Critical hit

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A critical hit

A critical hit is a successful attack that deals additional damage, by negating 20 points of armor rating. In addition, player characters deal maximum damage with their weapons. Some skills improve the chances of criticals while others depend on crits to trigger additional effects. Critical hits are especially important to Assassins, whose primary attribute, Critical Strikes increases both the chances and the benefits of critical hits.

A critical hit is indicated by a distinct hit sound and larger numbers in the graphical display. A lethal critical hit can be indicated by an even more menacing sound.

Scoring a critical hit[edit]

The chance of scoring a critical hit depends on these factors:

  • The target's level compared to the attacker's level.
  • For martial weapons, the attacker's rank in the weapon's attribute.
  • For assassins, their rank in Critical Strikes.
  • Skills and active effects can improve or reduce the likelihood.
  • For animal companions, the owner's Beast Mastery rank is the only factor.
  • Moving targets always suffer critical hits when attacked from behind by a melee weapon.

Damage[edit]

As noted in the introduction, critical hits by players using weapons always deal maximum damage, making axes and hammers especially deadly. In addition, critical hits also do additional damage due to armor penetration. The exact formula is:

[maximum damage] * 1.414
  • Scythes do less damage (about [maximum damage] * 1.1).
  • Animal companions and minions do not hit for maximum damage, but they do get the same bonus factor (1.414...).

Related skills[edit]

Skills that cause criticals
Skills that increase the chance of critical hits
Skills that prevent critical hits
Skills that benefit from critical hits
Other

Comparison of combined effects[edit]

Critical hit chance in % with Critical Eye, Way of the Assassin (WotA) and Way of the Master (WotM)
Progression
Critical Eye only
WotA only
Critical Eye + WotA
WotM only
Critical Eye + WotM
0
3
5
8
3
6
1
5
8
11
6
9
2
6
10
14
8
12
3
8
13
17
11
15
4
10
16
20
14
18
5
11
18
23
16
21
6
13
21
26
19
24
7
15
24
29
22
27
8
16
26
32
24
31
9
18
29
35
27
34
10
20
32
38
30
37
11
21
34
41
32
40
12
23
37
44
35
43
13
25
40
47
38
46
14
26
42
50
40
49
15
28
45
53
43
52
16
30
48
56
46
55
17
31
50
59
48
58
18
33
53
62
51
61
19
35
56
65
54
64
20
36
58
68
56
67

This is not simple addition: critical chance multiplies between skills. However, there is no way to determine whether there is a maximum critical hit chance; the base rate remains unknown. The calculations above demonstrate that there is no special critical hit synergy between Critical Eye and either the Way of the Master or Way of the Assassin.

Notes[edit]

  • Spirit attacks can cause critical hits, but they don't deal extra damage. This is relevant for skills like Turtle Shell.
  • Isaiah Cartwright posted an excel formula for base critical hits on his talk page.
  • The bonus factor of 1.414 is based on the square root of two, which is the amount of extra damage done by lowering armor by 20 points.
  • Since melee attack hits to the back while moving always result in a critical, it is important to kite; simply running away can result in more damage than staying put.
  • Critical hits do not target any specific armor piece, contrary to some users' belief.
  • The Armor of Salvation consumable provides immunity to 50% of critical hits.

See also[edit]

Gw2logo.png The Guild Wars 2 Wiki also has an article on Critical hit.