User talk:Isaiah Cartwright/Izzy Talk Archive 16

From Guild Wars Wiki
Jump to navigationJump to search

Skill feedback[edit]

Wards[edit]

It's not a bad idea to keep the wards from protecting GvG npc's, but wouldn't it be a more elegant solution to simply make them affect party members only? 145.94.74.23 05:49, 2 May 2008 (UTC)

So it won't effect minions, pets, and all those PvE NPCs you have to protect or else you fail the mission? No thank you :/ — Poki#3 My Talk Page :o 11:12, 2 May 2008 (UTC)
Im sure 99% of people do not use wards to protect pets and minions and on a side note, unless unlocked and brought from the skill trainer, no one will have ward of melee that early on to protect rurik with either. OblivionDanny 14:07, 2 May 2008 (UTC)
Why? It was an unneeded change. It would be an unneeded change to hit wards yet again. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:37, 2 May 2008 (UTC)
I agree, the only moment I can really think of that protecting NPC's can be overpowered is in GvG, but still. It is common knowledge now, but will it still be common knowledge in a few months? People might be unpleasantly surprised. And I'd rather have that nerf if I could choose. 145.94.74.23 10:33, 3 May 2008 (UTC)
I don't really think I want wards affecting all these guys. This is the problem with all AoE in Guild Wars - it affects an unlimited number of targets. -- Armond WarbladeUser Armond sig image.png 19:56, 6 May 2008 (UTC)

Noxify's post removed. Do not swear or use bad language here.

Excuse me? Every time I think I have grown accustomed to the people on the internet, they surprise me again...and not in a good way.145.94.74.23 07:01, 6 May 2008 (UTC)
I wanna know what this trick is. --Lytel 08:32, 6 May 2008 (UTC)
You do know that wards don't affect spirits, do you Armond? 145.94.74.23 05:52, 7 May 2008 (UTC)

Black Bear Power[edit]

I hear that you have not fixed BRUTAL MAULING, because you want to keep the Black Bear race inferior to the White Bear race! How do you sleep at night?

That riddle is not known to mere mortals... Calor Talk 00:03, 6 May 2008 (UTC)
I suspect drugs. Lord Belar 00:04, 6 May 2008 (UTC)
Blatent insanity is more like it. You see it a lot amongst people these days. --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 00:06, 6 May 2008 (UTC)
Alcohol usually does the trick. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:06, 6 May 2008 (UTC)
Magic mushrooms, man. Calor Talk 00:07, 6 May 2008 (UTC)
Nah, those will keep you up. Lord Belar 00:08, 6 May 2008 (UTC)
You've got a point there. How 'bout recreational codine use? User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:08, 6 May 2008 (UTC)
Nope, all wrong! Ever hear of sarcasm? Do you have any other suggestions for actually getting Brutal Mauling fixed?
By brutally mauling it? Calor Talk 00:10, 6 May 2008 (UTC)
Yes, yes I have. Isn't that a literary device that the internet killed? I hear its because the interblag causes too much interference. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:11, 6 May 2008 (UTC)
Add burning. Lord Belar 00:12, 6 May 2008 (UTC)
Calor, don't you know that Brutal Mauling only wastes 4 seconds, and accomplishes nothing? How would Brutally Mauling Brutal Mauling accomplish anything!
Just add burning to brutal mauling. I'd be appropriate. Lord Belar 00:14, 6 May 2008 (UTC)
And Chewbacca is a Wookie who lives on Endor. That does not make sense! User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:15, 6 May 2008 (UTC)
How about you just get rid of it? It is the most oxymoronically named thing in the entire GW universe! OH NO! I've been BRUTALLY MAULED! I think it might have done MASSIVE DAMAGE! ........or not.
Interesting point, can you have a mauling that isn't brutal?
Only if you are a Black Bear in the GW universe. Not if you are a white bear though!
In other news, in reference to your earlier question, the answer is 42. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:19, 6 May 2008 (UTC)
21. Calor Talk 00:20, 6 May 2008 (UTC)
10.5. Lord Belar 00:21, 6 May 2008 (UTC)
5.25. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:21, 6 May 2008 (UTC)
2.625. Calor Talk 00:22, 6 May 2008 (UTC)
~1.6180339887. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:23, 6 May 2008 (UTC)
~#.#############. Calor Talk 00:25, 6 May 2008 (UTC)

I'm open to suggestions, but until its fixed I will continue to protest with occasional acts of civil disobedience!  ;)

Occasional? Yeah right. Calor Talk 00:25, 6 May 2008 (UTC)
Civil disobedience? Yeah right. Lord Belar 00:25, 6 May 2008 (UTC)
lmao. Sad I missed all of this. — Eloc 15:54, 6 May 2008 (UTC)
I suspect at least 5 people her to be smoking weed this very moment. YOU! DROP IT! YOU ARE SURROUNDED! BIG BROTHER WATCHES YOU! WE'LL LOCK YOU UP IN A FUCKING CELL IN A GOD FORSAKEN LAND AND TORTURE YOU UNTIL THE END OF YOUR MISERABLE EXISTENCE. YOU'LL FEEL REAL PAIN FOR DISTURBING IZZY'S TALK PAGE! THAT'LL SHOW YOU TO MESS WITH OUR FREEDOMS! -- NUKLEAR User NuclearVII signature 3.jpgIIV 18:15, 6 May 2008 (UTC)
Yeah, you're a regular Rosa Parks. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 18:51, 6 May 2008 (UTC)
This page doesn't need any more spam. It also doesn't need troll- and vandal-feeding. Drop it. --Pling! \ Brains12 \ Talk 19:13, 6 May 2008 (UTC)
Like its hot? --Deathwing 20:26, 6 May 2008 (UTC)

added comment to the wrong one before, what i meant to say was that YOU are a fucking idiot. this is the oldest and dumbest trick in the book. and your completely retarded and should probaly think about slitting your wrists tbh. --NoXiFy

Slit his wrists because dark bears are inferior to white ones? --Deathwing 18:33, 8 May 2008 (UTC)
this is so very gay --Cursed Angel talk 00:40, 11 May 2008 (UTC)
I have an urge to say "Just like yo moma" to Cursed. Oops. Too late, I did. -- NUKLEAR User NuclearVII signature 3.jpgIIV 12:59, 11 May 2008 (UTC)
This is what you get when people say that they're listening to you, and then ignore you. Please Izzy, just stop 'listening' to us. You know you don't, we know you don't, and it will save everyone a lot of grief if you just stopped pretending. You're simply too busy to really read what we have to say. 145.94.74.23 18:58, 12 May 2008 (UTC)

WOW i come back from a week off, and i see this...LMFAO, Nuclear you are alway a source of entertainment, and i mean that as a compliment. Like its hot?XD Deathwing, you are my hero!!!, ANYWAYS back to the topic at hand, i don't know what you want change, either the fact that black bears have an attack skill, or that the polar bear( Yes i said polar bear cause thats there name, Not "white bear") doesn't, the only question i have is why the black bear is the only pet to have an attack skill on it's own and not other pets, but other then that i have nothing to say--Metal Sazz 01:35, 14 May 2008 (UTC)

Bring back kill count to HA[edit]

Many people complain about spiritway farming the first 3 maps easily... an easy solution to this would be to add broken tower back into the mix. For one, I really enjoyed this map. And second, it favors BALANCED TEAMS. Capture points is retarded imo as it favors sway because the spirits affect the entire map and the rangers can solo cap with escape. Any good balanced runs with 2 monks (as 3 is for scrub r4 balanced that suck), this breaks up the whole support line that a balance offers because as soon as you lose 1 person, the team begins to collapse unless they can get a quick res. Kill count was nice because balanced could go to a sway, spike out 1 guy, than kite. Theres absolutly nothing wrong with that. Plus the spirits didn't affect the entire map and it added a 3 way earlier in the mix. Please think about this suggestion and tell me what ya think...

Tbh, cap points are retarded because they make AoE even stronger in an already cramped area. -- Armond WarbladeUser Armond sig image.png 17:51, 8 May 2008 (UTC)
Cap points are also retarded because they take the vP out of PvP. --164.47.99.222 17:52, 8 May 2008 (UTC)
Cap points are just plain retarded. — Teh Uber Pwnzer 03:46, 9 May 2008 (UTC)
Kill count does not favor balanced, it favors spike builds. VegaObscura 10:07, 10 May 2008 (UTC)
Not really, heavy pressure builds can out-kill spike builds. — Skakid 19:53, 10 May 2008 (UTC)
Also, cap points are the only objective in HA that doesn't require you to just "LOLKILL" everything. It is the only tactical map left, why would you want it to be removed? — Skakid 19:55, 10 May 2008 (UTC)
Bullshit, Skakid. Cap points are lame. Oh yeah, I forgot, HB is really tactical, right? -- NUKLEAR User NuclearVII signature 3.jpgIIV 23:41, 10 May 2008 (UTC)
HB cap points at least require you to split your team up (Heroes are what make that format terrible, tbh). HA doesn't have splitting and that's the problem with all HA maps, period. GvG will always be superior because of the element of splitting. GW skills are imbalanced in 8v8 and there are a number of builds that are completely overpowered without the tactic of splitting availible. I believe this was intended and HA was supposed to be entry-level team PvP... so I'm not sure what the problem is. I guess the fact that people farm it rather than move on to GvG. --TimeToGetIntense 13:25, 11 May 2008 (UTC)
8v8 euro omega spike builds can't split, but a balanced build can easily split. Cap points also keeps the shitspikedefenseball builds from holding against well-played balanced teams with good tactics. — Skakid 14:49, 11 May 2008 (UTC)
What's your point? The maps are still so small that they favor overpowered 8v8 teams. --TimeToGetIntense 22:43, 11 May 2008 (UTC)
So because all maps besides Forgotten, Antechamber, and HoH Cap points require 8v8ing, there shouldn't be maps that encourage splitting and tactics? HA is already enough of a joke. — Skakid 21:04, 12 May 2008 (UTC)
HA maps need open spaces? OMG! why haven't we figured this out before! -- NUKLEAR User NuclearVII signature 3.jpgIIV 17:36, 13 May 2008 (UTC)

focus on pvp is failure[edit]

pretty amusing because in gw there is no monthly fee and still the game has x times less players than WoW and that says something, lets take a look at fury, awesome unreal 3 engine & pvp only but few months later the game died

plz just go kill urself in a fire --Cursed Angel talk 13:46, 10 May 2008 (UTC)
/agree with Cursed Angel 91.152.191.6 19:22, 10 May 2008 (UTC)
He actually has a point. GW playbase is largely pve oriented. -- NUKLEAR User NuclearVII signature 3.jpgIIV 23:49, 10 May 2008 (UTC)
His point is flawed. GW started as a PvP game and attracted a very large number of players. Instead of actually marketing it as a PvP game, they tried to build a PvE playerbase. That's where they focused their marketting. It worked, they got more PvErs. There are plenty of players who like PvP games. They play FPS games, RTS games, etc... These people were the ones who formed the GW PvP community early on. ANET decided not to support this community. That's why we have more PvErs. Also, he tries to compare GW to WoW, which had a strong playerbase before it was released due to Blizzard's popularity. GW is ANET's first game. Why not compare it to Blizzard's first game, (lol I shit you not) "Radical Psycho Machine Racing"? Blizzard wasn't even a big name until they made "Warcraft: Orcs & Humans", their FOURTEENTH game. Here he is comparing GW to a game 10 years after Blizzard's first successful game. --TimeToGetIntense 13:11, 11 May 2008 (UTC)
From a purely marketing perspective though, it makes more sense to actually consider pve player. Just being the devil's advocate. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:00, 11 May 2008 (UTC)
I dunno. Why not both at once? They could have supported the PvP community but they didn't. --TimeToGetIntense 22:32, 11 May 2008 (UTC)

saying that they should have focused on pvers is really silly. look at all of the games currently. there is a LARGE competitive player base in general. with guild wars' unique, and intuitive system, and continued pvp support, the pvp community would be 10x larger than the pve community. i would even argue that the fueled support of pvp would have fueled pve, because the pvpers would have went to pve when not competing. its sort of like counter-strike, when not competing, you were pugging. Problem. 13:04, 12 May 2008 (UTC)

"the pvp community would be 10x larger than the pve community" Bullshit. Casual pve players > PvP people. I can draft up the numbers. Don't speak without knowing what the hell you talk about. -- NUKLEAR User NuclearVII signature 3.jpgIIV 13:38, 12 May 2008 (UTC)
the fact that you are ignorant to the fact that this is supposed to be a pvp game with a pve element astounds me, and your hostility due to your ignorance isn't necessary. Problem. 17:29, 12 May 2008 (UTC)
It's hard to say which playerbase could be larger. The amount of RPG players is insane, just look at how many people play WoW, but competitive gamers don't usually stick to one genre. If the PvP community were supported, we'd be getting new people from every competitive game. I think what really matters is that ANET developped GW to be a competitive game, so they should have supported the PvP community. --TimeToGetIntense 21:03, 12 May 2008 (UTC)

Anet are doing a very poor job with their "PvP focus". If you look at the _serious_ PvP games out there, they don't change the rules of the game every two weeks or so. They call it "Skill Balancing", I call it "they don't know what they are doing". If the rules of Counterstrike, Starcraft or even tennis and other real life PvP sports were changed even every month these games would not be taken seriously by professional players around the world. I think nowadays Anet "plays" with GW (via skill updates) more often than many exPvP GW players play PvP. The unlocking PvP stuff is also bullshit, who wants to grind for hours to unlock weapons and crap when the unlocking is not part of the PvP battle or match? Until Anet get a clue, GW PvP deserves to be taken as seriously as Calvinball. 219.95.209.82 14:36, 13 May 2008 (UTC)

I think there are no MMORPG PvP games copmarable to GW, and comparing it to an FPS or RTS, and real life is pretty naive. RL sports change their rules all the time, NBA, NFL, NHL, MLS and those are team sports unlike tennis, which was also a terrible comparison. What are you trying to back this pointless rant up with and why are you ranting without a valid point?~>Sins WDBAssassin-tango-icon-20.png 16:16, 13 May 2008 (UTC)
First off, calvinball is teh best sport ever invented, period. Second, problem, this has nothing to do with what this game was meant for. It has everything to do with what the game actually is. This was meant as a pvp game, but the pve playerbase is much larger. This was meant as a skill > hour played game, but it is a game with ursan blessing in it. See a thread emerging?. SWDB, comparing GW to starcraft is an excellent comparison. GW is meant to be based on skill and strategy, just like starcraft, but it is full of gimmicky shit unlike starcraft. Starcraft is epic because we see experienced players refine themselves, but in GW there can be no refinement, game is too fluid for any progress. One wins, other is still struggling with it's expansions. -- NUKLEAR User NuclearVII signature 3.jpgIIV 17:35, 13 May 2008 (UTC)
Fury had terrible pvp. Not only was it terrible, but the concept of having elements that cancel each other severely limited what you could do. GW pvp died because it just sucks, nightfall skills and scythes brought it to a "best skill bar wins" battle. PvE died because anet doesn't know what players like (no, they do not like grind), and the nightfall/GWEN power creep made pve mind-numbingly easy. I can count on one hand the number of hard mode missions which require real people. ~Shard (talk) 19:30, 15 May 2008 (UTC)
SWDB, please try to read and think before accusing me of ranting without a valid point. NBA et all change their rules, but they don't change them every 2-3 weeks, unlike GW. They do the rule changes on a per season basis, and some seasons don't even have rule changes. See: http://www.nba.com/analysis/rules_history.html http://www.steelersfever.com/nfl_history_of_rules.html . How seriously would people take the NBA/NFL if they changed the rules every 2 weeks like GW, and nerfed/buffed/messed stuff as much? 219.95.215.224 06:37, 20 May 2008 (UTC)
Probably not very seriously, but then again, sports are balanced because you don't have spells to use or resources to spend, you have bodies. They don't have to change their rules often to balance thousands of skills or to fix all their screw-ups. Anet does.
The only thing anet really suffers from is not knowing what their players want, despite having infinite player feedback. It's almost as if they try to disappoint their fans. ~Shard (talk) 20:46, 20 May 2008 (UTC)

somehow nuklear still fails to comprehend the operative word being "would" Problem. 05:23, 16 May 2008 (UTC)

o.0'...[edit]

Im sorry,but i want to know what the heck you are doing,Izzy.

1) The little thing left in HA since iway,has now gotten killed by sway. Why havent this gotten nerfed after all this time? You could start with Rending touch for one thing. So basically,HA is fcked. ranks mean nothing anymore.gg

2) Even worse with Pve,Ursan. which has been out for quite a while no? Maybe this is just me,but when a single skill can clear any area,it sounds like OP.and since you are the skill balance leader,do something? Torment items are everywhere! o.O! PVE is extremely fcked,gg

3) RA and TA is badly fcked aswell. skills like diversion and WoD(especially WoD) is CLEARLY OP in these areas. WoD can keep someone useless for 40% of the time,and diversion is a nightmare. mesmers can shutdown pretty much anything in RA/TA with it. these places are fckd,gg


4) Strangely,GvG is at a level you can call balanced. And none of these skills are extremely overpowerd there. You clearly balance through GvG,and that is pathethic of a skill balancer. Sinepitude was being ownage in GvG,you killed SoS. which slaughtered TONS of RA/TA/AB builds.

5)I cant understand the reason of you nerfing power shot either. i mean...o.O...

6) Nurph mending and the combo of frenzy+healsig

[End rant+QQ] Oni 20:13, 10 May 2008 (UTC)

1) With the comming split between PvP and PvE skills they should be able to nerf it to keep PvP players happy.
2) You know the Domain of Anguish has been around since December 1, 2006 and it is now May 10,2008. Thats a mighty long time for people to farm those little gems. Also, Hard Mode has been out since March 20, 2007 making it take a lot less time to get the nice little gems. Let us also not forget about the dupping issues either or PvP reward weapon skins. So trying to blame Ursan for the Torment Weapons belonging to a lot of players is a rather sad attempt to get the skills nerfed. Also, there still aren't that many players that have Torment Weapons, just the more hardcore ones who actually like them.
3) You know, skills really shouldn't be nerfed so bad players can feel good about themselves. The game is about the players' skill and asking for even more skills to be nerfed beyond what has already been asked and done to make PvP easier for bad players is never a good thing.
4) Well GvG still isn't that balanced but that isn't really noticed since it's so limited in diverity. Also, Ineptitude wasn't over powered with it's old duration, but it is another skill nerfed to make bad players think they are good. After all, if it was thrown on before the warrior arrived then the warrior should have known not to attack until his/her monk or mesmer removed it. But that is a debate for another time.
5) Yes, Power Shot did not need to be made useless but that is what most skills become when nerfed rather than them being balanced since it's easier to simply kill a skill than it is to to balance it.
6) For Izzy to nerf that, then Frenzy won't deal double damage when the warrior is actually hit and Heal Sig will give an armor buff.... so no nerfing those please. ~ User:Sabastian Sabastian 22:55, 10 May 2008 (UTC)
  1. Sebastion, this build has been out for a year and a half now, and it's still letting skill-less players beat approximately any other team. Balanced? Sure, in some unforseeable future...
  2. Tormented gems used to be 100+90. They're now 5k. That doesn't happen in a year and a half.
  3. So Langola (one of [dR]'s monks) is a bad player? I ran into him in RA not too long after the WoD buff. Now I'm pretty sure I'm not at his level (especially not anymore), but I think at the time I could have held my own, skill-wise. We ran into a WoD necro on our fifth or six match and our heals just stopped. It'd be one thing if WoD required skill to get good results, but as it is? We weren't outplayed, we were out-builded.
  4. GvG is balanced? And no, you can't just stop attacking once you're hit with Ineptitude. Not within the half second or so you have before your attack hits.
  5. Ranger DPS is bad. It always has been, and it always will be. Who cares if a skill that was made with a horrible concept is nerfed? Would you care if "Help Me!" were nerfed? (Well, maybe you would. I wouldn't.)
  6. Sarcasm. Obviously.
-- Armond WarbladeUser Armond sig image.png 23:29, 10 May 2008 (UTC)
What Armond said. You have to be made out of either concrete or minced meat if you think WoD is fine. -- NUKLEAR User NuclearVII signature 3.jpgIIV 23:40, 10 May 2008 (UTC)
Situations in which someone is unable to stop attacking in time to avoid triggering Ineptitude are completely irrelevant to the question of whether or not Ineptitude's old duration is overpowered, duration only becomes a factor when the target is able to stop attacking before triggering it. -- Gordon Ecker 23:50, 10 May 2008 (UTC)
Qft. Any decent Mesmer won't care about the hex duration length of Ineptitude, just the damage value and blind duration. -- Armond WarbladeUser Armond sig image.png 00:10, 11 May 2008 (UTC)
1) I said, "With the comming split between PvP and PvE skills they should be able to nerf it to keep PvP players happy." I honestly didn't think it was that hard to comprehend.
2) Wait, so you are saying each little gem sold for 100k+90 when it takes 60 of them to get an Armbrace? So at just 5k a gem stone it'll cost 300k to get one Armbrace.... That is far from everybody's price ranger and only fints into those who just farm all the time or bought their gold.
3) If you'd paid attention you would have noticed I didn't mention which skill I was talking about. I was referencing Diversion mostly though 4 seconds of downtime, though monk can still make some use of their skills during that time, isn't that big of a deal in 4v4 play. Now if they have two N/Me Arcane Echo/Mimicry on the skill it can be an issue because of the format design of 4v4.
4)I said GvG wasn't balanced. I wasnt' aware I had to break every single thing down so some can understand it. eesh.
4.1) You know Armond, you should make up your mind or pay attemtion one. Re-read what I said about Ineptitude since you clearly didn't understand it the first time. The duration wan't over powered before. The skill still acts the same but simply requires the warrior to stop for a short duration. If you catch a warrior already attacking or just about to then it acts the same as it used to. With the longer duration it helped to pressure the warrior's monk or mesmer to remove the hex quickly to make the warrior more effective again. If a warrior gets hexed with Ineptitude and attacks anyway then he wasn't a good warrior. If he was already attacking, especially with Frenzy on, and gets hit with Ineptitude then the mesmer was doing a good job and the skill still functions for that. It's lost a lot of versitility with it's low duration and long recharge. So, nerfing decent, as it wasn't over powered, skills because of bad players is never good in a competitive game.
5)Wow, a little ranger hate there? If it was a bad skill then it needed a buff rather than a nerf, no? Nerfing already bad skills show severe issues with the balancer either being horrible at the game or cattering to far to many bad players because they whine to him on the wiki and messengers and chats. ~ User:Sabastian Sabastian 01:41, 11 May 2008 (UTC)
Re-read what I said and try to comprehend the idea that I'm not always trying to shoot down your posts. Half of what I said was agreement with you, and little of it was directed specifically at you. -- Armond WarbladeUser Armond sig image.png 02:31, 11 May 2008 (UTC)
You started it directed at me without stating a change at who you where responding to. Also, you talked about what I said on Balance of Sway, Torment Gems, my comment toward Diversion/WoD, and Ineptitude. So thats hardly a little directed at me. ~ User:Sabastian Sabastian 02:42, 11 May 2008 (UTC)
...Meh, you know what I mean, or if you don't, I didn't mean for you to take it so personally. :/ -- Armond WarbladeUser Armond sig image.png 02:46, 11 May 2008 (UTC)
Ha will be balanced when I dont have to be a ranger a ritualist or a necromancer to pug, That is all. btw why will the separation between skill in pve and pvp make pvp players happy? Nerfs to skills are primarily to screw over pvp players not pve. --Shadowsin

The fact still is,almost all the areas are unbalanced like hell. and note that i said >RA</ta. you dont always have the luck to get a monk in RA,so stuff like eles gets roflpwnt by diversion/WoD.

300k means nothing imho. with all these ursan PuGs in high end areas in hardmode,people earn that in no time at all. *by pressing 1-2-3 that is.teh skillz* the thing with the torment items insane price before,was because they were SUPPOSED to be that rare. now ANYONE can clear the elite areas and getting the elite weapons by pressing 1-2-3. leet.

Sway has destroyed ha. i mean,ive met rank 6 people who has done NOTHING ELSE than sway. heck,i was better than them when i was unranked o_o'. And them having a high rank means that the hero rank means nothing anymore <,<.Teh bambies are everywhere!

it didnt really matter for me that powershot got nerfed,because im not running around claiming halls with it. noone except pre rangers were using it. if it needed something it was a BUFF not a nerf. so i must wonder what the HECK the skill balancer is doing.

sorry if im doing alot of typos now atm,quite early in the morning :POni 08:39, 11 May 2008 (UTC)

@shadowsin, HA will be balanced when maps allow you to maneuver without touching your teammates buttocks every few seconds. -- NUKLEAR User NuclearVII signature 3.jpgIIV 12:51, 11 May 2008 (UTC)

Nerf buttocks please. VegaObscura 22:22, 13 May 2008 (UTC)
So, your buttocks are broken? -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:25, 14 May 2008 (UTC)
No, his is just over powered for HA and GvG. — Eloc 01:30, 15 May 2008 (UTC)
Rank hasn't meant anything for two years. Welcome to GW. ~Shard (talk) 19:33, 15 May 2008 (UTC)
The problem is, buttocks are an important part of PvE. Buttocks have been the basis of many player-skill based builds since the game came out. Then when nightfall came out, the skills that interact with buttocks were what made them overpowered. Buttocks are everywhere in HA. I just can't wait until the pve-pvp skill split, so that buttocks can still exist in PvE, without ruining PvP. VegaObscura 07:12, 19 May 2008 (UTC)
With skill split, let's split buttocks also. (Cookies for anyone unfortunate enough to get the reference) -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:06, 21 May 2008 (UTC)

Bug in Ward of Weakness[edit]

Ward of Weakness is still bugged. 145.94.74.23 18:54, 12 May 2008 (UTC)

Izzy still doesn't care. HE could've fixed it with a single button (Assuming the line of Nicky, since he would loev to be a part of this) -- NUKLEAR User NuclearVII signature 3.jpgIIV 13:22, 13 May 2008 (UTC)
I think the IP belongs to Nicky and he still tries to influence Izzy... ^^ This site has been pretty useless for a while, because we don't know if Izzy still reads the suggestions and we don't know on which skills he is really working. I hope the next update will show that these pages aren't a complete waste of time, otherwise they just can delete them imho... :/ A. von Rin 13:53, 15 May 2008 (UTC)
Skill bug reports go on User talk:Mike Zadorojny/Guild Wars Miscellaneous Bugs unless they are related to art, AI or text. -- Gordon Ecker 05:28, 16 May 2008 (UTC)
Would you please either fix it or just say it is not a bug? Then I can stop spamming requests for a fix. 145.94.74.23 06:44, 21 May 2008 (UTC)

Normally when reporting a bug a simple explanation of what the bug is along with the I hate Izzy insults normally help me figure out what I need to fix ;) I'll talk to QA and see whats up with this, but some more info would be awesome! :) Izzy @-'---- 08:24, 21 May 2008 (UTC)

First of all, I don't hate you Izzy. I honestly don't. Second, the bug is as follows:

Some skills (like Mark of Rodgort, Glyph of Immolation and Anthem of Weariness) apply their condition before skills like Glowing Gaze and Spear of Fury check for their effects. Other skills (like Ward of Weakness and Anthem of Flame) apply their conditions after skills like Glowstone and Spear of Fury check for their effects.

This means that if you use Glyph of Immolation and then Glowing Gaze, you'll get the energy, but if you use Ward of Weakness, you have to damage the target first and then use Glowstone to get the energy. I don't know which of these is intended, but to me it seems one of them is working incorrectly. Apart from that, it might make Ward of Weakness a lot more practical in PvP if you could just put up the ward and Stoning anyone who gets inside of it, instead of first having to attack them. In practice, that matters a lot. 145.94.74.23 09:56, 21 May 2008 (UTC)

ArenaNet namespace[edit]

As we are moving forward with the ArenaNet namespace, we would love some input from ArenaNet people, and especially those involved in wiki. The skill feedback pages you are hosting in your user space have been suggested to be moved to the new namespace, so we would like your opinion. Also, it would be good to know, if moved, if you would like the community to moderate/organize, want to do it yourself, or some other system you can come up with :) Simply, how you would like it to work. And, of course, if you have any other ideas or suggestions for this namespace, please share! Community discussion is most centralized on ArenaNet talk:Portal at the moment, but of course you can respond here too. :) - anja talk 13:51, 16 May 2008 (UTC)

Well, apperantly, Izzy is even too busy to reply to something like this. Should we change this page to a: "You can suggest all you want, but Izzy is too busy to read it!" page? 145.94.74.23 06:46, 21 May 2008 (UTC)

This would be ideal, I'm so bad at keeping up with this thing lol :) Ever sense I banned myself from working on it from home I rarely get time anymore I pop in a read a lot of the feedback but I haven't replied to much it in a while. Eitherway feel free to move this around : )

Izzy @-'---- 08:20, 21 May 2008 (UTC)

Sorry I complained so much about you not reading this Izzy. I usually sound meaner than I want to (and I shouldn't reply when I'm irritated), so I'll apologize for that again. 145.94.74.23 09:48, 21 May 2008 (UTC)

How to stop gimmicks[edit]

Ok, I've had this idea, and it won't get implemented, but I will suggest it anyway.

The only reason bad players win is because they play gimmicks. Whether it be SWAY, SF, ritspike, or whatever else it may be, they basically win by exploiting something you ruined.

However, I have played against so many gimmicks that I have noticed a pattern. They don't know what their skills do. Pin Down vs Avatar of Melandru? Rending Touch vs Unenchanted foe? Diversion followed by Blackout? And this is how you can make gimmicks suck:

Whenever a player does something to a player it won't affect (like rending touch vs an unenchanted foe, or using an assassin skill without its requisite), they die.

Ok, maybe instant death is too harsh. Even good players misclick a Shame onto a warrior...albeit rarely.

So, instead of death, how about a popup message that says "You have used a skill incorrectly. The next time you use that skill incorrectly, Guild Wars will auto-uninstall and your monitor will punch you in the face."

Or you could take the easy road and just balance the game. ~Shard (talk) 05:20, 20 May 2008 (UTC)

First option is a lot more awesome. 10 points. -Auron 05:27, 20 May 2008 (UTC)
Naturally, Auron is correct. -- Armond WarbladeUser Armond sig image.png 17:40, 20 May 2008 (UTC)

ROOOFLLMFAAAAAAAAAAO,i was reading this and thought it was a totally calm message and stuff...then i got to the message part xD. winrar!Oni 13:39, 20 May 2008 (UTC)

Second option is winrar. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:11, 20 May 2008 (UTC)
All of this was a serious suggestion...except the monitor facepunch, I threw that in there for fun. This really would prevent terrible players from winning with gimmicks. ~Shard (talk) 20:33, 20 May 2008 (UTC)
Why do you care if a terrible player wastes their time and energy using a skill against something that it's pointless to use it against (pindown vs AoM for example), all they've done is waste the skill and the energy. INstead of complaining about terrible people and their screw ups, take advantage of the screw up and beat them because of it. Dargon 21:37, 20 May 2008 (UTC)
smoketrapper lf sway! --Cursed Angel talk 21:53, 20 May 2008 (UTC)
Nah no pop-ups, those are annoying. However backfiring spells would be nice. Imagine casting something like meteorshower on a giant? every time MS kd's the giant, you fall down instead. mmm that would be fun. --66.45.173.98 22:41, 20 May 2008 (UTC)
What if a character finishes casting before you can get off an interrupt? What if they activated Mantra of Concentration or got enchanted with Aura of Stability when you weren't looking? What about heroes and henchmen, why should you be punished for their stupidity? Also, if it's applied fairly (in other words, if monsters get punished the same way players do), it could be abused by farming builds using Obsidian Flesh, Shadow Form or Spell Breaker. -- Gordon Ecker 23:03, 20 May 2008 (UTC)
Who uses MoC these days? What warrior trains anyone that just got hit with Aura Stab? -- Armond WarbladeUser Armond sig image.png 00:07, 21 May 2008 (UTC)
The ones that don't recognize Aura of Stability's animation. It really isn't very noticeable. VegaObscura 08:31, 21 May 2008 (UTC)

It's a joke right? Nobody uses Rending Touch against unenchanted targets or Pin Down vs AoM. It takes basic 5 year old knowledge, the square shape goes in the square hole. Nobody just mashes their keyboard and hopes for the best. --Lytel 10:06, 21 May 2008 (UTC)

You've obviously never obsed shitway teams. -Auron 10:27, 21 May 2008 (UTC)
I lol'ed at about here: Nobody just mashes their keyboard and hopes for the best. ahahahahhahahahha. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:05, 21 May 2008 (UTC)
i do when i smoketrap. --Cursed Angel talk 01:01, 22 May 2008 (UTC)

Happy Birthday Izzy[edit]

I don't know if its really your birthday or not, but someone over at Regina's talk page said it is. If its not your birthday, then happy Wednesday. -- VegaObscura 08:29, 21 May 2008 (UTC)

Yeah, that was me, but I made a mistake. Sorry about that. 145.94.74.23 09:59, 21 May 2008 (UTC)
Happy Wednesday Izzy! -- Rayd talk 10:05, 21 May 2008 (UTC)
Happy Wednesday mate. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:02, 21 May 2008 (UTC)

Instead of balancing....[edit]

Anet should create another game mechanic for PvP. Everyone now knows that when a build is nerved, there will be another 1 around the corner taking advantage on the current situation. So was thinking, instead of nerving this build and nerving that build with a never ending war, why don't you disable a set of skills per month. Example of this will be: For the month of June, Escape, Ancestor's Rage, Word of Healing etc will be disabled from PvP outposts. For the next month these skills will be enabled again and another set will be disabled. IMO this will create more challenge to pvp and you won't have to face builds like Sway every freakin day. Pls don't start flaming if you don't like the idea but if there r real pvpers out there, you will like the extra challenge ;) --MageUser MageMontu sig.pngMontu 21:45, 21 May 2008 (UTC)

The point of balance is to give people more options, not less. Go to Aiiane's Talk page (Aiiane - talk - contribs) 22:23, 21 May 2008 (UTC)
Well, this will force ppl try out new skills rather than stick to the same old set. Its true that balance should give more options, but with the recent nerves some skills are being killed and never see the light of arenas again. This will force ppl to change their skill bar every month, experience new skills and stuff. --MageUser MageMontu sig.pngMontu 22:30, 21 May 2008 (UTC)
The issue isn't so much playing the same thing, as everything being predictable - there's a 80% chance or so that whoever you run into on the opposite team is going to be playing whatever the current overpowered build is. Nobody wants to play against the same thing 10 times in a row on the same day - and your proposed solution wouldn't help that. Go to Aiiane's Talk page (Aiiane - talk - contribs) 22:34, 21 May 2008 (UTC)
The reason everyone runs the same skills is because there's maybe a hundred or so of them that don't suck. -- Armond WarbladeUser Armond sig image.png 23:40, 21 May 2008 (UTC)
Constantly nerfing everything doesn't fix that problem unfortunately. I'd love to see buffs to some clearly underpowered skills...to see more skills being viable. I don't remember the last time I saw an Elementalist buff for PvP, while there are clearly skills that need it (like Magnetic/Swirling Aura, with the right tweaks, it could be playable, without being overpowered). 145.94.74.23 06:23, 22 May 2008 (UTC)
Lightning Orb -- VegaObscura 17:28, 22 May 2008 (UTC)

P.S. I think your idea might actually work, but only if players have more alternatives than they have now.