Attribute

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Attributes are the statistical descriptors for actors in the Guild Wars game. Most skills have an associated attribute that governs the effectiveness of that skill. Some attributes even have passive benefits not tied to any skill, or active benefits that trigger when certain game play events occur.

Note that most weapons require a certain amount of attribute points to be used to their full potential- if you do not meet the requirements, the weapon (if being a collector, crafted or a quest reward weapon) will do as much damage as the starter weapon of its kind. Example: without certain amount of attribute points in Axe Mastery, an Axe gained by completing a quest will only do as much damage as a Starter Axe.

Weapons found as loot or drops, will do half the damage if the requirement is not met. For example a Chaos Axe with 6-28 damage will deal only 3-14 damage if your Axe Mastery is lower than the weapons requirement.

Contents

[edit] Attributes types

  • Primary attribute: One of the attribute lines is only available to a character if that profession is the character's primary profession. The primary attribute line enhances the professions 'natural abilities'.

[edit] List of attributes

Profession Primary Secondary
Warrior Warrior Strength Axe Mastery
Hammer Mastery
Swordsmanship
Tactics
Ranger Ranger Expertise Beast Mastery
Marksmanship
Wilderness Survival
Monk Monk Divine Favor Healing Prayers
Protection Prayers
Smiting Prayers
Necromancer Necromancer Soul Reaping Blood Magic
Death Magic
Curses
Mesmer Mesmer Fast Casting Domination Magic
Illusion Magic
Inspiration Magic
Elementalist Elementalist Energy Storage Air Magic
Earth Magic
Fire Magic
Water Magic
Assassin Assassin Critical Strikes Dagger Mastery
Deadly Arts
Shadow Arts
Ritualist Ritualist Spawning Power Channeling Magic
Communing
Restoration Magic
Paragon Paragon Leadership Command
Motivation
Spear Mastery
Dervish Dervish Mysticism Earth Prayers
Scythe Mastery
Wind Prayers

[edit] List of attribute changing effects

[edit] increasing

  • Attribute points: The most obvious and best way of increasing a specific attribute. One cannot increase the attribute higher than 12 by using these points.
  • Runes: They can be used to increase the level by 1, 2 or 3. Runes can only be used to improve the abilities of attributes of the primary profession, not the secondary profession.
  • Headgear attribute bonus: Most headgears have an attribute bonus of +1, either as inherent effect with available attributes of the primary profession, or dependent from the rune it's upgraded with.
  • Upgrades
  • Skills
  • Blessings (Pve only): granted by the Avatars of the Gods, when summoned through the /kneel emote at resurrection shrines or statues. Each avatar offers specific blessing for +1 to several attributes for 30 minutes at the cost of 150 Gold
  • Consumables (Pve only)

[edit] decreasing

  • Conditions: Weakness: Decreases all attributes by 1.
  • Skills
    • Atrophy: Decreases primary attribute to 0 for 3...6...7 seconds.
    • Wail of Doom: Decreases all attributes to 0 for 1...3...4 seconds.
  • Junundu Form (PvE only): Decreases primary attribute to 0.

[edit] Notes

  • There is a cap at an attribute rank of 20.

[edit] See also

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