ArenaNet:Skill feedback/Dervish/Avatar of Melandru
From Guild Wars Wiki
Contents |
[edit] Hikan Trilear's Issue 22:46, 19 February 2008 (UTC)
- Issue: This elite skill is virtually the only elite skill used by dervishes in GvG. Being unable to apply any conditions makes for a very difficult fight.
- Suggestion: Make it only immune to blind, cripple, and weakness. It will still be a very helpful skill, but other elites might see play.
We've been playing around with new skill changes, and trying to get other elites viable, but it's hard to match how good this is, I know we could nerf it, but we really like how it pushes and pulls in combat, meaning when the Dervishes are up they are powerful, and when it's down they are less so. It creates an interesting flow in combat. Izzy @-'---- 22:53, 20 March 2008 (UTC)
[edit] SavageX's Issue 01:11, 21 February 2008 (UTC)
- Issue: See previous Discussion
- Suggestion: Change it to function similar to how Avatar of Dwayna functions with hexes. Conditions would be removed whenever the player uses a skill while using this form. When used with an attack skill, it would remove the condition after the attack does it's effect. Reduce the cost to 15 energy to compensate.
[edit] Solution
- Issue
- Complete immunity to conditions is overpowered.
- Suggestion
- Whenever this skill prevents a condition you lose 2 energy. Since dervishes are energy-based, repeatedly using the condition immunity will quickly exhaust your energy supply.
[edit] Kailden's Issue -- 28 June, 2008
- Issue
- Difficulty in using this skill in PvE thanks to the evil done by the PvPers, thanks to the abuse of this skill.
- Suggestion
- Create a PvP version of this skill and let the PvPers abuse their version so it gets nerfed into oblivion. If this is done, reduce the PvE version's energy cost to 15 energy.

