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Trap

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Trap
Number of skills 15
Elite skills 2
Supertype Skill
Subtype None

If you're going to be a Ranger, you'll want to learn how to set Traps. The important thing to remember when setting a Trap is that you can be easily interrupted while doing it. This means that anyone hitting you with an attack while you are trying to set a Trap will interrupt you, causing the Trap to go off without effect.

Isokeh, Expert Ranger

Skill type. Trap is a skill type associated with the ranger profession. Traps are characteristically planted on the ground, and its effects will trigger if a foe walks over it.

A trap is easily interruptible. If someone is hit with an attack while activating the trap, that target becomes interrupted, and the skill begins recharging.

Except for Healing Spring, a trap always lasts for 90 seconds, and will automatically trigger themselves once that time has passed. When this happens, they can still damage targets that are near the trap.

Most traps cause a small amount of damage and can inflict conditions towards nearby foes that trigger that trap. Any weapon upgrade that increases the duration of a condition will take effect when the trap triggers, not when it is set.

Traps mostly fall under the Wilderness Survival attribute, except for Viper's Nest (Beast Mastery), Black Powder Mine (Deldrimor rank) and Weakness Trap (Ebon Vanguard rank).

Healing Spring is the only trap that affects allies, and will always trigger as soon as the trap has been set, as the target activating the skill is always in range.

Contents

[edit] Trap-influencing skills

[edit] List of traps

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Barbed Trap.jpg

Barbed Trap

Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward rangeraRanger Wilderness SurvivalZ Core
Black Powder Mine.jpg

Black Powder Mine

Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time aAny Deldrimor rankZ Eye of the North
Dust Trap.jpg

Dust Trap

Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 earth damage every second (5 seconds.) Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. 0 25 Energy 2 Activation time 30 Recharge time Quest reward rangeraRanger Wilderness SurvivalZ Prophecies
Flame Trap.jpg

Flame Trap

Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward rangeraRanger Wilderness SurvivalZ Core
Healing Spring.jpg

Healing Spring

Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time rangeraRanger Wilderness SurvivalZ Prophecies
Improvised Fire Trap.jpg

Improvised Fire Trap

Trap. Create an improvised Fire Trap that lasts 90 seconds. When improvised Fire Trap is triggered, nearby foes are struck for 300 damage each second for 3 seconds, and suffer from Burning for 5 seconds. While activating this skill, you are easily interrupted. 0 0 2 Activation time 8 Recharge time aAny Z Winds of Change
Land Mine.jpg

Land Mine

Trap. Affects nearby foes. Deals 500 damage. Knocks down for 4 seconds. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time aAny Z Core
Piercing Trap.jpg

Piercing Trap

Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time rangeraRanger Wilderness SurvivalZ Eye of the North
Smoke Trap.jpg

Smoke Trap

Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time rangeraRanger Wilderness SurvivalZ Nightfall
Snare.jpg

Snare

Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. 0 5 Energy 2 Activation time 20 Recharge time rangeraRanger Wilderness SurvivalZ Factions
Spike Trap.jpg

Spike Trap

Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time rangeraRanger Wilderness SurvivalZ Core
Spring of Purity.jpg

Spring of Purity

Trap. Every two seconds, Spring of Purity removes 1 hex from adjacent allies, and removes 1 enchantment from adjacent foes (10 seconds). 0 10 Energy 2 Activation time 25 Recharge time aAny Z Winds of Change
Tripwire.jpg

Tripwire

Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time rangeraRanger Wilderness SurvivalZ Nightfall
Viper's Nest.jpg

Viper's Nest

Trap. (90 seconds.) Affects nearby foes. Deals 5...29...35 piercing damage. Inflicts Poisoned condition (5...17...20 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time rangeraRanger Beast MasteryZ Factions
Weakness Trap.jpg

Weakness Trap

Trap. (90 seconds.) Affects nearby foes. Deals 24...50 lightning damage. Inflicts Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time aAny Ebon Vanguard rankZ Eye of the North

[edit] See also

Gw2logo.png The Guild Wars 2 Wiki also has an article on Trap.

[edit] Trivia

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