Trap
From Guild Wars Wiki
Skill type. Trap is a skill type that is unique to the ranger profession. Traps are characteristically planted on the ground, and its effects will trigger if a foe walks over it.
A Trap is easily interruptible. If someone is hit with an attack while activating the trap, that target becomes interrupted, and the skill begins recharging.
Except for Healing Spring, a trap always lasts for 90 seconds, and will automatically trigger themselves once that time has passed. When this happens, they can still damage targets that are near the trap. Most traps cause a small amount of damage and can inflict conditions towards nearby foes that trigger that trap.
Traps mostly fall under the Wilderness Survival attribute, except for Viper's Nest (Beast Mastery), Black Powder Mine (Deldrimor rank) and Weakness Trap (Ebon Vanguard rank).
The Trap Healing Spring is the only trap that affects allies, and will always trigger as soon as the trap has been set, as the target activating the skill is always in range.
[edit] Related Skills
[edit] List of traps
| Icon | Name | Description | | | | Attribute | ||
|---|---|---|---|---|---|---|---|---|
| Barbed Trap | Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. | 15 | 2 | 20 | | Wilderness Survival | |
| Black Powder Mine | Trap. When Black Powder Mine is triggered, all nearby foes are struck for 10...30 damage, become Blinded, and begin Bleeding for 5...10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted. | 10 | 2 | 20 | Deldrimor rank | ||
| Dust Trap | Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. | 25 | 2 | 30 | | Wilderness Survival | |
| Flame Trap | Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. | 10 | 2 | 20 | | Wilderness Survival | |
| Healing Spring | Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. | 10 | 2 | 20 | Wilderness Survival | ||
| Piercing Trap | Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. | 10 | 2 | 30 | Wilderness Survival | ||
| Smoke Trap | Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. | 10 | 2 | 20 | Wilderness Survival | ||
| Snare | Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. | 5 | 2 | 20 | Wilderness Survival | ||
| Spike Trap | Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. | 10 | 2 | 20 | Wilderness Survival | ||
| Tripwire | Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. | 10 | 2 | 30 | Wilderness Survival | ||
| Viper's Nest | Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. | 10 | 2 | 20 | Beast Mastery | ||
| Weakness Trap | Trap. When Weakness Trap is triggered, all nearby foes are Weakened for 5...20 seconds and take 5...50 lightning damage. All Charr are knocked down. Weakness Trap ends after 90 seconds. While activating this skill, you are easily interrupted. | 10 | 2 | 30 | Ebon Vanguard rank |
[edit] Trivia
Marble Trap, Shadow Tripwire, and Twisted Spikes were to be the first non-ranger traps introduced into the game, but were removed shortly before the release of Guild Wars Nightfall.













