Upkeep

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Upkeep is the energy drawback associated with any maintained enchantment. The cost is 1/3 energy per second or one "pip" of energy regeneration.


Contents

[edit] Limitations

  • If you cannot afford the upkeep cost (and your energy reaches zero), the most recent maintained enchantments are cancelled until you aren't losing energy anymore (your energy will stabilize at zero) due to energy degeneration.
  • You can not maintain enchantments on distant allies (outside the compass range), as soon as their names are greyed-out in the party window or they become un-targetable, the maintained enchantment will be lost.
  • It is generally possible to mantain 10 enchantments + your energy regeneration. So, with Blood is Power, which can add +7 energy regen (at rank 18), to the normal caster regen of 4, you can maintain up to 21 enchantments. If any combination of effects would bring your pre-cap energy degeneration below -10, maintained enchantments will automatically be cancelled until your pre-cap energy degeneration is -10.

[edit] List of skills with upkeep

[edit] Player skills

Icon Name Description Upkeep Energy Activation time Recharge time Prof. Attribute Campaign
Image:Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time assassinaAssassin Z Factions
Image:Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monkaMonk Smiting PrayersZ Prophecies
Image:Blessed Aura.jpg Blessed Aura Enchantment Spell. Monk enchantments you cast last 10...30...35% longer. -1 Upkeep 10 Energy 2 Activation time 2 Recharge time Quest reward monkaMonk Divine FavorZ Prophecies
Image:Divine Boon.jpg Divine Boon Enchantment Spell. Whenever you cast a Divine Favor or Protection Prayers spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. -1 Upkeep 5 Energy 0.25 ¼ Activation time 10 Recharge time Quest reward monkaMonk Divine FavorZ Core
Image:Essence Bond.jpg Essence Bond Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage. -1 Upkeep 10 Energy 2 Activation time 0 monkaMonk Z Prophecies
Image:Healer's Covenant.jpg Healer's Covenant Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less. -1 Upkeep 5 Energy 0.25 ¼ Activation time 5 Recharge time monkaMonk Healing PrayersZ Nightfall
Image:Holy Veil.jpg Holy Veil Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. -1 Upkeep 5 Energy 1 Activation time 12 Recharge time Quest reward monkaMonk Z Core
Image:Holy Wrath.jpg Holy Wrath Enchantment Spell. Deals 66% of the damage back to the source (maximum of 5...41...50 damage) whenever target ally takes attack damage. Damage cost: you lose 10 Energy. -1 Upkeep 10 Energy 2 Activation time 10 Recharge time monkaMonk Smiting PrayersZ Prophecies
Image:Life Attunement.jpg Life Attunement Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monkaMonk Protection PrayersZ Prophecies
Image:Life Barrier.jpg Life Barrier Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. -1 Upkeep 15 Energy 2 Activation time 5 Recharge time monkaMonk Protection PrayersZ Prophecies
Image:Life Bond.jpg Life Bond Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. -1 Upkeep 10 Energy 2 Activation time 0 monkaMonk Protection PrayersZ Core
Image:Live Vicariously.jpg Live Vicariously Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. -1 Upkeep 5 Energy 2 Activation time 0 Quest reward monkaMonk Healing PrayersZ Prophecies
Image:Mending.jpg Mending Enchantment Spell. +1...3...4 Health regeneration. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monkaMonk Healing PrayersZ Core
Image:Protective Bond.jpg Protective Bond Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. -1 Upkeep 10 Energy 2 Activation time 0 monkaMonk Protection PrayersZ Prophecies
Image:Purifying Veil.jpg Purifying Veil Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. -1 Upkeep 5 Energy 1 Activation time 6 Recharge time monkaMonk Protection PrayersZ Eye of the North
Image:Recall.jpg Recall Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. -1 Upkeep 15 Energy 1 Activation time 10 Recharge time assassinaAssassin Z Factions
Image:Retribution.jpg Retribution Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. -1 Upkeep 10 Energy 2 Activation time 0 Quest reward monkaMonk Smiting PrayersZ Core
Image:Shadow Meld.jpg Shadow Meld Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target. -1 Upkeep 10 Energy 0.25 ¼ Activation time 20 Recharge time assassinaAssassin Z Nightfall
Image:Strength of Honor.jpg Strength of Honor Enchantment Spell. Target ally deals 5...21...25 more damage in melee. -1 Upkeep 10 Energy 2 Activation time 15 Recharge time Quest reward monkaMonk Smiting PrayersZ Core
Image:Strength of Honor (PvP).jpg Strength of Honor (PvP) Enchantment Spell. Target ally deals 1...4...5 more damage in melee. -1 Upkeep 10 Energy 2 Activation time 15 Recharge time Quest reward monkaMonk Smiting PrayersZ Core
Image:Succor.jpg Succor Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. -1 Upkeep 5 Energy 1 Activation time 10 Recharge time monkaMonk Z Prophecies
Image:Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. -1 Upkeep 5 Energy 0.25 ¼ Activation time 10 Recharge time monkaMonk Divine FavorZ Prophecies
Image:Unyielding Aura (PvP).jpg Unyielding Aura (PvP) Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. -1 Upkeep 5 Energy 3 Activation time 15 Recharge time monkaMonk Divine FavorZ Prophecies
Image:Vital Blessing.jpg Vital Blessing Enchantment Spell. +40...168...200 maximum Health. -1 Upkeep 10 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward monkaMonk Protection PrayersZ Prophecies
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. +2 Health regeneration. End effect: heals for 30...150...180. -1 Upkeep 15 Energy 1 Activation time 5 Recharge time monkaMonk Divine FavorZ Prophecies

[edit] Monster skills

Icon Name Description Upkeep Energy Activation time Recharge time Prof. Attribute Campaign
Image:Bit Golem Rectifier.jpg Bit Golem Rectifier Enchantment Spell. Heals N.O.X. for 10 every second. -1 Upkeep 0 3 Activation time 30 Recharge time aAny Z Core

[edit] Skills which interact with upkeep

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Image:Blessed Signet.jpg Blessed Signet Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way. 0 0 2 Activation time 10 Recharge time Quest reward monkaMonk Divine FavorZ Core
Image:Nature's Renewal.jpg Nature's Renewal Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time rangeraRanger Wilderness SurvivalZ Core

[edit] Notes

Certain skills (energy denial tactics) or weapon modifications can also cause energy degeneration; however, since it is not the same as having to pay an upkeep cost, none of these will fail to take effect if your energy is zero or less.

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