User:PCGamer07/ChaotMage

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At first, the Elementalists used the deadly magic of the elements to do their bidding, but not all of them chose to follow this method. Some dared to spend time secretly studying the dark magic of Chaos. It was taboo to study such dark magic, since it was related to demonic magic, magic so powerful that it was said to have destroyed the city of Arah. Those who successfully mastered this form of magic because the few and elite Chaot Mages. They inherited the nuking abilities of the Elementalists, gained deadly spells that can summon demonic creatures from the rift, and much more deadly abilities that make them a force to be reckoned with. Welcome to the dark side...

Attributes[edit]

Primary Attribute: Dark Knowledge

  • Chaos Magic
  • Rift Magic
  • Manipulation
  • No Attribute

Example Skills[edit]

Dark Knowledge[edit]
  • Dimensional Warp- interrupts the opponent and causes -2...3...3 energy loss.

5 Energy1 Activation time8 Recharge time

  • Mind Blast- If the enemy is casting a spell, that spell is interrupted and further spells take 100% more time to cast, this effect(not the interruption), lasts for -3...5...5 seconds.

10 EnergyActivation time20 Recharge time

  • Duplicate Rift[ELITE]-The next rift spell you cast will be duplicated for no energy cost

5 Energy3 Activation time30 Recharge time

  • Soul Scan- For -4...6...7 seconds All your allies in earshot have a 50% chance of getting a critical hit at the targeted enemy.

10 Energy2 Activation time20 Recharge time

  • Ritual of Summoning(Corrupter)[ELITE]- With your dark knowledge, you use your weapon to inscribe a dark pattern in the air and summoning the spirit of the legendary corrupter, Khaz Rah. As long as Khaz Rah's Spirit is alive, he can use your manipulation skills. Only 1 major spirit can be alive at a time

25 Energy5 Activation time120 Recharge time

  • Ritual of Summoning(Rift Master)[ELITE]- With your dark knowledge, you use your weapon to inscribe a dark pattern in the air and summoning the spirit of the legendary Rift Master, Renzaga. As long as Renzaga's Spirit is alive, he can use your Rift Magic skills. Only 1 major spirit can be alive at a time.

25 Energy5 Activation time120 Recharge time

Chaos Magic[edit]
  • Dark Flare- sends out a projectile that deals -8...26...30 chaos damage.

5 Energy1 Activation time2 Recharge time

  • Chaos Vortex- projects a special black hole where the enemy is which causes 25 chaos damage per second for -3...5...5 seconds.

10 Energy2 Activation time20 Recharge time

  • Dark Tempest- casts a violent storm that rains down death upon the enemy causing -12...26...30 chaos damage per second for 5 seconds.

15 Energy2 Activation time20 Recharge time

  • Shroud of Shadows- casts a wave of dark energy around yourself giving a 75% miss from your opponents for -3...5...6 seconds.

10 Energy1 Activation time30 Recharge time

  • Demon Flare- sends out a projectile that deals -10...50...60 chaos damage to your opponent and adjacent opponents.

10 Energy2 Activation time10 Recharge time

  • Mirage Blades- casts twin blades that strike the enemy for -30...50...55 chaos damage.

15 Energy1 Activation time30 Recharge time

  • Engulfing Shadows- Targeted enemy suffers from -30...58...65 chaos damage and suffers from burning for 1...3...3 seconds.

10 Energy1 Activation time4 Recharge time

Rift Magic[edit]
  • Claws of Cerberus- the dark hell hound appears and savagely slashing out at your enemy and enemies adjacent to it for -50...74...80 damage.

15 Energy2 Activation time20 Recharge time

  • Demon's Roar- a demons appears from the rift and yells, causing 50% slower movement due to fright and 50% less damage for -3...5...5 seconds.

15 Energy3 Activation time30 Recharge time

  • Agony of the Lost Souls- several cursed spirits appears and rushes at your enemy causing -45...65...70 damage.

10 Energy1 Activation time4 Recharge time

  • Banshee's Blade- a ghostly Banshee appears holding a butcher knife and slashes out at your enemy for -30...54...60 damage and causes crippled condition for -3...5...5 seconds.

15 Energy2 Activation time20 Recharge time

  • Medusa's Gaze- the head of Medusa appears, casing 60% slower movement for -3...5...5 seconds.

10 Energy1 Activation time20 Recharge time

  • Flames of Tiamatt[ELITE]- the three-headed dragon Tiamatt appears and launches a stream of fire at your opponent and those near it causing -65...85...90 fire damage and burning for -3...6...7 seconds.

25 Energy5 Activation time50 Recharge time

  • Blade of the ArchFiend[ELITE]- a fully armored fiend appears wielding a demonic blade and slashes at your enemy and those adjacent to it causing -80...96...100 damage.

30 Energy4 Activation time50 Recharge time

  • Eternal Guardians- for -5...7...7, 4 enslaved giants appear around you with colossal shields reducing all damage towards you to 0. At the end of the spell, they smash their shields to the ground in unison and cause knockdown to all in earshot.

20 Energy1 Activation time15 Recharge time

Manipulation[edit]
  • Words of Corruption- For -20...28...30 seconds, a targeted enemy is under your control, after that period, you lose that control. And the minions will have increased aggression against you.

5 Energy2 Activation time8 Recharge time

  • Words of Persuasion- For -8...11...12 seconds, all of your corrupted minions gains a higher attack power.

5 Energy1 Activation time10 Recharge time

  • Offering to Balthazar- Sacrificing one of your corrupted minions to gain an armor boost.

10 Energy1 Activation time10 Recharge time

  • Offering to Melandru- Sacrificing one of your corrupted minions to gain +-1...3...3 health regen.

10 Energy2 Activation time15 Recharge time

  • Twist Enchantments- For each enchantment on your opponent, this spell will cause 30 chaos damage.

15 Energy1 Activation time30 Recharge time

  • Offering to Grenth- Sacrificing one of your corrupted minions to gain Grenth's Blessing enchantment(for every killed enemy, you gain 2 energy points)

10 Energy1 Activation time20 Recharge time

  • Words of Salvation- All of your corrupted minions get an extended 20 seconds under your control, however, at the end, they become even more aggressive and gain a additional attack power against you.

15 Energy2 Activation time40 Recharge time

  • Offering of Devotion[ELITE]- Sacrificing all of your corrupted minions granting you the recharge of all skills from the gods.

25 Energy3 Activation time60 Recharge time

  • Words of Conversion[ELITE]- For a -30...46...50 seconds, a targeted enemy is under your control, after that period you lose the control, and that creature deals 50% less damage to you and your allies. (This will replace Words of Corruption once it is unlocked since it's basically a better replacement.)

10 Energy3 Activation time10 Recharge time

  • Unholy Devotion- Enchantment Skill, your targeted corpse will rise and come to your aid with boosted attack and health. This skill causes a -1 energy loss over time. However, once you lose this enchantment, the corpse will turn its anger towards you and deal -50...38...35 damage towards you and vanish.

15 Energy2 Activation time30 Recharge time

  • Dark Interception- Enchantment skill. For -3...5...6 seconds, both your minions and you move 50% faster.

10 Energy1 Activation time15 Recharge time

No Attribute[edit]
  • Chilling Wind- You call upon a demonic wind destroying all of your target enemy's enchantments.

10 Energy1 Activation time20 Recharge time

  • Chaos Feed- Enchantment Skill. For -3...5...5 seconds, for each enemy taking damage, you gain -5...33...40 health.

5 Energy2 Activation time20 Recharge time

Ways to play[edit]

This class gives the player many different ways to use the spell caster:

Standard dark nuker: Nukes with Chaos Magic.

Master of the Rift: Brings all Rift Magic Skills to unleash hell on your opponent.

Corrupter of Minions: Corrupt as many minions as you can to get an army, sacrificing them when necessary.


Equipment[edit]

Their weapon of choice could be a death wand on one hand and a demonic talisman or some kind of cursed artifact for offhand. A demonic staff can also be used as a two handed weapon.

Their armor of choice would be the hooded cloak to represent their dark and mysterious side. They might look like followers of a dark cult. Their armor level should be that of magical users since they aren't meant for tanking. They would have 60 AL and +4 energy regeneration. I would picture their hooded cloak similar to the character Lloyd in Legend of the Dragoon, a popular PS1 RPG game.

Updates[edit]

  • Added Ritual of Summoning(Rift Master)[Dark Knowledge]
  • Added Dark Interception[Manipulation]
  • Added Eternal Guardians[Rift Magic]

Other Info[edit]

(Sorry if the formatting is not exactly the same as the template. Unfortunately, I found the template right after I saved this page.)

Judging[edit]

  • I like it... but there are few things that I want to point out. A few of the Chaos skills (and a few others) seem really close to being mesmer skills. Also, for the minions, are the corrupted minions the people you take over with WoC (and its elite counterpart) or corpses that you take control of? Other than that it is a well rounded profession. Score: 7 --ShadowphoenixPlease, talk to me; I'm so lonely ;-; 17:28, 29 September 2008 (UTC)
  • It's an elementalist. Only it's called "chaos" damage instead of "fire" damage. Seriously, Dark Flare? Demon Flare? Flare and Fireball. Some of the elites are relatively underpowered. I'm sorry friend, but I can't be as nice with this one. Score: 4 - VanguardUser-VanguardAvatar.PNG 17:09, 12 October 2008 (UTC)
  • This would finally define chaos damage, but apart from that it's pretty much an elementalist with some necromancer touches. The descriptions weren't very clear at times, especially the "corrupted minions". Funnily it's also the most underpowered profession i've ever seen ^^ Can see the effort, though. Score: 5 - Y0_ich_halt User Y0 ich halt sig.png 20:56, 12 October 2008 (UTC)

Total[edit]

  • 16