User:The Sins We Die By/My Building Area/Dervish Building
Now that those are out of the way...
You may be thinking, "Why would you cripple yourself by not running those?!" The answer is simple. Wounding strike is OP (and will hopefully be nerfed sometime soon) and becoming 1/5 god mode half the time to win both require too little skill.
Building From Scratch
Reaper's Sweep - Here is a skill that requires timing. The most natural selection for a dervish beyond forms and wounding strike. If you run an elite beyond this one it won't be a dervish elite.
Hidden Caltrops - Can't really go wrong with having this snare. Also has good skills to find under its attribute.
Weaken Knees - This is exactly what you want on an enemy, but not necessarily from your own bar. Force them to be knocked down or have them stand still. Due to December 11, 2008 update.
You'll probably want to stick with Reapers Sweep, but Siphon Strength is a nice option.
Always keep this at least at 8+1. The inherent benefits from enchants ending is obvious, but you also gain utility with mysticism.
Watchful Intervention - Myst=9 ==> 140 passive heal
Imbue Health - Myst=9 ==> 32% of Current Health active heal = about 200 at 600 health
Heart of Fury - Myst=9 ==> 14 Seconds of 33% IAS
Keep this at 12+1+1 for obvious reasons. Take up to 3.
Radiant Scythe - Lots of +Damage
Eremite's Attack - Cancel attack for quick hit/activate deep wound damage
Mystic Sweep - Cancel attack for quick hit/activate deep wound damage
Pious Assault - Moderate +Damage and guaranteed deep wound
Reaper's Sweep - Lots of +Damage, use effectively for deep wound
Choose what fits with your team best. Good options are...
- Shadow Arts
- Deadly Arts
- Disrupting Dagger
- Crippling Dagger
- Siphon Speed
- Siphon Strength
- Distracting Strike
- Distracting Blow
- Protector's Strike
- Bull's Strike
- Wild Blow
- Conjure Frost
- Conjure Flame
- Conjure Lightning
Mysticism 8+1, Scythe Mastery 12+1+1, Wind Prayers 4, Water Magic 9
|Reaper's Sweep||Crippling Sweep||Mystic Sweep||Conjure Frost||Heart of Fury||Watchful Intervention||Enchanted Haste||Resurrection Signet|
Mysticism 8+1, Scythe Mastery 12+1+1, Shadow Arts 10
|Reaper's Sweep||Eremite's Attack||Shadowy Burden||Way of the Fox||Heart of Fury||Imbue Health||Pious Haste||Resurrection Signet|
Mysticism 8+1, Scythe Mastery 12+1+1, Deadly Arts 10
|Pious Assault||Eremite's Attack||Disrupting Dagger||Siphon Strength||Siphon Speed||Pious Fury||Imbue Health||Resurrection Signet|