Nahpui Quarter

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This is a mission entry. For information on the explorable area, see Nahpui Quarter (explorable area). For information on the outpost, see Nahpui Quarter (outpost).
Nahpui Quarter
Campaign Factions
Region Kaineng City
Type Cooperative
Party size 8
Duration Medium
Preceded by Closer to the Stars
Followed by To Tahnnakai Temple

The players complete this mission to become Weh no Su to be able to see and fight beings from the spirit realm in the mortal realm. This mission is the Ascension of the Factions campaign.

Contents

[edit] Mission information

Loading screen
Loading screen

[edit] Objectives

Defeat the Celestial creatures to become Closer to the Stars.

[edit] Reward

Reward Time taken (minutes) Hard mode
Standard > 30> 45
Expert < 30< 45
Master < 25< 40

[edit] Walkthrough

The primary goal of the mission is to defeat the four celestial beings, bringing the player Closer to the Stars. The celestials spawn at predetermined points on the map, marked by the green stars. (Each boss' portal location is indicated in case you cannot clearly see the creature shown.)

Map Location Boss Type Portal Location
1 Hai Jii Phoenix Right
2 Tahmu Dragon Right Ramp
3 Kuonghsang Turtle Left Ramp
4 Kaijun Don Kirin Left


Once the celestials are killed, they will spawn multiple essences throughout the mission area. These essences have a similar skill set as the celestials and should be treated in much the same way. They will also respawn after a while when killed, making retreating and regrouping if you get into trouble problematic at best.

The four bosses can be defeated in any order. However, if you are looking for the master's reward, it is recommended that you work backwards from 4 to 1, starting with Kaijun Don and ending with Hai Jii. Therefore, when the portals appear, you should take the one farthest to the left. This is because Hai Jii, the mesmer uses Crippling Anguish, which can slow you down because it is used continuously.

The mission area is swarming with Star Tengu. You will encounter three varieties of Tengu during the mission: Star Blade, Star Sentinel and Star Light. All of the Tengu in this mission are level 20 and, as such, are fairly harmless when dealt with in a reasonable manner but can take down a group quickly if too many are aggroed at once. Careful aggro is the key to success in this mission.

[edit] Kaijun Don

Kaijun Don is a Smiting Monk, not a healer as many people at first mistakenly believe. As such, she is fairly harmless, but can overwhelm groups if she swarms in with the Star Tengu patrols surrounding her. Be cautious of rushing into battle with her, as her Elite skill Signet of Judgment will knock you down. It is generally a good idea to take out as many of the Star Tengu patrols around her as you can before aggroing Kaijun Don. Once in the battle, focus your fire on her and she will go down quickly.

[edit] Kuonghsang

Kuonghsang can be dangerous if not taken out quickly. He uses the elite skill Grenth's Balance and can quickly take down your HP if you're not careful. In addition, you will have several Star Tengu and Essences of Kirin to deal with, so plan your aggro accordingly. When he goes down he will spawn several Essences of Turtle who are just as annoying as he is. From this point on forward it is generally a good idea to focus on the turtle essences as your first target.

[edit] Tahmu

Tahmu is a dangerous Air Elementalist. He has the elite skill Lightning Surge, a hex spell which will probably knock you down unexpectedly at least once during the fight. Hex removal, therefore, is a plus, but it can sometimes be difficult to watch for a party member being targeted with the spell. A better idea is to simply pay attention to the party's health meters and heal accordingly, as Tahmu can do a good bit of spike damage. He seems to have a fair bit of HP, and he has regenerative capabilities in Aura of Restoration, so once aggroed it is a good idea to focus fire on him.

Notice on the map that the path suddenly heads north after defeating Tahmu. In reality, there are two paths to get to Hai Jii. The northern path, while a bit longer distance-wise, makes up for it with the fact that there are fewer enemies to be fought. If you're going for the master's reward, this can easily shave two or three minutes off of your time when compared to the "obvious" path. A good tip would be to check your time in the map at this point (either with a clock or by typing /age and checking the total time in the current map). If you're around 17 or 18 minutes, you shouldn't have to rush too much; anything more than that and you'll need to keep a careful eye on the clock.

[edit] Hai Jii

Hai Jii is a potent Mesmer and can give the healers in your party a lot of headaches. A good suggestion is to watch for the group that Hai Jii spawns with. Once you see the group, have the entire party focus their attacks on the phoenix. The mission ends and goes to a cutscene immediately after Hai Jii dies, even if there are still enemies attacking. This can be useful when you're running low on time and want to make the master's reward.

[edit] Skill recommendations

  • Stance removal could help shorten the battles against the Star Sentinels, as it will negate Lightning Reflexes.
  • Hex removal could also be useful in the battles with Tahmu, Hai Jii, and their essences.
  • Warriors: Bring some form of +damage that does not depend on the enemy suffering from a condition. Sever Artery and Gash is a decent combo for the Tengu but the celestials are unaffected by bleeding. Good examples include Power Attack, Dragon Slash, Silverwing Slash, etc. If you're far enough in any of the campaigns, you could consider bringing Hundred Blades. Warrior/Ritualists could utilize Splinter Weapon to great effect, as most of the battles involve huge swarms of enemies. Combine Hundred Blades and Splinter Weapon for even more fun.
  • Necromancers: Minion Masters are useful in this mission. There is a significant number of exploitable corpses available, so it is possible to maintain a full complement of minions. Alternatively, a Minion Master can do the mission in reverse and have a full complement of minions before the turtles. Make sure to get to the corpses before the turtle essences exploit them for their wells. Also bear in mind that the Celestials (and their Essences) do not leave corpses.
  • Elementalists: Area of Effect nuking could be very effective here, as most enemies stay fairly close together.
  • Mesmers: Interrupting will be of significant benefit as all four bosses are casters.

[edit] Hard Mode

  • The following teams can complete Nahpui Quarter quite quickly by spamming Searing Flames.

Safe and Fast: 3 Monks, 1 Warder (Elements, Harm, Melee)or Battery Necro (Battery is advised, as Searing Flames has a 15 energy cost and 2 second recharge), 4 SF ele's.

Harder but Faster: 2 Monks, 5 SF ele's, 1 Battery Necro.

  • It is entirely possible to obtain the Master's reward going along both paths. The main difficulty in this mission is not time, but the extreme risk of over aggroing.
  • Pulling enemies is essential after the third boss, otherwise you will be swarmed and make the monks' job too hard, resulting in death.

[edit] Mission NPCs

[edit] Allies

Human

[edit] Foes

Celestial

Tengu

[edit] Bosses

[edit] Dialogue

[edit] Opening Cinematic

Suun: "Ah... I wondered when I would be seeing you."
Suun: "My name is Suun."
Suun: "I am the Oracle of the Mists."
<player name>: "I was sent here to-"
Suun: "I know why you have come here."
Suun: "You are not the first to seek my help. You will not be the last."
<player name>: "What-what do I-?"
Suun: "The stars in the night sky cast their light down upon the world, making physical replicas of themselves."
Suun: "Kai Jun Don, the Kirin. The embodiment of corruption."
Suun: "The being of pure good, turned to pure evil."
Suun: "Quon Sang, the Turtle Dragon. The eternal paradox, not one thing or another."
Suun: "A reminder that we will never fully understand the Mists."
Suun: "Hai Ji, the Phoenix, the representation of fiery eternity awaiting those in the Underworld."
Suun: "And finally, the mightiest of them all, Tah Mu, the Dragon."
Suun: "A constant reminder of atrocity, pain, and anguish."
Suun: "You must defeat the avatars of these four celestial bodies if you wish to become Closer to the Stars."
Suun: "Only then will you be able to see into the spirit realm and truly fight Shiro Tagachi."
<player name>: "But how do I-?"
Suun: "Get to the avatars?"
Suun: "Step through one of these portals, and you shall be transported to the location you desire."
Suun: "Choose wisely. If you should perish while among the celestials, I will not come help you."
<player name>: "I understand."
Suun: "I doubt that."
<player name>: "One more question-"
Suun: "Bother me no more with this."
Suun: "Tangle with the stars if you must, but you will waste no more of my time."

[edit] Notes

  • When you have started the mission, if you are standing in the place where the portal appears, you may not get sent through. To get sent through the portal, you must walk back a few paces and walk into the portal again.

Factions missions
Minister Cho's Estate » Zen Daijun » Vizunah Square » Nahpui Quarter » Tahnnakai Temple » Arborstone » Boreas Seabed » Sunjiang District » Gyala Hatchery or The Eternal Grove » Unwaking Waters » Raisu Palace » Imperial Sanctum
Challenge: Altrumm Ruins Amatz Basin The Aurios Mines Dragon's Throat Zos Shivros Channel
Competitive: Fort Aspenwood The Jade Quarry
Elite: The Deep Urgoz's Warren

Missions in Kaineng City
Dragon's ThroatImperial SanctumNahpui QuarterRaisu PalaceSunjiang DistrictTahnnakai TempleVizunah Square
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