ArenaNet:Skill feedback/Dervish/Overpowered scythe builds: R/D or A/D
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[edit] Anon's issue
Recently there have been a lot of overpowered builds based around rangers or assassins wielding.... scythes.
Rangers and why scythes are overpowered for them:
Most scythe attacks are 5 energy as they are balanced for dervishes. Rangers can reduce the cost to 2 with 13 expertise. Plus, they can use Escape leading to "sway" builds.
Solutions: Make bows do a lot more damage and decrease the bow attacks to 5 energy(mostly). Why does a dervish get to spam +31 damage bonuses with a faster weapon for less energy? And don't complain that "rangers are utility". 8 skill limit, remember? A ranger would either be able to spec damage OR interrupts OR conditions, or a bit of each.
Assassin scythe builds are also imbalancing due to their critical damage.
Solution:
Make daggers actually useful and quit nerfing them.
- Not sure where I should put this suggestion, but what if you had mysticism control how many adjacent foes you attack with a scythe?
Which makes scythes still the biggest hitters in the game, but without the AoE+Critical benefit for assassins Byakko 12:03, 28 May 2008 (UTC)
- Rangers are utility because it's not hard to condense interrupts, conditions, and damage on the same bar if damage skills get buffed. -- Armond Warblade
06:07, 11 June 2008 (UTC)
- Also, all this would do would be to force people to decide if they want insane amounts of ranged or melee damage. This game already has way too much damage and defense going around. -- Armond Warblade
06:08, 11 June 2008 (UTC)
[edit] Armond's issue - 16:41, 21 May 2008 (UTC)
- Issue
- Hey I can crit for 200+ damage and spread deep wound to three people at once!
- Suggestion
- Reduce scythe damage to 8-30, reduce maximum number of targets to two. Ideally only one target at a time, but I'm pretty sure you won't like that idea.
[edit] Shard's Issue - 25 May 2008
- Issue
- Scythes have three problems:
- They do too much nonskill damage on critical hits.
- They do too much skill damage.
- They have aoe
- As they are, one scythe assassin or scythe ranger can solo a monk, only because of the sheer amount of energy required to prot/heal the ridiculous damage.
- Brilliant Solution
- Despite how drastic this suggestion would change physicals, I am going to request it anyway:
- Criticals add +40 Attack Rating (double damage) instead of the current +20, but use a random number in the weapon's damage range instead of the maximum.
- And increase Axe max damage so it isn't obsolete anymore.
[edit] Shadows issue
- Issue
- Ranger and assassins primary attributes leave little in the way of restriction of the energy management gained from attacks
- More Brilliant Solution
- Make Critical Stikes Dagger only
- Make Expertise Ranger skills and attacks only.
- ????
- Profit!
- Only for PvP ofc.
- Why is Brilliant
- Kills the builds everyone knows are overpowered.--Shadowsin 19:58, 28 May 2008 (UTC)
[edit] Skakid's Issue
Dervishes and R/Ds are way too easy to play. It takes a lot of skill to play Warrior well and get good results, but getting good results with a Dervish is mindless c-spacing and tab-spacing. Their inherently high damage and energy based-spammable Deep Wound (I mean, Eviscerate is 8 adrenaline with only a bit of +damage, not to mention axes hit 1 person and have 12 less max damage) make them way too effective for the amount of thought required to play them. C-spacing for 150~ damage is dumb. It doesn't stop there, though. Their IMS is cost-free and unstrippable, and gives the maximum speed boost. Their IAS is maintainable 2/3s of the time and doesn't have the same backlash as Warrior 33% IAS have. Energy management is a joke with Attacker's Insight. I'm sure you know all of this, but you don't seem to give a fuck. 69.248.232.88 04:51, 1 June 2008 (UTC)
- OBABY

