Health regeneration

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Health regeneration in Guild Wars is represented by the arrows or pips beside your characters current health on his/her Health Bar. For each pip of regeneration, your character receives 2 health per second.

Keep in mind that degeneration caps at +10 and -10. So being under the effects of 3 skills giving you +4 regeneration will net you a total of +10 regeneration. However, if you are hexed for another -3 regeneration, the -3 is calculated before the cap is applied, so you will end up with +9 regeneration.

Contents

[edit] Automatic Regeneration

Your character also receives health regeneration when idle. This begins with 1 pip of regeneration after a few seconds; as long as nothing changes, it will increase every few seconds to a max of 7 pips of regeneration, e.g. 14 health per second. This is in addition to any existing regeneration; a character with a Blessing that grants +3 health regeneration can get up to +10 just by standing idle.

Being "idle" is defined as (a) not currently losing health and (b) not currently involved in combat. A few examples:

  • Any skills which sacrifice health will block automatic regeneration.
  • Casting or receiving enchantments that heal you will not interfere with automatic regeneration.
  • Stances, blessings, and enchantments that increase health regeneration can offset conditions that cause health degeneration. If the balance of all such conditions is +0 or better, you will gain automatic regeneration.
  • Carrying a vampiric weapon will block automatic regeneration if the health loss is not offset by some blessing, stance, or enchantment.
  • Attacking, receiving damage, or casting a spell on an enemy will end automatic regeneration.

Health regen or degen does not count as healing or damage.

[edit] Related skills

[edit] Warrior Warrior

[edit] Ranger Ranger

[edit] Monk Monk

[edit] Necromancer Necromancer

[edit] Assassin Assassin

[edit] Ritualist Ritualist

[edit] Paragon Paragon

[edit] Dervish Dervish

[edit] Norn Rank

[edit] Equivalent Healing for given Regen Rate and Duration

This table shows how much total healing a health regeneration of a certain duration and magnitude will provide

' Duration ' ' ' ' ' ' ' ' ' '
Health Regen+1+2+3+4+5+6+7+8+9+10
12468101214161820
2481216202428323640
36121824303642485460
48162432404856647280
5102030405060708090100
61224364860728496108120
714284256708498112126140
8163248648096112128144160
91836547290108126144162180
1020406080100120140160180200
1122446688110132154176198220
1224487296120144168192216240
15306090120150180210240270300
18366696126156186216246276306
204080120160200240280320360400
2550100150200250300350400450500

[edit] Related articles

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