From Guild Wars Wiki
Concise description: Your maximum Health is reduced by 20% and you receive 20% less benefit from healing.
— In-game description
 Related skills
 Skills that cause deep wound
- Crushing Blow — if target is knocked down.
- Decapitate (elite)
- Desperation Blow/Drunken Blow — 25% chance on hit.
- Eviscerate (elite)
- Fierce Blow — if target has Weakness.
- Gash — if target is Bleeding.
- Swift Chop — if blocked.
- Pulverizing Smash — if foe is knocked down.
- Body Blow — if target has Cracked Armor.
- Enraged Lunge — PvE version only
- Phantom Pain
- Accumulated Pain — if target suffers from at least two hexes.
- Augury of Death — if target's health drops below 50%.
- Golden Fang Strike — if you are enchanted.
- Shadow Fang
- Twisting Fangs
- "Find Their Weakness!" — next time ally attacks.
- "Find Their Weakness!" (PvP) — next time ally criticals.
- Chest Thumper — if target has Cracked Armor.
- Cruel Spear (elite) — if target is not moving.
- Merciless Spear — if target's health is below 50%.
- Slayer's Spear — if target has more health than you.
- Vicious Attack — on critical hit.
- Wearying Strike — if a dervish enchantment is removed.
- Wounding Strike (elite) — if a dervish enchantment is removed.
- "Finish Him!" (PvE-only) — if target has less than 50% health.
- Volfen Claw (PvE-only) — while using Volfen Blessing (elite))
 Skills that benefit from deep wound
 Skills with deep wound-dependent effects
 Skills that mimic the deep wound effect
- Deep Wound is a condition that lowers the affected character's health by 20%, and reduces healing effectiveness by the same amount. Unlike other conditions, deep wound has no visual indication on the affected character; however, the right 20% of the affected character's health bar turns gray to indicate the deep wound.
- The healing reduction does not affect the health gain from health regeneration skills, such as Troll Unguent and Healing Breeze, or natural regeneration.
- Deep Wound will never reduce your health by more than 100 points, even if your original health was more than 500. The health lost is also removed from your current health which is why a Deep Wound can be seen as a damage of 20% of maximum health until it is removed.
- Deep Wound can never kill you by itself; the "health loss" will not take effect until it is triggered through gaining or losing health (excluding health regeneration). If Deep Wound would bring you below 0 health, you won't die unless it is triggered; if triggered by health gain, then you will only die if that health gain does not bring your health above zero.
- Characters who are at full health with a Deep Wound are still considered to be at full health, so skills such as Edge of Extinction will not trigger.
- If Deep Wound is removed before the affected creature is healed or takes any damage, it won't have done anything as it doesn't do any permanent damage in itself. The longer a Deep Wound is in effect, the more trouble it will cause by reducing healing and making a creature more vulnerable.
- Deep Wound is a very useful condition and is often used in PvP. For spike teams, it provides extra damage on the spike; for pressure teams, it adds healing reduction to the accumulating pressure applied upon the opposing party.
- Healing reduction from multiple sources stacks up to -40%.
- Cruel upgrade components for weapons increase Deep Wound duration by 33%.
- A Rune of Recovery or the inscription "Strength of Body" can be used to reduce Deep Wound duration by 20%.
- The icon for Deep Wound appears to be a modified version of the icon used for the skill Dismember
 See also
|Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness|