User talk:Shard/MtG

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Planeswalkers[edit]

This is a fair card for a fair price, amirite? User Felix Omni Signature.pngelix Omni 05:38, 24 March 2011 (UTC)

I believe this is a good example of why I only played sealed deck tournaments with no trading except for lands. Those were fun times. Then my store stopped hosting tournaments and most people in my area that played lost interest. Not that it would matter anymore with Emrakul having cast pre-nerf VoR on you... PS: I'd say Jace can go blow itself, but most games won't last long enough for him to use his game breaker ability. 66.61.119.166 06:07, 24 March 2011 (UTC)

Hey man, just wanted to say, I feel your pain. Pokemon also went downhill after generation 3. Morphy 20:45, 24 March 2011 (UTC)

Actually no. User Felix Omni Signature.pngelix Omni 22:00, 24 March 2011 (UTC)
Yeah, I would still go to tournaments, but I don't like the idea that I have to buy a $100 card just to play a certain color. Jace, the Wallet Sculptor is an example of "use this or lose." They might as well disqualify you for not using planeswalkers, because it's impossible to beat someone else who has them.
On a side note, it is possible to use Jace's (or any other planeswalker's) ultimate ability the turn he comes into play, except it requires a lot of mana. You just need proliferate and/or clockspinning. It's fairly obvious they didn't test these sets at all. If they made proliferate four years ago, it would have been banned (or errata'd) the day of set release. ~Shard User Shard Sig Icon.png 23:08, 24 March 2011 (UTC)
We're sure this isn't some sick joke on Wizards' part? That they're not all in their office building(s) with huge trollfaces? --Riddle 23:39, 24 March 2011 (UTC)
Pokemon is boss. InfestedHydralisk 00:55, 25 March 2011 (UTC)

Six-turn games have been relatively common for a long time, the difference is that they weren't always intentional. I still have an old memory jar deck lying around somewhere that won on turn one, turn two at the absolute latest. Magic has been on the decline for a while now, I'd say it started around 2003 or so, although that's a completely arbitrary number. Power creep has been more and more noticeable, and came to a peak with the introduction of Planeswalkers. I don't bother playing with most new sets* and neither should you. –Jette 02:40, 25 March 2011 (UTC)
*Actually, I don't play at all anymore. Everyone is either terrible or some sort of machoistic lunatic who only cares about winning and flips the fuck out when they don't.

I meant six turn games in Standard. Not Vintage. ~Shard User Shard Sig Icon.png 02:57, 25 March 2011 (UTC)
It was standard the last time I played in a tournament... did I mention I can't stand most players? There's a reason I haven't been competitive since the 90s. –Jette 02:58, 25 March 2011 (UTC)
Tempest block was good times...card games have been going the power creep route for a while now. Legend of the Five Rings was a nice balanced card game that as far as I knew never suffered from power creep. It just suffered from overly complicated rules syndrome. 66.61.119.166 03:12, 25 March 2011 (UTC)
I think the real decline started when WotC decided every set should have 20 new keyword mechanics. User Felix Omni Signature.pngelix Omni 03:32, 25 March 2011 (UTC)
It's not so much that they make too many keywords, it's that they make too many useless keywords. Landfall comes to mind. Landfall doesn't mean anything; they just stamp it before a triggered ability that reads "whenever you play a land, do something." Why put the keyword there if it has no rules associated with it? Landfall means completely different things on different cards, which is the exact opposite of what keywords are supposed to do.
I enjoyed everything up to Time Spiral (except I thought the colorshifted and futureshifted things were silly). Lorwyn is when they started giving built-in-spells to every single creature they print. New players don't even know they're only winning because every card they play is actually two or three cards. ~Shard User Shard Sig Icon.png 03:48, 25 March 2011 (UTC)