Expertise
From Guild Wars Wiki
Expertise is the primary attribute of Rangers.
For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.–In-game description
[sic]
[edit] Inherent effect
| Attribute rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Energy discount | 0% | 4% | 8% | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% | 44% | 48% | 52% | 56% | 60% | 64% | 68% | 72% | 76% | 80% |
| Energy cost | 100% | 96% | 92% | 88% | 84% | 80% | 76% | 72% | 68% | 64% | 60% | 56% | 52% | 48% | 44% | 40% | 36% | 32% | 28% | 24% | 20% |
| Base Cost 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
| Base Cost 10 | 10 | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 |
| Base Cost 15 | 15 | 14 | 14 | 13 | 13 | 12 | 11 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 | 6 | 5 | 5 | 4 | 4 | 3 |
| Base Cost 25 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
[edit] Notes
- The effects of Expertise are calculated after the effects of some or all other cost modification effects.
- Expertise only affects these secondary profession skills
[edit] Expertise skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Archer's Signet | Elite Signet. All your non-attack skills are disabled for 15...7...5 seconds. For 30 seconds, your next 1...6...7 bow attacks cost no Energy. | 2 | 45 | Factions | |||
| Distracting Shot | Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. | 5 | ½ | 10 | | Core | |
| Dodge | Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack. | 5 | 30 | | Prophecies | ||
| Escape | Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. | 5 | 12 | Core | |||
| Expert Focus | Preparation. For 24 seconds, your bow attacks cost 1...2...2 less Energy and deal 1...8...10 extra damage. | 10 | 2 | 12 | Eye of the North | ||
| Expert's Dexterity | Elite Preparation. For 24 seconds, all your attack skills cost 150% more Energy and recharge 15...63...75% faster. | 5 | 2 | 12 | Nightfall | ||
| Glass Arrows | Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked. | 5 | 2 | 12 | Factions | ||
| Infuriating Heat | Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds. | 5 | 3 | 15 | Nightfall | ||
| Lightning Reflexes | Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. | 10 | 30 | | Core | ||
| Marksman's Wager | Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. | 5 | 2 | 24 | Prophecies | ||
| Oath Shot | Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.) | 10 | 25 | Prophecies | |||
| Point Blank Shot | Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. | 5 | 3 | | Prophecies | ||
| Practiced Stance | Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer. | 5 | 15 | Prophecies | |||
| Throw Dirt | Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds. | 5 | 1 | 30 | | Core | |
| Trapper's Focus | Elite Preparation. For 5...17...20 seconds, your trap skills are not easily interruptible. | 5 | 2 | 20 | Factions | ||
| Trapper's Speed | Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. | 5 | 20 | Nightfall | |||
| Whirling Defense | Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. | 10 | 60 | | Core | ||
| Zojun's Haste | Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack. | 5 | 30 | Factions | |||
| Zojun's Shot | Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. | 5 | 3 | Factions |




















