundiced Gaze, Well of Blood, OoA, Optional, Optional
Now get this: If you set your runes up so you have about 13 blood and curses (SR is optional, I find 10 is just about perfect), you can use Jaundiced Gaze to really help you out. If you use Jaundiced Gaze on a target with a monk enchantment (or any enchantment, if you are fighting a group with no monk), the next time you cast OoA, it will only cost 15 energy and activate in 1 second. There is half the problem right there, the cost and activation times, cut almost in half. Add in something like Blood Bond, and you have a potential damage support build with a side of healing support.
Still, I wouldn't run into a group with 2 prot monks and spam this. Not without first doing all you can with Jaundice and Blood Bond to mitigate some of the harsh penalties for enchantment removal. Just stand in a well and use Blood Renewal when you can.
Oh, and all that BS about you can kill yourself if you aren't careful is just oversight. If you have a healer, they shouldn't let you die... Survive the first wave of enchantment removal and you are golden. You are now an enchantment stripping machine with capacity for melee support. FleshAndFaith 06:13, 25 April 2010 (UTC)
Wow well now ive gotta go make a necro Yay Killing Charr talk 13:10, 25 April 2010 (UTC)

Unyielding Aura (PvP)[edit]

Admit it i've finally found one that can be done BWHAHAHAHAHAHA Yay Killing Charr talk 13:27, 25 April 2010 (UTC)

Yeah, an elite resurrection spell in PvP doesn't float my boat, but I did like to bring this elite to PvE to be sadistic with my guildies...
Anyways, go with 10+1 DF, 11+1+1 Healing, 10 Inpiriation

Unyielding Aura, Dwayna's Kiss, Patient Spirit, Signet of Rejuvenation, Divine Intervention, Cure Hex, Channeling, Power Drain

It's certainly not pretty. But imagine this: You can heal one priority target, and if another ally dies, you just res them with FULL HEALTH AND ENERGY, BOOYA. If you think about it, this is one of the faster resurrection spells available to monks, and the fact that it gives full energy is amazing. So, if you need to res an Elementalist, he doesn't have to kite while he gets his energy back, he can go back in swinging.
I should also mention that Divine Intervention is only to be used on yourself, for when the enemy team decides to kill 2+ birds with 1 stone. I half contemplated also going as Assassin secondary, to avoid enemies, but energy management will be an issue for you.
And there you have it. A healing monk that can effectively keep his entire team at 15% or less DP and offer full energy in 3 seconds ;) FleshAndFaith 19:41, 25 April 2010 (UTC)
Ummmm.. yeah i dont think ill be tryin this one out people get mad at non-WoH monks in PvP. However while i was waiting i came up with a fun build myself
Ok its Mo/E Unyieling Aura(PvP), Heal Area, Kareis Healing Circle, Healing Ring, Life Attunment, Vengance, Iron Mist, Glyph of Lesser Energy, optional
So u cast Life Attunment on your melee then run in cast Iron Mist on all your foes and spam the area heals to heal them. 12 in healing Prayers, 12 in Air Magic, 3 in DF, 0 in Protection Prayers Yay Killing Charr talk 20:03, 25 April 2010 (UTC)

Gust[edit]

Go ahead try... I'll give you a minute to look it up since noone really know what it is. Yay Killing Charr talk 20:08, 25 April 2010 (UTC)

Gust is silly, but I like it. Set your attributes to 11+1 air, 10+1+1 water, 10+1 Energy Storage.
I would go with Aura of Restoration, Gust, Chilling Winds, Deep Freeze, Winter's Embrace, Arc Lightning, Glowing Ice, Shock Arrow
Chilling Winds followed by Winter's Embrace is a good way to start it off, but a Deep Freeze works just as well. The last two skills make for a pretty good form of energy management.
This build doesn't have very much damage, but KD's speak for themselves. FleshAndFaith 00:40, 26 April 2010 (UTC)
Awesome, good thing I unlocked Gust when i was trying to make a E/A build off to try you build out... until i come up with a worse elite. Yay Killing Charr talk 14:49, 26 April 2010 (UTC)

Shadow Form(PvP)[edit]

MWHAHAHAHAHAHAHA I'm so evil and cunning *Snicker* *Evil Laugh* Yay Killing Charr talk 15:09, 26 April 2010 (UTC)

This has actually seen a fair bit of use in the Factions PvP areas. Go E/A with 9+1+3 Fire, 9+3 ES and 12 Shadow Arts.
Shadow form, Shadow of Haste (or Shadow Fang), Dash (or similar cancel stance), Meteor Shower, Bed of Coals, Inferno, Flame Burst, Flame Djinn's Haste (if you aren't using Shadow Fang) OR Phoenix (if you are using Shadow Fang).
Basically, you are invincible for long enough to shadow step into a group of NPC's, then cast all of your heavy stuff, then cancel stance out of danger and run away (or die and respawn with full energy.)
This is actually a pretty common way to take out groups of Luxon warriors and Kurzick Gate Guards in Fort Aspenwood. FleshAndFaith 18:33, 26 April 2010 (UTC)
Yeah I've seen this build before i was hoping for more of a dagger build ^^ still nice build thanks. Now ive gotta come up with another bad elite Yay Killing Charr talk 19:21, 26 April 2010 (UTC)

Shadow Meld[edit]

I think this may be the last bad elite(Excluding elite nature rituals) Yay Killing Charr talk 19:56, 26 April 2010 (UTC)

Yeah, I've never understood the appeal of Shadow Meld. Aura of Displacement is exponentially more useful (jump in, unleash hell, jump out to safety). But, the way I understand it, SM can be used to roughly the same effect.
Since I skimped out on daggers with Shadow Form, I'll make one that uses them on this build. 11+1 Crit 10+1+1 Daggers, 10+1 Deadly Arts
Shadow Meld, Golden Phoenix Strike, Critical Strike, Golden Fox Strike, Fox Fangs, Blades of Steel, Augury of Death, Sharpen Daggers
So, basically, you can just use Sharpen daggers as your main enchantment to rush in and hit your chain, then SM out of the battle while your skills recharge. Once they've recharged and you're good to go, renew Sharpen Daggers and cancel SM to get a jump on your target. FleshAndFaith 21:33, 26 April 2010 (UTC)
Awesome I think this one is the most usful build. I also think I've run out of awful elites to give you =(. But now i think ive got the hang of amking builds. no longer will i be stuck looking at Greater Conflagation thinking what do i do with this skill.Can you think of any awful elites i missed?Yay Killing Charr talk 14:45, 27 April 2010 (UTC)

Greater Conflagation[edit]

Ok, I know i said I wouldn't go into elite Nature rituals but this one is just too bad to ignore, (btw dont use that build where the ranger gets like 110 armor vs fire dmg plz ^^) Yay Killing Charr talk 15:37, 1 May 2010 (UTC)

Oh and for helping me out with the builds you get a userbox

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Panic.jpg This user helped out Yay Killing Charr cause this user is nice

Yay Killing Charr talk 21:34, 1 May 2010 (UTC)

Huh, I thought I submitted my build for this elite already... Weird.

Anyways, I'd go with 10+1 Marksmanship, 11+1 Expertise, and 10+1+1 Wilderness Survival.
I should add, before I go on, that I consider the Ranger to be a largely support type character. So, when I do bring GC, I use it offensively for more specific parties.
I would bring GC, Distracting Shot (cause I always have D shot), Hunter's Shot, Poison Tip Signet, Storm Chaser, Sundering Shot (or the alternate, whatever), Optional, Optional
I would bring this to areas in the Southern Shiverpeaks, Kryta, and the Norn lands. This helps you deal more damage to cold and plant based enemies, and also gives you energy when hit by attacks with Storm Chaser. For heroes and henchmen, something with Mark of Rodgort might be cool, as well as any physical damage dealer. A minion master works pretty well with this too.
This elite isn't great. I find it doesn't help me be as supportive as I'd like, but it does work wonders if used more offensively than defensively.
PS, thanks for the Box. FleshAndFaith 03:58, 3 May 2010 (UTC)