Spellcaster

From Guild Wars Wiki

Jump to: navigation, search

"Spellcaster" is a term that describes seven of the ten Guild Wars professions. Although the Assassin and Dervish professions also have spells, the term is generally used to refer to the five "pure" caster professions.

[edit] Pure casters

Core

Factions

[edit] Hybrid casters

Factions

Nightfall

All pure spellcasters have 60 Armor level at max (not counting insignia or weapons) and use staves, wands and focus items. Both hybrid spellcasters have 70 Armor level at max (not counting insignia or weapons) and use two handed martial weapons.

[edit] Role

Pure spellcasters have a large role in Guild Wars considering they take up 50% of the profession choices. These roles are -

[edit] Core

  • Monk Monks can speak directly to the gods to open a conduit for divine magic that can heal and protect allies in battle or unleash holy power upon the monk's enemies.
  • Necromancer Necromancers wield the power of death itself - a power no enemy can stand against forever. The dark arts of the necromancer usually take a toll on the caster by forcing a sacrifice of health, but the harm that befalls a necromancer's foes in return makes this a small, if painful, price to pay.
  • Mesmer Mesmers are not content with living in reality - they prefer to create their own realities. Mesmers are the mental masters of illusion, control, and domination, subverting an enemy's Energy for their own purposes and supporting the entire party in battle with powerful, mind-bending magic.
  • Elementalist Elementalists command the four elemental forces: earth, air, fire and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession.

[edit] Factions

  • Ritualist Where a ranger lives as one with the spirit world, a Ritualist can and will be its master. Ritualists shield their eyes to better commune with spirits that grant great power and protection.
Personal tools