Turtle Shell

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Stance. Reduces damage from non-critical hits.

Concise description

Stance. Reduces damage from non-critical hits.

[edit] Notes

  • This skill is used by many creatures of the Turtle species.
  • The damage reduction is equal to the creature's level. A level 23 Kappa will have all direct damage to it reduced by 23 points.
  • Note that this damage reduction takes place after calculating the damage reduction from the turtle's armor. In this respect, it acts like the monk spell Shielding Hands.
  • Life stealing skills are effective, since life stealing does not count as damage.
  • Wild Blow will deliver a critical hit and remove the stance, dealing full damage in the process.
  • Assassins with a high Critical Strikes attribute can surpass this skill and kill a turtle relatively quickly.
  • Any condition or hex that causes health degeneration are also effective means of avoiding this defense.
  • Repetitive, low damage attacks will be less effective. For instance, Warriors may wish to use hammers instead of swords.
  • The recharging mechanism is currently not known; some turtles have been observed to re-enter the stance quite quickly. The skill description shows no activation cost or recharge time, so it is possible that the skill may recharge instantly.
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