Critical Strikes

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Critical Strikes is the primary attribute of Assassins.

For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. Whenever you critical hit, you gain 1 energy at ranks 3 and above, 2 energy at ranks 8 and above, and 3 energy at 13 ranks above. [sic]

–In-game description

[edit] Inherent effect

Attribute rank01234567891011121314151617
Increase to critical hit chance0%1%2%3%4%5%6%7%8%9%10%11%12%13%14%15%16%17%
Energy per critical hit000111112222233333

[edit] Notes

  • At higher levels, Critical Strikes serves as the main energy management for Assassins, this allow for use of many attack skills in succession.
  • Critical Strikes affects any weapon, not just Daggers; this aspect allows an Assassin to expand into other professions.

[edit] Critical Strikes skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Assassin's Remedy.jpg Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Assassin's Remedy (PvP).jpg Assassin's Remedy (PvP) Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Assault Enchantments.jpg Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all Enchantments. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Nightfall
Image:Black Lotus Strike.jpg Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy. 0 10 Energy 0 12 Recharge time Factions
Image:Critical Defenses.jpg Critical Defenses Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. 0 10 Energy 1 Activation time 30 Recharge time Factions
Image:Critical Eye.jpg Critical Eye Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. 0 5 Energy 0 30 Recharge time Quest reward Factions
Image:Critical Strike.jpg Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy. 0 5 Energy 0 6 Recharge time Factions
Image:Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Factions
Image:Deadly Haste.jpg Deadly Haste Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Fox's Promise.jpg Fox's Promise Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Locust's Fury.jpg Locust's Fury Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. 0 10 Energy 1 Activation time 10 Recharge time Factions
Image:Malicious Strike.jpg Malicious Strike Melee Attack. If this attack hits a foe suffering from a Condition, you deal +10...26...30 damage and this attack results in a critical hit. 0 5 Energy 0 6 Recharge time Nightfall
Image:Palm Strike.jpg Palm Strike Elite Skill. Target touched foe takes 10...70...85 damage. This skill counts as an off-hand attack. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Factions
Image:Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3...4 Health degeneration. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Sharpen Daggers.jpg Sharpen Daggers Enchantment Spell. For 30 seconds, the next 1...8...10 successful hits with attack skills cause Bleeding for 5...13...15 seconds. 0 5 Energy 2 Activation time 20 Recharge time Factions
Image:Twisting Fangs.jpg Twisting Fangs Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds. 0 10 Energy 0 15 Recharge time Quest reward Factions
Image:Unsuspecting Strike.jpg Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage. 0 10 Energy 0 2 Recharge time Quest reward Factions
Image:Way of the Assassin.jpg Way of the Assassin Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5...29...35% chance to land a critical hit. 0 5 Energy 0 12 Recharge time Nightfall
Image:Way of the Master.jpg Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Eye of the North
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