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Caster weapon
From Guild Wars Wiki
(Redirected from Spellcasting weapon)
A caster weapon is any weapon or offhand that aids a spellcaster. Typical spellcasting weapons are staves, wands, and focus items. Casters can also make use of martial weapons (if they are properly modded) and shields.
[edit] Sets
Generally, caster weapons are combined in one of the following ways:
- A staff can have 20% universal HSR, which is useful for builds with multiple attributes or PvE-only spells. It can also have enchantment duration upgrades, and can provide more energy than a wand/focus combination. Meeting a staff's attribute requirement is only necessary for weapon damage.
- A wand and a focus item can provide up to 36% HCT+HSR for a single attribute, which is useful for spamming spells. Meeting a wand's requirement is only necessary for weapon damage, but meeting a focus item's requirement is necessary to receive the full energy bonus.
- Martial weapons can combine an "of Enchanting" upgrade with the +5 energy inscription "I Have the Power!" or a 10% universal HSR inscription, which makes maintaining enchantments viable with a one-handed martial weapon and a focus item or shield. Meeting a martial weapon's attribute requirement is only necessary for weapon damage. They can also be upgraded with a fortitude mod for an unconditional energy and health bonus. Spellcasters wielding a caster martial weapon also have the benefit of causing the NPC AI to not activate certain skills that target foes, such as Backfire, on them.
- For this combination, examples of unique caster martial weapons include:
- The following collectors offer a +5 energy martial weapon:
- A wand and a shield can be combined for the usual HSR or HCT along with extra armor rating and health. Some shields provide an extra benefit with a mod for physical damage absorption or +10 armor against certain damage types.
[edit] Specific uses
- Combine a weapon with the "Brawn over Brains" inscription and a shield for an energy hiding set.
- Combine a weapon with a shield or focus item for an unconditional +60 health, and even more conditional.
- Combine a wand with a focus for a "high energy set" with two +15 energy /-1 energy regeneration upgrades. (This combination is usually used as a secondary set, which a caster can swap to when they need extra energy. This avoids the drawback of -2 energy regeneration since you swap back immediately after casting the spell.)
- Create a particular weapon set for a specialized gimmick build (such as the Explosive Growth Ritualist: a Poisonous prefix-mod is used to increase the duration of the condition from Death Nova).