Condition

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A condition, sometimes known as an injury or ailment, is a negative effect that is caused by a skill. Usually a skill applies the condition on an enemy, but in some cases it affects the user to balance the skill. All conditions wear off in time, but can also be removed by a number of skills.

Contents

[edit] Indications

A condition is indicated in the effects monitor by a gold colored icon with an arrow pointing downwards. If a creature is affected by a condition it is also shown on their health bar by a brown arrow pointing downwards. Bleeding, poison and disease also turn the health bar into another color and deep wound turns part of it grey. Most conditions also have a visual effect on the creature itself.

[edit] Conditions vs. hexes

Even though condition and hexes are similar in that they both have a negative effect on the affected creature, there are some differences;

  • Conditions always have the same effect even though they can be applied through a number of skills. For example, health degeneration is constant for burning (-7), bleeding (-3), poison (-4) and disease (-4), independent of attribute points. Hexes, on the other hand, have a unique effect for each one. The only difference between skills causing conditions is the duration of the condition.
  • Conditions are, as a rule, easier to remove than hexes. On the other hand, they are also often cheaper and easier to apply. This makes conditions less reliable than hexes, but often cheaper and easier to spread.
  • Many conditions are caused by physical damage dealers as opposed to hexes that are mostly available to spellcasters. This means that an attacker doesn't have to choose a certain secondary profession or spend attribute points in a secondary attribute to be able to inflict conditions.

[edit] List of conditions

  • Bleeding Bleeding - Condition. While suffering from this injury, you lose Health over time.
  • Blind Blind - Condition. While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.
  • Burning Burning - Condition. While suffering from this Condition, you lose Health over time.
  • Cracked Armor Cracked Armor - Condition. While suffering from this Condition, you have -20 armor (minimum 60).
  • Crippled Crippled - Condition. While suffering from this injury, you move 50% slower.
  • Dazed Dazed - Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted
  • Deep Wound Deep Wound - Condition. While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.
  • Disease Disease - Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
  • Poison Poison - Condition. While suffering from this injury, you lose Health over time.
  • Weakness Weakness - Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.

[edit] Related skills

[edit] Skills removing conditions

[edit] on allies
[edit] on self

[edit] Skills benefitting from conditions on foes

[edit] Skills benefitting from conditions on allies

[edit] Skills increasing duration of conditions

[edit] Skills decreasing duration of conditions

[edit] Skills which inflict conditions on oneself

[edit] Thematic ties

Conditions are intentionally easier to apply for some professions than others. This table shows what conditions are associated with what professions in this regard.

Condition Easy With Difficulty Never
Bleeding Bleeding Warrior1AssassinParagon RangerNecromancerDervish MonkMesmerElementalistRitualist
Blind Blind ElementalistRitualistDervish WarriorRangerMesmerAssassin MonkNecromancerParagon
Burning Burning Elementalist2Paragon RangerMonkRitualistDervish WarriorNecromancerMesmerAssassin
Cracked Armor Cracked Armor ElementalistNecromancer MesmerRitualistParagon WarriorRangerMonkAssassinDervish
Crippled Crippled WarriorRangerAssassinDervish ParagonMesmer MonkElementalistNecromancerRitualist
Dazed Dazed Ranger WarriorAssassinParagon MonkMesmerElementalistNecromancerRitualistDervish
Deep Wound Deep Wound WarriorAssassinDervish MesmerParagon RangerElementalistNecromancerMonkRitualist
Disease Disease Necromancer   WarriorRangerElementalistMonkMesmerRitualistAssassinDervishParagon
Poison Poison RangerNecromancerAssassin   WarriorElementalistMonkMesmerRitualistDervishParagon
Weakness Weakness Warrior3ElementalistNecromancer DervishParagon RangerMonkMesmerRitualistAssassin
  1. Ties to Swords.
  2. Strongly tied to the Fire Magic attribute.
  3. Ties to Hammers.
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