User talk:Vanguard/Misc

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If you pay moar attention in pre, you see Gwen talk about how she wants to be a mesmer because of the pretty armor. Also, if you do all the secondary profession quests in Factions, you get to be properly leveled by the time you hit Cho's. Also, WoW was nowhere near the first game to have dungeons (the original Zelda would be a closer guess, but probably still off), and what with GW's fettish for instances (not that that's a bad thing), how else would they implement dungeons? -- Armond WarbladeUser Armond sig image.png 14:45, 18 September 2008 (UTC)

1) I did not catch that Gwen Dialogue. Oh well.
2) Not every normal player will do all the secondary quests. Certainly, I always did (and continue to do so when I roll a factions character), but the average new player will not figure that.
3) I was just saying WoW had it first.- VanguardUser-VanguardAvatar.PNG 17:56, 18 September 2008 (UTC)
You can use the # symbol to number things easier, fyi. And yeah, WoW had it first - but so did every instance-based game in existence (even, arguably, Runescape, as their servers are so small individually that it's close enough to proper instancing), so what's the point of mentioning it? -- Armond WarbladeUser Armond sig image.png 21:18, 18 September 2008 (UTC)
It was just a minor opinion. That's what most of my frustrations are - Minor. I solve my annoyance with Prophecies by not rolling Prophecies characters. Solved.- VanguardUser-VanguardAvatar.PNG 21:21, 18 September 2008 (UTC)

[1][edit]

How can you get more epic than a polar bear? I mean, it's a fucking polar bear! :P -- Armond WarbladeUser Armond sig image.png 02:55, 23 September 2008 (UTC)

It was cute but kinda bulky and it's too simple of a model. You see bears fuckin' everywhere. Mountain Eagle, while probably just as common, is cooler lookin' :D- VanguardUser-VanguardAvatar.PNG 21:59, 24 September 2008 (UTC)

Prophecies IMHO[edit]

I have to disagree with you about the Storyline of Prophecies. I read the link just mentioned and it sounds like a typical smooth flowing storyline. New character meets world. New character gets thrust into action(whats the point of the game if you aren't). Searing happens, Rurik defeats Charr and then Rurik's daddy says meh... I dont wanna go anywhere with you boy... So Rurik goes to Kryta to start a new life and we characters go with. Oops... there is a roadblock called summit dwarves and a new threat is uncovered. This pattern repeats until you get to the end of the storyline where you find out that the Charr were not as big of an enemy as the characters originally thought. I think you are expecting the wrong things out of the story. Why does there always have to be just one central threat. Life is nothing like that. We face one thing until we conquer it and then a new force/foe stands in our way. Its not about the final result. Its about the journey and the adventure you experience until you get to the end. As I said... just in my humble opinion Elric Coy 18:12, 7 November 2008 (UTC)

After said roadblock there is no real reason for our characters to continue. The Dwarven thing was a civil war that we had no business in quelling. Kryta and their white mantle didn't really want to take over the world or anything so why should we care, entirely? With Factions, Shiro DID want to take over the bitch so we had to do that... In Nightfall, it was an event that threatened the realities and sanity of our realm. The journey to save the world in Nightfall was much more satisfying.-- User Vanguard VanguardLogo.pnganguard 18:16, 7 November 2008 (UTC)
Actually there is a reason to continue. Rurik wants to get to Kryta. He believes that Kryta is the new home for his people. To get there he has to go thru the Dwarves. As I understand it, Rurik has never been to Kyrta and wants to go there because it is nice. Dealing with the dwarf civil war was Rurik earning "reputation" as a hero. Not the best reason to join a war but I'be read enough books to know that a Hero doesn't always join for the same reasons that a normal person would(btw at the end of EOTN its a good thing Rurik did join the civil war... So this detour is just a way to give the players an ally later in the game). The white mantle in Kryta weren't attempting to take over the world, but they were spreading injustice with their beliefs. Rurik was a hero. A hero wouldn't put up with watching people be oppressed. Especially if he was coming to Kryta to find a new home. Ever move into a new apartment/home that hasn't been cleaned yet? Wouldn't you clean it? He is a HERO. It's his personality and that is why we keep fighting through roadblocks. Some of the story is just a side quest and doesn't always have to make perfect sense. BTW the link between Abaddon, the Lich Lord, the Titans, the Mursaat, and the Charr is all explained loosely after the end of NF. Abaddon was in league with the Lich Lord and the Lich was controlling the Titans and the Charr. I wouldn't be suprised if the White Mantle were influenced by the Lich Lord too. Wouldn't be the first time a fanatical group that believed they were doing good was used to cause chaos. Elric Coy 18:48, 7 November 2008 (UTC)
One Additional point... Exactly where in Ascalon did you plan on finding a boat? As far as I can tell Ascalon is landlocked and the only way to Lions Arch (aka main Kryta City) is through Northern Shiverpeaks. You might want to rethink your stance on Prophecies being a borken storyline. Elric Coy 21:51, 7 November 2008 (UTC)
The boat thing was addressed already on another talk page. Do you really think I'm that much of an idiot? This opinion is over a year old. I still think prophecies is terribad overall. -- User Vanguard VanguardLogo.pnganguard 22:10, 7 November 2008 (UTC)
Boat thing... Point me to that talk page. I'd like to read it. I am not questioning your opinion on Prophecies(which is flawed IMHO). I am questioning your ability to understand a storyline which bothers me since we are about to engage in storyline of our own. You don't see why Rurik or the players would be interested in getting involved in the Dwarf issue (since Ascalon refugees have to WALK thru the shiverpeaks since boating that many people would be impossible) and you don't see how the White Mantle unchecked would have turned into a really bad thing. So, since I am apparently missing something. How do you get from land locked Ascalon to Lions Arch by boat? Fly over the impassable Mountains to the south of Ascalon and hitch a ride somewhere in the small inlets south of Southern Shiverpeaks? No, I did not call you an idiot, but since You mentioned it... if the shoe fits... Elric Coy 22:58, 7 November 2008 (UTC)
Do note that this is an opinion and I understand prophecie's story JUST FINE. I just don't like it. Too chaotic. Anyway, Source.-- User Vanguard VanguardLogo.pnganguard 23:05, 7 November 2008 (UTC)

According to your opinion of Prophecies (you know.. the page this talk is about) you don't understand cartography or the evolution of a story line. You still haven't answered my question of how Ascalon refugees could get to Kryta by boat (which is one of the reasons you stated you didn't like Prophecies...). So before we can continue this conversation we have to get past your thinking that Prophecies is too convoluted. Either that or maybe you think Prophecies should have been shorter...

So...

  1. Boats from Ascalon are not physically possible (until you show me other wise) which brings us to
  2. Refugees WALKING thru hostile territory to get to their new home which causes
  3. Rurik to get involved with the conflict between the two Dwarf groups(one faction is sympathetic and the other wants to drive all strangers from the Shiverpeaks regardless of need). And when that is done Rurik dies and we find ourselves involved with the
  4. White Mantle who are sacrificing/killing innocents (I am guessing based on your "opinion" of the players interaction with the White Mantle that you don't care about
    • Innocent people
    • The greater good of the community.

How may fantasy books have you read? Any of them have more than 1000 pages? I am guessing you've read a lot of comic books and books under a couple hundred pages where character development wasn't important.

According to your arguements about the Prophecies Storyline all players should be indifferent to suffering, learn to fly, and not really care about anything but themselves. This is what your opinion on Prophecies says to me... Which also leads me to question your ability to put yourself into a roleplay situation. Sure you know how to react and can type a decent response... but do you ever do any thinking about why the other characters you RP with are saying or doing the things they do?

Don't get me wrong. I am not saying you can't have an opinion. I value other peoples opinions as it tells me a lot about the person. Especially when the logic behind the opinion is flawed. Remember... It's not your opinion that I have a problem with. Its the logic that brought you to that conclusion. Elric Coy 23:38, 7 November 2008 (UTC)

Dude. I know you can't use a fucking boat man. I got over that a long time ago. I didn't come out and say it but I can still read, man. And everything you said is true I merely dislike the type of storytelling. It was chaotic, unorganized. It started out strong but you form this attachment to Ascalon only for it to be rendered completely unimportant by the time you get to Kryta. I LOVE the Ascalon areas of prophecies but then it just gets annoying.
There's aren't "arguements" as you put it. They're minor complaints.
Get over that fucking boat thing. I know it's not possible. Jesus christ.
And now you seem to be directly insulting my ability to roleplay by the assumption I haven't read any fantasy books over 200 pages long. Not only is that completely untrue, it's also just really goddamn rude. Secondly, I've roleplayed for, let's say ten years (Making me 9 years old when I started) around 1996-98 when Starcraft came out and people made roleplaying maps. I've built cities, histories, lore, and hundreds of characters, minor and major. I am perfectly capable of noting character developement, so much so that I hope to make a career out of just that some day.
You're insinuations that I am unable to do any of this is just uncalled for, Elric.-- User Vanguard VanguardLogo.pnganguard 23:56, 7 November 2008 (UTC)
This is where it is getting childish. I wasn't insulting you therefore there is no reason to start using foul language with me. YES, you did MOTHERFUCKING mention the boat thing. VERY, VERY convenient that you JUST edited the boat part out of your opinion after I brought it up(even though other people have told you how stupid that opinion is before I even saw it).
You may not LIKE the fact that Ascalon was destroyed but character devolpment requires strife, pain, and the will to endure it. Otherwise our characters would just be farmers. You may have created entire towns in your mind but if you can't let go of Ascalon in GW then I shudder to think how shallow your character development is. What exactly do you think should happen? No Searing? If so why don't you put all of your characters in Pre and never leave. If you can't stay perma pre then wtf do you plan to do about the refugees in Ascalon? Let them try to farm fields that have been completely destroyed by fire and giant falling crystals? Or maybe the game should just end after Rurik blows Stormcaller? (that'd make the game really fucking suck ass... small and ugly nothing to see but a burnt out Ascalon...why play at all?) So if you are actually serious about doing RP creation for a living you might want to learn to accept other peoples input about your opinions, especially when you publicly make yoursef look like an ass by incorrectly interpreting the storyline (should I quote some other stupidity on your opinions?). You will eventually have to deal with flaws in your reasoning when people confront you on it... because you will have to deal with customers or the company who will ruthlessly edit your short sighted fuckups.
On another note... I was rolling dice in '88 with my friends in Dungeons and Dragons. Let's see... You are 19? 20? so your D.O.B. is what 1988? '89? I was playing roleplay before your Mommy even knew you were an embryo... Before some of those "other roleplaying" games even existed. Therefore you might not want to compare experience. Or should I bring up my IQ too?
I was never insulting you. I was pointing out a severe flaw in your logic. If you are going to post your opinion on something you should make sure you fully comprehend the subject. The logic stated in your opinion shows you CLEARLY DON'T understand the cause and effect relationship between the many characters in the game. So, grow up and learn to take some critisism without becoming personal. I never attacked you. I said I think there is a flaw in your logic. REREAD my first post or find another RP buddy.Elric Coy 00:52, 8 November 2008 (UTC)
I wasn't comparing your experience with mine. I'm saying that 10 years ain't no joke.
Secondly, you don't seem to believe that I did, indeed, know about that boat thing. How old is that archive I linked you to? Yes, I'm a lazy bastard that didn't edit it out untill today but only because you still think I believe that a boat from ascalon is possible, which I've known better for a longass time now. That is all.-- User Vanguard VanguardLogo.pnganguard 00:56, 8 November 2008 (UTC)
The boat isn't the only part of your opinion that I am questioning. Ok... So you are lazy and have known for a long time that Ascalon is landlocked and access to the gulf south of Ascalon is blocked by unpassable mountains. I can give you that one, but your opinion on the interaction between the "player", the "dwarves", the "white mantle" and the general story progression is flawed. According to your stated opinion... It seems that you think the dwarves should have been bypassed/ignored(which means all the refugees would die), that the white mantle have no influence on the overall storyline(which says ur characters are heartless to human sacrifice), tha undead shouldn't attack the living (WTF??? This almost completely proves my point about your opinion all by itself) and that the "Ascension" arc is unnecessary(even though the same exact MECHANIC is in Factions and Nighfall too(just called something else). You say that Prophecies is "chaotic" but I don't think I have ever read a more simple straight forward storyline. IMHO... the word chaotic should be reserved for instances where you have no idea what to do next. "Where do I go now?" "What the fuck is next?"... Prophecies is smooth and well told. Each aspect of the game gives players a chance to interact with the PvE story and gain the experience (through strife) that will serve them in the end. Hrrm... Kinda echoes real life don't you think? Oh, wait... ur not experienced enough in life to learn that yet.
Your opinion sounds more like a twelve year old who is upset that it takes too long to get to the end, than a well thought out critisism(*sp?) of the game. Ur reaction to my statements proves ur maturity. Ok, so I don't question the quantity of your experience. However, I do question the QUALITY of your experience. I've known people who have been doing their IRL job longer than you have been alive and they still can't get it right. Sure they still have their job... Doesn't mean they are good at it. 90% of keeping your job is just showing up on time and being there until they say you can go home. Elric Coy 01:49, 8 November 2008 (UTC)
Look, there's little to nothing else I can say. I felt it was drawn out, chaotic and unorganized. That's how it *felt*. That's my experience. You had a better one, apparently. That's fine. Whatever.
No need to bring up the RL experience insults though, damn. That's all completely irrelevant.-- User Vanguard VanguardLogo.pnganguard 01:53, 8 November 2008 (UTC)
Well, your public opinion tells people a lot about who you are. Your opinion that the game is chaotic shows that you don't understand the relationships between individual characters and the overall flow of character progression. Just like I was poking holes in your ideas regarding a roleplay guild to see if it still floats... I poked your opinion about the game and your reaction taught me a lot about you. And you wonder why your RP session ended with being stabbed in the shoulder... When I brought up your flaws in logic you stabbed me with frustration and foul language. Is that going to happen to me when we RP together? When I do something you don't like or understand, will you just get frustrated. Elric Coy 02:07, 8 November 2008 (UTC)
Then you misunderstood. Not complaining about the characters exactly. I liked Rurik (which is odd in itself, as many players didn't), I liked King Jalis. I didn't like how the story they were a part of, was organized.
It's a shame you don't give me more credit. RP and my OOC opinions are seperate. I registered your pokes as an attack, and of course got offended. However, in RP, my characters may go through things they don't like but that's up to them to get offended or mad, or not. OOCly, I'll go with whatever as long as it doesn't threaten the foundation of the Vanguard faction as they are realtively undefeatable. (The single agents, ie; my characters, however, are not).-- User Vanguard VanguardLogo.pnganguard 02:13, 8 November 2008 (UTC)

Assassins[edit]

I kind of disagree with your comment saying that they suck ass in PvE. I can see why you do, they're primarily focused on one target and they've got low armor for frontlining etc. However, with an adequate party, with decent prot/heal monks and the right build, they're just as good as/sometimes better than a warrior. True, I'm almost saying assassins are only good with decent healers, but in a way, so are warriors. Before you say I'm a ten year old ninja wannabe (which you could get away with, I use Shiro's Blades ffs), mesmer is my favourite class :D Firoas. talk 11:47, 6 June 2009 (UTC)

I discovered a build over a year ago that rocked face in PvE. I think I have it posted on my actual assassin's page. I'm not gonna call you a young naruto-wannabe, but I will say you should actually read what I actually said. I said "Most PvE sins suck ass", not "Assassins suck ass". If you analyze it a bit, you could see I was referring to the players and how they are.-- User Vanguard VanguardLogo.pnganguard 18:53, 6 June 2009 (UTC)
Ah sorry about that, my lack of sleep is catching up with me. However, I agreed with most of your opinions on your misc page, especially your thoughts on nerfs. People need to QQ less and use their brains more. Firoas. talk 19:57, 6 June 2009 (UTC)
Sleep does that. And yea, there have only been a couple of nerfs to date I didn't like. Mystic Regeneration was one of them, but then they sort of rebuffed it later.-- User Vanguard VanguardLogo.pnganguard 23:49, 6 June 2009 (UTC)
i think i don't belong to the 10-year-old-i-wanna-be-a-ninja-yay-class :D after two and a half years of almost playing nothing but my lovely main assassin and with my 16 years in age, i think i understand how to deal with one in pve :]

but i really do understand what you mean, cuz in PvE, its hard to handle as a noob. i like your references about the storylines btw :D Greetings, The AWSOME SIN OF GREAT POWERS FROM THE DEPTHS OF THE UNDERWORLD!!! :D 82.73.139.17 23:53, 6 November 2009 (UTC)

Indestructible[edit]

Dude, you should post a link to the official music video. It's way better than the one you posted. - Reanimated X 16:16, 11 July 2009 (UTC)

Couldn't find it. Well, wasn't looking. I looked under the song title and the first few were just still-images.-- User Vanguard VanguardLogo.pnganguard 16:17, 11 July 2009 (UTC)
Here's a link: Disturbed Indestructible. - Reanimated X 16:20, 11 July 2009 (UTC)
Fix'd :3-- User Vanguard VanguardLogo.pnganguard 16:26, 11 July 2009 (UTC)
Great. - Reanimated X 16:26, 11 July 2009 (UTC)

Lol[edit]

I like your ideas because they are good. :D--Unendingfear User Unendingfear Crane.jpg 23:55, 2 September 2009 (UTC)