User talk:Slavic

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Hi, Anton ^__^ 128.176.178.19 10:41, 20 July 2009 (UTC)

Hello! If you have found a mistake in my Wiki notes or disagree with my opinion, you are welcome to tell whatever you think. --Slavic 13:57, 20 July 2009 (UTC)

"Prestige" pets[edit]

Feel free to update the page so it looks better.
At the time I made such edits, we had no precise information about charmable animal, so it was a bit hard to tell which notes would be useful and which ones would be superfluous.
IIRC, I removed the "notes" sub-section of "animal by location" section (check table of content); restored relevant info (concerning Charmable Animal) to page's "notes" section.
If you thing re-adding foot notes about "prestige" pets would make the page easier to understand, feel free to edit the page as you see fit. More contributors improving the wiki will make it even better. :)
At this time I'm a bit short on time, so I can't make bit changes to the wiki (can't play the game often to check which info is "true" and which one is just an "urban legend", so I'm just doing minor edits --grammar, broken links/redirects, spelling, etc-- for the time).
Last, but not least, happy 2010. :D --NIN37 13:25, 4 January 2010 (UTC)

Well, thanks for explanation! You can guess, I tried to trace an inconsistency in current article, but now I see that roots of this problem are really deep and now to write new explanation is much better than restore old information directly. I will try to add some missed things. However, I still don't know the strict definition of prestige pets, I only can suppose that they can be added to Hall of Monuments because of their rarity or difficulty to obtain (?). This cannot explain exactly why a particular pet is counted as "prestige" (not the same situation with prestige armor, which is much more clear). So, would you informed deeper in this area than I, it would be better if you add that info, otherwise I need to do some researches first.
Thank you again for answer and suggestions and happy 2010 in game and real life! --Slavic 18:35, 4 January 2010 (UTC)
P.S. Because I'm not a native English speaker, I'm always grateful for fixing my possible spelling/grammar mistakes.

Limitation (not bug/anomaly/feature)[edit]

in re: noting that you can reaching Nick from below, because "the difference in [height] between characters doesn't prevent the interaction or combat"

I think of it as a limitation of the artificial physics used by the game; it's not a feature, bug, or anomaly since it is an expected, although undesired, effect.  — Tennessee Ernie Ford (TEF) 20:01, 15 March 2011 (UTC)

I could express my thought in other words: it's a some kind of deficiency in the 3D graphics platform which has been developed before 2005 and is still used in GW; whether it was intentional cut because of average system requirements or a design flaw, I don't know. Anyway, it's not a serious feature/anomaly/effect, but some side effects occur time to time, most known is the combat with foes who are on (or below) the bridge. Here we meet another side effect, ability to talk. I hope that platform in GW2 is essentially reworked and will not have such "effect". --Slavic 21:10, 15 March 2011 (UTC)
I'm with you on GW2 (which is supposed to have atrue 3D environment). What I'm saying is that, as humans, we tend to expect the unreasonable from gaming systems. The physics/3D-gfx that GW1 uses doesn't have the capability to distinguish the position of someone 3 meters above the ground from someone on the ground. Technically, that's how physics works in the game. It was known before they built the game and we can either accept it or be grumpy about it (or both, I suppose).
A bug could be fixed; this cannot. An anomaly would be a discrepancy within the game; this is consistent. A feature would be something intentionally included in the game; this was not a desired effect. I guess I'm being nitpicky because I have a soft heart for developers trying to do the right thing. (And yet, I have no sympathy when they commit easily-preventable issues, such as lose NPCs during major events.)
My point is it's a product of the game engine; we think that the z-axis is meaningful, but the game does not and never has. The MMO world is always going to be somewhat different from the real one; this is just an annoying example.  — Tennessee Ernie Ford (TEF) 21:31, 15 March 2011 (UTC)


Volley[edit]

Your finding surprised me, went to test it and got the same result. I have never used R/E and wasnt awared of such thing, I believe your note should go straight to Robert Gee or the Support Forum. I wander if its only Volley that nullfills Glyphs or there are more skills that cause the same problem. If more are witnessed, then instead of singular skills, a note should be a added to the Glyph page. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 15:01, 5 February 2012 (UTC)

Yes, I was surprised too and decided to check a hero behaviour; I used E/R hero for test, but it doesn't matter. I supposed that in some cases AI (which should have direct access to all effects of a particular skill) is able to predict unwanted result of skills sequence and able to avoid it. This would mean that a negative side effect, even it's perceived as a bug from player's point, is internally documented. Now I see that it's not documented at all, so it's definitely a bug. At the same time I have tested Barrage because its mechanics is close to Volley, but haven't noticed a bug. I agree that before filing a report it would be reasonable to check other skills with the same effect - remove all preparations. --Slavic 21:13, 5 February 2012 (UTC)

trial accounts[edit]

Hello. Thanks for your information on the trial accounts, but I think it's a bit too verbose / detailed for the article. For example, the number of xunlai panels and issues with the material storage are documented on Vault Box, and nobody really cares if the countdown window can be closed or not (players will find out when they see it).

I've gone ahead and shortened it, but would like you to clarify a few issues:

  • "In The Battle Isles, only Great Temple of Balthazar is initially accessible, other outposts are not visible." - "initially"? Can you reach them via other means, i.e. the Canthan Ferry Captain? Can you participate?
  • Can you even do PvP? Have you checked ascalon arena or something?
  • Can you enter factions, nightfall or eotn content? I'd assume it's prophecies only, but would like confirmation.
  • Have you tested if you can enter guild halls, join guilds or form guilds?

Thanks! Tub 01:54, 19 February 2012 (UTC)

Hello, Tub! As you can guess, I tried to document as much features as possible for the limited time, so I might have noticed not all restrictions. Of course you may shorten this section like you wish, but please keep all essential features or give the links to other articles where they are mentioned. Initially I thought to create a separate article about trial account, but decided that the section should be enough. Now your questions:
  • Yes, when you visit the Battle Isles first time, only Great Temple town is accessible because no other icons are shown on the map. I have noticed them unlocked after visiting the guild hall as a guest (it was another test whether the trial character can be invited to GH, I didn't write about this). After that, almost all outposts, including Zaishen Menagerie, became visible on map and accessible. Unfortunately I didn't have a Ranger and wasn't able to check the menagerie functions. But Embark Beach (undoubtedly, one of most interesting outposts) cannot be accessed at all, by Zaishen Scouts or by "ferry". There is no any specific dialogue about Embark Beach restriction, unlike most other limitations; characters apparently begins a travel to Beach but cannot reach it and returns back to initial area. The same problem with guild halls preview.
  • My trial account was in Factions, I didn't check the Shing Jea arena, sorry. However need to mention that PvP-only characters cannot be created on trial account.
  • The campaign travel is not possible if you have only one trial campaign. I don't know whether is it possible to add the trial key for another campaign or not; if you have added the normal other campaign until trial expiration, you can do a corresponding quest (like Sunspears in Cantha) and then travel freely. Countdown timer will work only inside the trial campaign; when a character is in other campaign, timer is not active. For example, I might be able to play in Nightfall with trial Factions character up to 10 days, until it will have finally "frozen". In last trial minutes GW client shows a special prompt which recommends to remove all useful items from character, or they will be not accessible.
  • I answered about option to be a guild guest, it's possible (not hard to test). I didn't try to create or join a guild, but a dialogue with Guild register NPC looks normal. Maybe there is a restriction on the next step, at least, it's not possible to buy the Celestial Sigil travelling with Canthan Ambassador.
Unfortunately I cannot carry out more tests because of trial expiration. Maybe next time... --Slavic 07:30, 19 February 2012 (UTC)
Thanks for the information. Since trial keys can be added to existing accounts with full campaigns, maybe we should really split the information to a different article, like trial access key or campaign trial, to document all the quirks and restrictions of trials and trial-only accounts. That'd allow us to be more verbose about trials, while keeping the account article ontopic. Do you agree?
Did you get the factions key from [1] or was it included in a game box? How was the key officially called? Tub 13:08, 19 February 2012 (UTC)
I like the first suggested title (trial access key, perhaps in caps, if that's the official term; redirects from likely synonyms). I agree there are enough differences between full accounts and trial ones for two articles. That allows the account article to remain relatively simple. (Thanks for the research.) – Tennessee Ernie Ford (TEF) 21:56, 19 February 2012 (UTC)
I agree, the lot of details about trial accounts would overload the Account article; attempts to keep this section in line with rest info would mean a lack of necessary information. So, a special article, like "Trial account" is a good idea (a title should help to find it by keyword in a search box, we have only a few articles starting from "trial").
About my trial key: I got it with mouse pad from NOVA, you can look here (good pad for laser mouse, btw :) The package contained DVD, which I didn't use because I already have GW installed, and a booklet with trial key and short info about trial and installation. Probably it's possible to add this key to GW installation without Factions, but my main account has all campaigns. --Slavic 07:25, 20 February 2012 (UTC)

Crippled and Burning[edit]

I saw your edits on those pages, and I'm wondering if Lava might qualify as a causal skill/environmental effect for both. I didn't want to add it since you might have had a reason for not adding it. But it seems to me like it goes hand in hand with flame jet, fire dart, fire jet etc. even though it's not a necessarily a skill. Maybe lava at least deserves a note or something on those pages. Anyway, I liked Bowen's Reaction scale (the sequence of igneous rock formation from magma) alot in Geology 101, so I guess my inner geologist is just manifesting itself. --CrazyRabidSquirrel 20:23, 9 July 2012 (UTC)

You are right, lava inflicts burning, it's quite obvious. Have I missed this? Yes and no. Those edits can (and should) be improved later. First, the environment skills deserve the separate section; placing them immediately after the player-available profession-dependent skills was not the best idea, but temporary solution. Second, among other environment effects lava is a bit special: it's not a device but an area on terrain; no skill ID, no skill icon at this time, even the effect can be different. I suppose that Lava article should be improved somehow, an appropriate icon added (like burning, for example). Then it will be possible to include it in different lists.
There is another long-term problem, in this Wiki the player-available "common" skills and the environment effects have the same "profession" icon (grey circle). This leads to confusions in the lists. Icons should be split, at least the non-character skills should have a separate icon. However, I don't have an exact rule to offer because need to count/separate some other effects like bundles etc. Anyway, if you are certain in improvements, please do it: Guild Wars Wiki:Be bold. --Slavic 22:24, 9 July 2012 (UTC)
I'm glad I posted here before doing anything. I suspected there was a grey area when I noticed that some of the environmental effects are listed as spells, while others are skills, and yet others are simply environmental effects. I was just curious about why you excluded lava. I guess some things in the game are too vague in definition to properly classify. Anyway, I always figure asking is the best way to learn. Thanks. --CrazyRabidSquirrel 05:32, 10 July 2012 (UTC)

Guild Wars Wiki:Formatting/Items[edit]

The Guideline has been updated. Feel free to bring back all maps to replace links. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 15:33, 12 July 2012 (UTC)

Thank you! --Slavic 17:59, 12 July 2012 (UTC)