User talk:Spawnlegacy/Swashbuckler/skill/Feign Injury
Well, it seems a bit imbalanced, because they could a) auto attack (pretty dumb unless they have preparations+conjures etc) b)use AoE/PbAoE skills c)this is kinda similar to illusion of weakness except that is only used to cover enchantments. d) similar to harvest scurvy, because of the annoying cover enemy conditions with more conditions thing. Also, hexes do not necessarily do damage at the start, so if they simply use something like SS or Empathy the damage negation would do nothing (unless it negated all the damage from the hex, which would be OP).
Also, how would skills like wild strike and wild blow interact with this? Would they remove the stance before it had any effect or would it heal you and negate damage before the remove stance clause? I recommend just changing it to a skill (unless you think this + stance is op).
I think that you should tone down the health gain a little (15-70?) and reduce the recharge to 16 or 15.Crimmastermind 04:41, 10 September 2008 (UTC)
- I wanted it to negate something more than a wand, even AoE targets a foe and the ineffectiveness vs hexes; meh, you get the heal. I guess Wild skills should overrule it. You're right about the recharge but I reckon the heal is pretty balanced. We'll never know.. -- Spawn Legacy 12:38, 14 September 2008 (UTC)