Critical Strikes
From Guild Wars Wiki
Critical Strikes is the primary attribute of Assassins.
For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. Whenever you critical hit, you gain 1 energy at ranks 3 and above, 2 energy at ranks 8 and above, and 3 energy at 13 ranks above. [sic]–In-game description
[edit] Inherent effect
| Attribute rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Increase to critical hit chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% |
| Energy per critical hit | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
[edit] Notes
- At higher levels, Critical Strikes serves as the main energy management for Assassins, this allow for use of many attack skills in succession.
- Critical Strikes affects any weapon, not just Daggers; this aspect allows an Assassin to expand into other professions.
[edit] Critical Strikes skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Assassin's Remedy | Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. | 5 | 1 | 20 | Nightfall | ||
| Assassin's Remedy (PvP) | Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. | 10 | 1 | 20 | Nightfall | ||
| Assault Enchantments | Elite Skill. Must follow a dual attack. Target foe loses all Enchantments. | 5 | ¼ | 2 | Nightfall | ||
| Black Lotus Strike | Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a Hex, you gain 5...15...18 Energy. | 10 | 12 | Factions | |||
| Critical Defenses | Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. | 10 | 1 | 30 | Factions | ||
| Critical Eye | Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. | 5 | 30 | | Factions | ||
| Critical Strike | Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy. | 5 | 6 | Factions | |||
| Dark Apostasy | Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Factions | ||
| Deadly Haste | Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | 10 | 1 | 20 | Nightfall | ||
| Fox's Promise | Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit. | 10 | 1 | 20 | Nightfall | ||
| Locust's Fury | Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. | 10 | 1 | 10 | Factions | ||
| Malicious Strike | Melee Attack. If this attack hits a foe suffering from a Condition, you deal +10...26...30 damage and this attack results in a critical hit. | 5 | 6 | Nightfall | |||
| Palm Strike | Elite Skill. Target touched foe takes 10...70...85 damage. This skill counts as an off-hand attack. | 5 | ¾ | 10 | Factions | ||
| Seeping Wound | Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3...4 Health degeneration. | 5 | 1 | 10 | Factions | ||
| Sharpen Daggers | Enchantment Spell. For 30 seconds, the next 1...8...10 successful hits with attack skills cause Bleeding for 5...13...15 seconds. | 5 | 2 | 20 | Factions | ||
| Twisting Fangs | Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds. | 10 | 15 | | Factions | ||
| Unsuspecting Strike | Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage. | 10 | 2 | | Factions | ||
| Way of the Assassin | Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5...29...35% chance to land a critical hit. | 5 | 12 | Nightfall | |||
| Way of the Master | Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit. | 5 | ¼ | 30 | Eye of the North |




















