Upkeep

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Upkeep is the energy drawback associated with any maintained enchantment. The cost is 1/3 energy per second or one "pip" of energy regeneration.


Contents

[edit] Limitations

  • If you cannot afford the upkeep cost (and your energy reaches zero), the most recent maintained enchantments are cancelled until you aren't losing energy anymore (your energy will stabilize at zero) due to energy degeneration.
  • You can not maintain enchantments on distant allies (outside the compass range), as soon as their names are greyed-out in the party window or they become un-targetable, the maintained enchantment will be lost.
  • A maximum of 14 upkeep enchantments can be maintained.

[edit] List of skills with upkeep

Icon Name Description Upkeep Energy Activation time Recharge time Prof. Attribute Campaign
Image:Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time assassina

Assassin

Z Factions
Image:Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monka

Monk

Smiting PrayersZ Prophecies
Image:Blessed Aura.jpg Blessed Aura Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10...30...35% longer. -1 Upkeep 10 Energy 2 Activation time 2 Recharge time Quest reward monka

Monk

Divine FavorZ Prophecies
Image:Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 2 Energy. -1 Upkeep 5 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward monka

Monk

Divine FavorZ Core
Image:Essence Bond.jpg Essence Bond Enchantment Spell. No Attribute. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. -1 Upkeep 10 Energy 2 Activation time 0 monka

Monk

Z Prophecies
Image:Healer's Covenant.jpg Healer's Covenant Elite Enchantment Spell. While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost -1...3...3 Energy. -1 Upkeep 5 Energy 0.25 ¼ Activation time 5 Recharge time monka

Monk

Healing PrayersZ Nightfall
Image:Holy Veil.jpg Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -1 Upkeep 5 Energy 1 Activation time 12 Recharge time Quest reward monka

Monk

Z Core
Image:Holy Wrath.jpg Holy Wrath Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5...41...50 damage), and you lose 10 Energy. -1 Upkeep 10 Energy 2 Activation time 10 Recharge time monka

Monk

Smiting PrayersZ Prophecies
Image:Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14...43...50% more Health when healed. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monka

Monk

Protection PrayersZ Prophecies
Image:Life Barrier.jpg Life Barrier Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends. -1 Upkeep 15 Energy 2 Activation time 5 Recharge time monka

Monk

Protection PrayersZ Prophecies
Image:Life Bond.jpg Life Bond Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30. -1 Upkeep 10 Energy 2 Activation time 0 monka

Monk

Protection PrayersZ Core
Image:Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this Enchantment, whenever target ally hits a foe, you gain 2...14...17 Health. -1 Upkeep 5 Energy 2 Activation time 0 Quest reward monka

Monk

Healing PrayersZ Prophecies
Image:Mending.jpg Mending Enchantment Spell. While you maintain this Enchantment, target ally gains +1...3...4 Health regeneration. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monka

Monk

Healing PrayersZ Core
Image:Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the Spell ends. -1 Upkeep 10 Energy 2 Activation time 0 monka

Monk

Protection PrayersZ Prophecies
Image:Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this Enchantment, Conditions expire 5...41...50% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. -1 Upkeep 5 Energy 1 Activation time 6 Recharge time monka

Monk

Protection PrayersZ Eye of the North
Image:Recall.jpg Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. -1 Upkeep 15 Energy 1 Activation time 10 Recharge time assassina

Assassin

Z Factions
Image:Retribution.jpg Retribution Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5...17...20 damage). -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monka

Monk

Smiting PrayersZ Core
Image:Shadow Meld.jpg Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time assassina

Assassin

Z Nightfall
Image:Strength of Honor.jpg Strength of Honor Enchantment Spell. While you maintain this Enchantment, target ally deals 3...13...15 more damage in melee. -1 Upkeep 10 Energy 2 Activation time 15 Recharge time Quest reward monka

Monk

Smiting PrayersZ Core
Image:Succor.jpg Succor Enchantment Spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. -1 Upkeep 5 Energy 1 Activation time 10 Recharge time monka

Monk

Z Prophecies
Image:Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) -1 Upkeep 5 Energy 3 Activation time 15 Recharge time monka

Monk

Divine FavorZ Prophecies
Image:Vital Blessing.jpg Vital Blessing Enchantment Spell. While you maintain this Enchantment, target ally has +40...168...200 maximum Health. -1 Upkeep 10 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward monka

Monk

Protection PrayersZ Prophecies
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends. -1 Upkeep 15 Energy 1 Activation time 5 Recharge time monka

Monk

Divine FavorZ Prophecies

[edit] Skills which interact with upkeep

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Image:Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way. 0 0 2 Activation time 10 Recharge time Quest reward monka

Monk

Divine FavorZ Core
Image:Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 Spirit. For 30...126...150 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time rangera

Ranger

Wilderness SurvivalZ Core

[edit] Notes

Certain skills (energy denial tactics) or weapon modifications can also cause energy degeneration, since it is not the same as having to pay an upkeep cost, none of these will fail to take effect if your energy is zero or less.

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