User:Ruine Eternelle/Synergyskills
From Guild Wars Wiki
Jump to navigationJump to search
These skills are not necessarly powerful on their own, but shine when you play with several players.
Skills to boost any ally[edit]
+armor-respecting damage.
+Energy. Releases pressure on healers
+Energy, but heavy health cost
- 4) Time Ward
Minor reduced recharge on all skills
Skills to boost attackers[edit]
- +Damage, though high energy/health cost.
- +Damage, and grants a chance to knock down on each attack. Very good with Barrage, Eremite's Attack, Whirlwind Attack and other skills allowing to hit several foes at the same time.
- +Life stealing. Release pressure on healers and the damage is armor-ignoring.
- +Energy
- +Energy and +Adrenaline.
- +Adrenaline. Dark Fury works on any attacks, not only those dealing physical damage (like other orders).
- +Critical hits. Good with axes and hammers
- Conditions
- + Strong Damage increase and strong health regeneration
Conditions
- 7) Blood Bond
Release pressure on healers.
- 8) Rigor Mortis
Against foes using blocks.
Against foes using enchantments.
Skills to boost casters[edit]
High chance of reduced recharge.
- 2) Stolen Speed
Reduced activation. Very good with things such as Searing Flames and more generally Fire Magic and Air Magic elementalists.
+Energy
Release pressure on healers
Others[edit]
Support for conditions users