Wilderness Survival

From Guild Wars Wiki

Jump to: navigation, search

Wilderness Survival is a ranger secondary attribute

No inherent effect. Many Ranger skills, especially Rituals, Preparations, and Traps, become more effective with higher Wilderness Survival.

–In-game description

[edit] Notes

[edit] Wilderness Survival skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. 0 15 Energy 2 Activation time 12 Recharge time Core
Image:Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Image:Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Brambles.jpg Brambles Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 30...126...150 seconds. 0 10 Energy 5 Activation time 60 Recharge time Factions
Image:Choking Gas.jpg Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. 0 15 Energy 2 Activation time 24 Recharge time Quest reward Core
Image:Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Factions
Image:Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. 0 5 Energy 0 60 Recharge time Prophecies
Image:Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. This Spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Image:Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This Spirit dies after 30...78...90 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Image:Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Image:Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Prophecies
Image:Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 15 Recharge time Prophecies
Image:Healing Spring.jpg Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Prophecies
Image:Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes. 0 10 Energy 2 Activation time 12 Recharge time Quest reward Prophecies
Image:Incendiary Arrows.jpg Incendiary Arrows Elite Preparation. For 3...13...15 seconds, targets struck by your arrows are interrupted and set on fire for 1...3...3 seconds. 0 5 Energy 2 Activation time 24 Recharge time Prophecies
Image:Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Core
Image:Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an Enchantment, they do +8...24...28 damage. 0 5 Energy 2 Activation time 12 Recharge time Prophecies
Image:Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. 0 5 Energy 0 15 Recharge time Prophecies
Image:Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range move 10% slower and speed boosts have no effect. This Spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 30 Recharge time Prophecies
Image:Natural Stride.jpg Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 0 5 Energy 0 12 Recharge time Nightfall
Image:Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 Spirit. For 30...126...150 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Core
Image:Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30...78...90 seconds. 0 5 Energy 5 Activation time 60 Recharge time Nightfall
Image:Piercing Trap.jpg Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Eye of the North
Image:Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0 1 Recharge time Prophecies
Image:Poison Tip Signet.jpg Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. 0 0 1 Activation time 6 Recharge time Eye of the North
Image:Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15...39...45 seconds. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Core
Image:Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Nightfall
Image:Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 Spirit. Chants and Shouts cost 1...4...5 more Energy. This Spirit dies after 30...54...60 seconds. 0 10 Energy 5 Activation time 60 Recharge time Nightfall
Image:Scavenger's Focus.jpg Scavenger's Focus Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage against foes suffering from a Condition. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Image:Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. 0 5 Energy 0 45 Recharge time Quest reward Prophecies
Image:Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. 0 5 Energy 2 Activation time 20 Recharge time Factions
Image:Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Core
Image:Storm Chaser.jpg Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. 0 10 Energy 0 20 Recharge time Quest reward Core
Image:Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8...10 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20...44...50% faster. This Spirit dies after 15...51...60 seconds. 0 15 Energy 5 Activation time 60 Recharge time Factions
Image:Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Nightfall
Image:Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration. 0 5 Energy 3 Activation time 10 Recharge time Quest reward Core
Image:Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Core
Image:Winter.jpg Winter Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 60 Recharge time Quest reward Prophecies
Personal tools