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Wilderness Survival
From Guild Wars Wiki
Wilderness Survival is a ranger secondary attribute.
“No inherent effect. Many Ranger skills, especially Rituals, Preparations, and Traps, become more effective with higher Wilderness Survival.
— In-game description
[edit] Notes
- Focuses on preparations, nature rituals, traps, and defensive stances.
- Contains the majority of traps. Exceptions are Viper's Nest (Beast Mastery) and the PvE-only skills Weakness Trap (Ebon Vanguard Title Track) and Black Powder Mine (Deldrimor Title Track).
- Trapper's Focus can increase the Wilderness Survival attribute rank.
- Apply Poison and other Wilderness Survival skills are often used by secondary Rangers.
[edit] Wilderness Survival skills
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 |
2 |
12 |
Core | |||
|
Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 |
2 |
12 |
Nightfall | |||
|
Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 |
2 |
20 |
|
Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 |
5 |
60 |
Factions | |||
|
Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 |
2 |
24 |
|
Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 |
5 |
60 |
Factions | |||
|
Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. | 5 |
60 |
Prophecies | ||||
|
Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 earth damage every second (5 seconds.) Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. | 25 |
2 |
30 |
|
Prophecies | ||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 |
3 |
15 |
Factions | |||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 |
3 |
15 |
Factions | |||
|
Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 seconds). Easily interrupted. | 10 |
2 |
20 |
|
Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 |
5 |
30 |
Prophecies | |||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 |
3 |
15 |
Prophecies | |||
|
Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | 10 |
2 |
20 |
Prophecies | |||
|
Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 |
2 |
12 |
|
Prophecies | ||
|
Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). | 5 |
5 |
Prophecies | ||||
|
Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 |
2 |
12 |
|
Core | ||
|
Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 |
2 |
12 |
Prophecies | |||
|
Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | 5 |
15 |
Prophecies | ||||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 |
5 |
30 |
Prophecies | |||
|
Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | 5 |
12 |
Nightfall | ||||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 |
5 |
60 |
Core | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | 5 |
5 |
60 |
Nightfall | |||
|
Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. | 10 |
2 |
30 |
Eye of the North | |||
|
Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) | 5 |
1 |
Prophecies | ||||
|
Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack. | 1 |
6 |
Eye of the North | ||||
|
Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 |
5 |
60 |
|
Core | ||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 |
5 |
30 |
Nightfall | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | 10 |
5 |
60 |
Nightfall | |||
|
Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition. | 5 |
20 |
Nightfall | ||||
|
Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. | 5 |
45 |
|
Prophecies | |||
|
Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. | 10 |
2 |
20 |
Nightfall | |||
|
Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. | 5 |
2 |
20 |
Factions | |||
|
Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. | 10 |
2 |
20 |
Core | |||
|
Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage. | 10 |
20 |
|
Core | |||
|
Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | 15 |
5 |
60 |
Factions | |||
|
Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. | 10 |
2 |
30 |
Nightfall | |||
|
Skill. (13 seconds.) You have +3...9...10 Health regeneration. | 5 |
3 |
10 |
|
Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 |
5 |
60 |
|
Core | ||
|
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | 5 |
3 |
60 |
|
Prophecies |







































