Condition
From Guild Wars Wiki
A condition, sometimes known as an injury or ailment, is a negative effect that is caused by a skill. Usually a skill applies the condition on an enemy, but in some cases it affects the user to balance the skill. All conditions wear off in time, but can also be removed by a number of skills.
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[edit] Indications
A condition is indicated in the effects monitor by a gold colored icon with an arrow pointing downwards. If a creature is affected by a condition it is also shown on their health bar by a brown arrow pointing downwards. Bleeding, poison and disease also turn the health bar into another color and deep wound turns part of it grey. Most conditions also have a visual effect on the creature itself.
[edit] Conditions vs. Hexes
Even though condition and hexes are similar in that they both have a negative effect on the affected creature, there are some differences;
- Conditions always have the same effect even though they can be applied through a number of skills. For example, health degeneration is constant for burning (-7), bleeding (-3), poison (-4) and disease (-4), independent of attribute points. Hexes, on the other hand, have a unique effect for each one. The only difference between skills causing conditions is the duration of the condition.
- Conditions are, as a rule, easier to remove than hexes. On the other hand, they are also often cheaper and easier to apply. This makes conditions less reliable than hexes, but often cheaper and easier to spread.
- Many conditions are caused by physical damage dealers as opposed to hexes that are mostly available to spellcasters. This means that an attacker doesn't have to choose a certain secondary profession or spend attribute points in a secondary attribute to be able to inflict conditions.
[edit] List of conditions
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Bleeding - Condition. While suffering from this injury, you lose Health over time.
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Blind - Condition. While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.
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Burning - Condition. While suffering from this Condition, you lose Health over time.
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Cracked Armor - Condition. While suffering from this Condition, you have -20 armor (minimum 60).
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Crippled - Condition. While suffering from this injury, you move 50% slower.
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Dazed - Condition. While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted
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Deep Wound - Condition. While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.
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Disease - Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
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Poison - Condition. While suffering from this injury, you lose Health over time.
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Weakness - Condition. While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.
[edit] Related skills
[edit] Skills removing conditions
[edit] on allies
Peace and Harmony
Blessed Light
Dismiss Condition
Divert Hexes - one for each Hex removed
Draw Conditions - all conditions are transferred to oneself
Empathic Removal - you and target other ally
Extinguish - one condition from each party member, heal if burning removed
Life Sheath - up to two conditions, prevent next damages
Martyr - all conditions from allies are transferred to oneself
Mend Ailment - one condition, heal for each remaining condition
Mend Condition - one condition, heal if removed
Mending Touch - two conditions from touched ally, heal for each condition removed
Purge Conditions - all
Purge Signet - all, lose 10 energy for each condition and hex removed
Purifying Veil - one condition when removed
Restore Condition - all, heal for each condition removed
Signet of Removal - if target is enchanted
Smite Condition - one condition, damage to foe if removed
Spotless Soul - one condition every 3 seconds, cannot target self
Foul Feast - transfers Condtions from target to oneself; gain energy and health for each Condition transferred
Tainted Flesh - removes and prevents Disease
Verata's Sacrifice - transfers Conditions from minions to oneself
Mend Body and Soul - if Spirits within earshot
Mending Grip - when a weapon Spell is used
Pure Was Li Ming - when dropped
Spirit's Gift - when a creature is created
Weapon of Remedy - when target takes damage
Wielder's Remedy - when a weapon Spell is used
"It's just a flesh wound."
Cautery Signet
Lyric of Purification - when target uses a signet
Purifying Finale - when a Shout or Chant ends on target
Song of Purification - when target uses a skill
[edit] on self
Antidote Signet - Blind, Poison, Disease and 1 additional condition
Contemplation of Purity - one for each enchantment lost
Illusion of Haste - Cripple, inflicts cripple when enchantment ends
Infuse Condition - Conditions are transferred to minions
Plague Sending - transfers Condition(s) to foes
Plague Signet - transfers all Conditions to foe
Plague Touch - transfers Condition(s) to foe
Resilient Was Xiko - when dropped
Assassin's Remedy - whenever attack skills are used
Signet of Malice - removes one Condition from oneself for each Condition on foe
Avatar of Melandru - immune to conditions
Remedy Signet
Spear of Redemption - when this attack fails
[edit] on foe
Crystal Wave &
Teinai's Crystals - removes Conditions from foes
[edit] Skills benefitting from conditions on foes
Any condition:
"Victory is Mine!"
Scavenger Strike
Scavenger's Focus
Discord - target must also be hexed or enchanted
Necrosis - target can also be hexed
Signet of Corruption - target can also be hexed
Vile Miasma
Virulence
Epidemic
Fevered Dreams
Fragility
Hypochondria
Iron Palm - target can also be hexed
Malicious Strike
Sadist's Signet
Signet of Deadly Corruption
Signet of Malice
Armor of Sanctity
Reap Impurities
Disrupting Throw
Spear of Fury
Stunning Strike
[edit] Skills benefitting from conditions on allies
I Will Survive! - on oneself
Melandru's Resilience - on oneself
Resilient Was Xiko - on oneself
Resilient Weapon - on ally
Words of Comfort
Angorodon's Gaze - on oneself
Contagion - on oneself
[edit] Skills increasing duration of conditions
[edit] Skills decreasing duration of conditions
[edit] Skills which inflict conditions on oneself
Headbutt - Dazed
Draw Conditions - Any, transferred from ally
Martyr - Any, transferred from all party members
Blood Drinker - Bleeding, if health is greater than 50%
Chilblains - Poison
Cultist's Fervor - Bleeding
Poisoned Heart - Poison
Signet of Agony - Bleeding
Verata's Sacrifice - Any, transferred from all allied minions
Foul Feast - Any, transferred from ally
Illusion of Haste - Crippled
Signet of Midnight - Blind
Burning Speed - Burning
Shadow Sanctuary - Blind
Wearying Strike - Weakness
Aggressive Refrain - Cracked Armor
Cautery Signet - Burning
Wearying Spear - Weakness
[edit] Conditions which are affected by equipment upgrades
| Condition | For weapon, +33% on foes | For weapon, -20% on self | Rune, -20% on self |
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[edit] Thematic ties
Conditions are intentionally easier to apply for some professions than others. This table shows what conditions are associated with what professions in this regard.
| Condition | Easy4 | With Difficulty5 | Never |
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- Ties to Swords
- Strongly tied to the Fire Magic attribute
- Ties to Hammers
- e.g does not need any preparation/prerequisite
- e.g needs some preparation/prerequisite (like an offhand attack for Twisting Fangs to inflict Deep Wound)
- PvE
- PvP
[edit] Notes
- Conditions have a maximum duration of 12 hours (see the test result).

