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Wilderness Survival

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Wilderness Survival is a ranger secondary attribute.

No inherent effect. Many Ranger skills, especially Rituals, Preparations, and Traps, become more effective with higher Wilderness Survival.

— In-game description

[edit] Notes

[edit] Wilderness Survival skills

Icon Name Description Energy Activation time Recharge time Campaign
Apply Poison.jpg

Apply Poison

Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). 0 15 Energy 2 Activation time 12 Recharge time Core
Barbed Arrows.jpg

Barbed Arrows

Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Barbed Trap.jpg

Barbed Trap

Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Core
Brambles.jpg

Brambles

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. 0 10 Energy 5 Activation time 60 Recharge time Factions
Choking Gas.jpg

Choking Gas

Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. 0 15 Energy 2 Activation time 24 Recharge time Quest reward Core
Conflagration.jpg

Conflagration

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Factions
Dryder's Defenses.jpg

Dryder's Defenses

Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. 0 5 Energy 0 60 Recharge time Prophecies
Dust Trap.jpg

Dust Trap

Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 earth damage every second (5 seconds.) Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Equinox.jpg

Equinox

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. 0 10 Energy 3 Activation time 15 Recharge time Factions
Famine.jpg

Famine

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. 0 10 Energy 3 Activation time 15 Recharge time Factions
Flame Trap.jpg

Flame Trap

Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Frozen Soil.jpg

Frozen Soil

Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. 0 10 Energy 5 Activation time 30 Recharge time Prophecies
Greater Conflagration.jpg

Greater Conflagration

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. 0 5 Energy 3 Activation time 15 Recharge time Prophecies
Healing Spring.jpg

Healing Spring

Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Prophecies
Ignite Arrows.jpg

Ignite Arrows

Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. 0 10 Energy 2 Activation time 12 Recharge time Quest reward Prophecies
Incendiary Arrows.jpg

Incendiary Arrows

Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). 0 5 Energy 0 5 Recharge time Prophecies
Kindle Arrows.jpg

Kindle Arrows

Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Core
Melandru's Arrows.jpg

Melandru's Arrows

Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. 0 5 Energy 2 Activation time 12 Recharge time Prophecies
Melandru's Resilience.jpg

Melandru's Resilience

Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. 0 5 Energy 0 15 Recharge time Prophecies
Muddy Terrain.jpg

Muddy Terrain

Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. 0 5 Energy 5 Activation time 30 Recharge time Prophecies
Natural Stride.jpg

Natural Stride

Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. 0 5 Energy 0 12 Recharge time Nightfall
Nature's Renewal.jpg

Nature's Renewal

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Core
Pestilence.jpg

Pestilence

Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. 0 5 Energy 5 Activation time 60 Recharge time Nightfall
Piercing Trap.jpg

Piercing Trap

Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Eye of the North
Poison Arrow.jpg

Poison Arrow

Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) 0 5 Energy 0 1 Recharge time Prophecies
Poison Tip Signet.jpg

Poison Tip Signet

Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack. 0 0 1 Activation time 6 Recharge time Eye of the North
Quickening Zephyr.jpg

Quickening Zephyr

Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Core
Quicksand.jpg

Quicksand

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. 0 10 Energy 5 Activation time 30 Recharge time Nightfall
Roaring Winds.jpg

Roaring Winds

Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. 0 10 Energy 5 Activation time 60 Recharge time Nightfall
Scavenger's Focus.jpg

Scavenger's Focus

Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition. 0 5 Energy 0 20 Recharge time Nightfall
Serpent's Quickness.jpg

Serpent's Quickness

Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. 0 5 Energy 0 45 Recharge time Quest reward Prophecies
Smoke Trap.jpg

Smoke Trap

Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Snare.jpg

Snare

Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. 0 5 Energy 2 Activation time 20 Recharge time Factions
Spike Trap.jpg

Spike Trap

Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Core
Storm Chaser.jpg

Storm Chaser

Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Tranquility.jpg

Tranquility

Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. 0 15 Energy 5 Activation time 60 Recharge time Factions
Tripwire.jpg

Tripwire

Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Nightfall
Troll Unguent.jpg

Troll Unguent

Skill. (13 seconds.) You have +3...9...10 Health regeneration. 0 5 Energy 3 Activation time 10 Recharge time Quest reward Core
Winnowing.jpg

Winnowing

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Core
Winter.jpg

Winter

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. 0 5 Energy 3 Activation time 60 Recharge time Quest reward Prophecies
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