Fire Magic
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Fire Magic is an elementalist secondary attribute.
No inherent effect. Many Elementalist skills, especially spells that burn your foes or deal fire damage in large areas, become more effective with higher Fire Magic.–In-game description
[edit] Notes
- This attribute mainly includes skills that target a large number of foes at once and/or cause burning.
- Fire magic is generally considered the most offense-oriented school of magic. Its skills deal out the most consistently high AoE damage.
[edit] Fire Magic skills
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Bed of Coals | Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds. | 10 | 1 | 30 | Factions | ||
| Breath of Fire | Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second. | 5 | 2 | 30 | Factions | ||
| Burning Speed | Enchantment Spell. For 5 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds. | 10 | ¼ | Factions | |||
| Conjure Flame | Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage. | 10 | 1 | 45 | Core | ||
| Double Dragon | Elite Spell. For two seconds, foes adjacent to this location are struck for 7...91...112 fire damage each second. | 15 | ¾ | 30 | Factions | ||
| Elemental Flame | Hex Spell. For 5...17...20 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 3...5...5 seconds. | 5 | 1 | 5 | Nightfall | ||
| Fire Attunement | Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. | 10 | 2 | 45 | | Core | |
| Fire Storm | Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second. | 10 | 2 | 30 | | Core | |
| Fireball | Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage. | 10 | 2 | 7 | | Core | |
| Flame Burst | Spell. All nearby foes are struck for 15...99...120 fire damage. | 15 | ¾ | 5 | | Prophecies | |
| Flame Djinn's Haste | Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. | 10 | ¾ | 20 | Nightfall | ||
| Flare | Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. | 5 | 1 | | Core | ||
| Glowing Gaze | Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. | 5 | 1 | 8 | Nightfall | ||
| Glyph of Immolation | Glyph. For 15 seconds, your next 1...3...4 Spells that target a foe also cause Burning for 1...3...4 seconds. | 5 | 1 | 10 | Eye of the North | ||
| Immolate | Spell. Target foe is struck for 15...51...60 fire damage and is set on fire for 1...3...3 seconds. | 10 | 1 | 3 | Core | ||
| Incendiary Bonds | Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68...80 fire damage and are set on fire for 1...3...3 seconds. | 15 | 2 | 15 | | Prophecies | |
| Inferno | Spell. All adjacent foes are struck for 30...114...135 fire damage. | 10 | ¾ | 10 | | Core | |
| Lava Arrows | Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit. Lava Arrows have half the normal range. | 5 | 1 | 2 | Factions | ||
| Lava Font | Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5...41...50 fire damage. | 10 | 2 | 4 | | Prophecies | |
| Liquid Flame | Spell. Target foe is struck for 7...91...112 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7...91...112 fire damage. | 10 | 1 | 15 | Nightfall | ||
| Mark of Rodgort | Hex Spell. Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10...30...35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3...4 seconds. | 15 | 1 | 15 | Prophecies | ||
| Meteor | Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down. This Spell causes Exhaustion. | | 5 | 3 | 30 | | Core |
| Meteor Shower | Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. | | 25 | 5 | 60 | Prophecies | |
| Mind Blast | Elite Spell. Target foe is struck for 15...51...60 fire damage. If you have more Energy than target foe, you gain 1...7...8 Energy. | 5 | 1 | 2 | Nightfall | ||
| Mind Burn | Elite Spell. Target foe takes 15...51...60 fire damage. If you have more Energy than target foe, that foe takes an additional 15...51...60 fire damage and is set on fire for 1...6...7 seconds. This Spell causes Exhaustion. | | 5 | 1 | 5 | Core | |
| Phoenix | Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91...112 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75...90 fire damage. | 15 | 2 | 10 | Prophecies | ||
| Rodgort's Invocation | Spell. Target foe and all nearby foes are struck for 15...99...120 fire damage and set on fire for 1...3...3 seconds. | 25 | 2 | 8 | Prophecies | ||
| Savannah Heat | Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage each second and an additional 5...17...20 fire damage for each second this Spell has been in effect. | 5 | 2 | 25 | Nightfall | ||
| Searing Flames | Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds. | 15 | 1 | 2 | Nightfall | ||
| Searing Heat | Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. | 15 | 2 | 30 | Prophecies | ||
| Smoldering Embers | Hex Spell. Target foe is struck for 7...91...112 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds. | 10 | 2 | 7 | Factions | ||
| Star Burst | Elite Spell. Target touched foe and all nearby foes are struck for 7...91...112 fire damage. If more than one foe was struck, you lose 5 Energy. | 5 | ¾ | 10 | Factions | ||
| Teinai's Heat | Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. | 15 | 2 | 30 | Factions |


































