Wilderness Survival
From Guild Wars Wiki
Wilderness Survival is a ranger secondary attribute.
“No inherent effect. Many Ranger skills, especially Rituals, Preparations, and Traps, become more effective with higher Wilderness Survival.
— In-game description
[edit] Notes
- Focuses on preparations, nature rituals, traps, and defensive stances.
- Contains the majority of traps. Exceptions are Viper's Nest (Beast Mastery) and the PvE-only skills Weakness Trap (Ebon Vanguard Title Track) and Black Powder Mine (Deldrimor Title Track).
- Apply Poison and other Wilderness Survival skills are often used by secondary Rangers.
[edit] Wilderness Survival skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 | 2 | 12 | Core | ||
| Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Nightfall | ||
| Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 | 2 | 20 | | Core | |
| Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Factions | ||
| Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | | Core | |
| Conflagration | Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Factions | ||
| Dryder's Defenses | Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. | 5 | 60 | Prophecies | |||
| Dust Trap | Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 earth damage every second (5 seconds.) Inflicts Blindness condition (3...7...8 seconds) every seconds (5 seconds). Easily interrupted. | 25 | 2 | 30 | | Prophecies | |
| Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Exhaustion is doubled for Exhaustion-causing spells cast within range. | 10 | 3 | 15 | Factions | ||
| Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 | 3 | 15 | Factions | ||
| Flame Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 seconds). Easily interrupted. | 10 | 2 | 20 | | Core | |
| Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 | 5 | 30 | Prophecies | ||
| Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Prophecies | ||
| Healing Spring | Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | 10 | 2 | 20 | Prophecies | ||
| Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | | Prophecies | |
| Incendiary Arrows | Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 seconds). | 5 | 5 | Prophecies | |||
| Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | | Core | |
| Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Prophecies | ||
| Melandru's Resilience | Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | 5 | 15 | Prophecies | |||
| Muddy Terrain | Nature Ritual. Creates a level 1...8...10 Spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 | 5 | 30 | Prophecies | ||
| Natural Stride | Stance. (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | 5 | 12 | Nightfall | |||
| Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Core | ||
| Pestilence | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | 5 | 5 | 60 | Nightfall | ||
| Piercing Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. | 10 | 2 | 30 | Eye of the North | ||
| Poison Arrow | Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) | 5 | 1 | Prophecies | |||
| Poison Tip Signet | Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack. | 1 | 6 | Eye of the North | |||
| Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | | Core | |
| Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 | 5 | 30 | Nightfall | ||
| Roaring Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | 10 | 5 | 60 | Nightfall | ||
| Scavenger's Focus | Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition. | 5 | 20 | Nightfall | |||
| Serpent's Quickness | Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. | 5 | 45 | | Prophecies | ||
| Smoke Trap | Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. | 10 | 2 | 20 | Nightfall | ||
| Snare | Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. | 5 | 2 | 20 | Factions | ||
| Spike Trap | Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. | 10 | 2 | 20 | Core | ||
| Storm Chaser | Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage. | 10 | 20 | | Core | ||
| Tranquility | Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | 15 | 5 | 60 | Factions | ||
| Tripwire | Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. | 10 | 2 | 30 | Nightfall | ||
| Troll Unguent | Skill. (13 seconds.) You have +3...9...10 Health regeneration. | 5 | 3 | 10 | | Core | |
| Winnowing | Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 | 5 | 60 | | Core | |
| Winter | Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | 5 | 3 | 60 | | Prophecies |









































