Armor rating

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Armor rating is a statistic that determines how much damage a character will take from most sources of physical damage and elemental damage.

Contents

[edit] Characteristics

Armor protects a character from damage, reducing the total amount of non-armor-ignoring damage by a certain percent. The broadest simplification is that every 40 armor rating points provides 50% damage reduction. So, a character with 100 armor rating takes half as much damage as one with 60 armor rating, while a character with 140 armor rating takes half the amount of a character with 100 armor rating (and one quarter of the damage the character with 60 armor rating takes).

The inverse is true, in that, a character with 20 armor rating takes double the damage as one with 60 armor rating. For this reason it is generally considered important for a character to have a set of armor with the maximum armor rating possible for their profession.

Armor is localized, not additive. A character with 5 pieces of 70 armor rating armor does NOT have 350 armor rating. Instead, a random hit on this character will guarantee damage reduction given by 70 armor rating. If a character wears lower or greater armor rating armor on one or more body parts, it increases the odds that damage against the character will be calculated with those armor rating values.

For instance, a character wearing 4 pieces of 60 armor rating armor, but one piece with 100 armor rating, will take "full" damage when struck on an armor piece with 60 armor rating, and occasionally take half damage, when they are struck on the armor piece with 100 armor rating.

Different armor locations have different chances to be hit. The chest has the highest chance to be hit with three out of every eight attacks, followed by the legs with two out of eight, and the lowest chance of one in eight to the feet, hands and head. Armor cost and bonuses often reflect this, with the material costs and insignia bonuses tripled for the chest and doubled for the legs.

Area Chance Percentage
Chest 3/8 37.5%
Legs 2/8 25%
Feet 1/8 12.5%
Hands 1/8 12.5%
Head 1/8 12.5%

Armor ratings and stats vary according to a character's profession. This means each profession will have a different maximum armor rating, different stats and different protection against various types of damage. See basic armor for more information.

The damage multiplier can also be found with the equation

Image:Armor rating formula.png

if the attacker is level 20.

[edit] Overview

All armor and shields have an armor rating defining how well it defends against damage in combat. The scale is logarithmic, with every 40 points reducing the damage by half. Likewise, reducing armor by 40 would result in double damage. Armor points are localized to their location and do not add together. Armor pieces that come with an Armor bonus or have an Insignia will add to that piece only. However, bonuses from a shield, focus item, weapon bonus, or skills are global in that they will add their effect to any piece hit.

In general, physical and elemental damage is reduced by the target's armor rating. While the majority of attack damage falls under this category, a number of skills, especially under the Mesmer, Necromancer, and Monk lines, deal damage that ignores armor. All bonus damage from attack skills is armor-ignoring, so all Warrior and Ranger skills that confer +XX damage deal the specified damage regardless of armor level; the base attack damage inflicted at the same time as these skills is affected by armor.

Having 60 armor rating is regarded as the baseline, so a spell that reads "Deals 100 fire damage to target foe" would deal the full 100 damage to a foe with 60 armor but only 50 damage to a foe with 100 armor. However, other conditions such as the level of the caster and the target will also influence damage; every level above or below 20 of the attacker increases or decreases the baseline by 2.5 AL.

Note that some effects increase (Frenzy) or decrease (Dark Escape, Mantra of Flame) damage without modifying armor; these are effective against all damage regardless of whether it respects armor.

Armor penetration directly reduces the effective armor rating of the target, thereby increasing the damage dealt. For example, hitting a 60 AL target with 25% armor penetration will reduce the effective armor rating of the target to 45, thus increasing damage by approximately 30%.

Armor enhancing skills do not stack beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example Kinetic Armor and Armor of Earth at high attribute levels), only the skill with the highest armor bonus will apply.

[edit] Armor tables

The table below lists how much damage you should take from normal attacks and spells, normalized to level 20's at 60 armor.

Armor Damage multiplier Armor Damage multiplier Armor Damage multiplier
0 2.828 40 1.414 80 0.707
5 2.594 45 1.297 85 0.648
10 2.378 50 1.189 90 0.595
15 2.182 55 1.091 95 0.545
20 2.000 60 1.000 100 0.500
25 1.834 65 0.917 105 0.459
30 1.682 70 0.841 110 0.420
35 1.542 75 0.771 115 0.386

The table below lists how much damage you should take from normal attacks and spells, based on a change in armor level. (E.g. if you had 60 armor and were taking spell damage of 100, how much damage would you take if your armor was reduced by 20? 100 * 1.4142)

Armor change Damage multiplier Armor change Damage multiplier Armor change Damage multiplier Armor change Damage multiplier
-40 2.0000 -20 1.4142 +1 0.9828 +21 0.6950
-39 1.9656 -19 1.3899 +2 0.9659 +22 0.6830
-38 1.9319 -18 1.3660 +3 0.9493 +23 0.6713
-37 1.8987 -17 1.3426 +4 0.9330 +24 0.6598
-36 1.8661 -16 1.3195 +5 0.9170 +25 0.6484
-35 1.8340 -15 1.2968 +6 0.9013 +26 0.6373
-34 1.8025 -14 1.2746 +7 0.8858 +27 0.6263
-33 1.7715 -13 1.2527 +8 0.8706 +28 0.6156
-32 1.7411 -12 1.2311 +9 0.8556 +29 0.6050
-31 1.7112 -11 1.2100 +10 0.8409 +30 0.5946
-30 1.6818 -10 1.1892 +11 0.8265 +31 0.5844
-29 1.6529 -9 1.1688 +12 0.8123 +32 0.5743
-28 1.6245 -8 1.1487 +13 0.7983 +33 0.5645
-27 1.5966 -7 1.1290 +14 0.7846 +34 0.5548
-26 1.5692 -6 1.1096 +15 0.7711 +35 0.5453
-25 1.5422 -5 1.0905 +16 0.7579 +36 0.5359
-24 1.5157 -4 1.0718 +17 0.7448 +37 0.5267
-23 1.4897 -3 1.0534 +18 0.7320 +38 0.5176
-22 1.4641 -2 1.0353 +19 0.7195 +39 0.5087
-21 1.4389 -1 1.0175 +20 0.7071 +40 0.5000

The table below lists how much damage you should take from normal attacks and spells, normalized to level 20's at 60 armor. It is an extended version of the first table, listed to show how the extremes of armor affect damage.

Extended armor rating and damage multiplier table.
0 2.8284 40 1.4142 80 0.7071 120 0.3536 160 0.1768 200 0.0884 240 0.0442
1 2.7798 41 1.3899 81 0.6950 121 0.3475 161 0.1737 201 0.0869 241 0.0434
2 2.7321 42 1.3660 82 0.6830 122 0.3415 162 0.1708 202 0.0854 242 0.0427
3 2.6851 43 1.3426 83 0.6713 123 0.3356 163 0.1678 203 0.0839 243 0.0420
4 2.6390 44 1.3195 84 0.6598 124 0.3299 164 0.1649 204 0.0825 244 0.0412
5 2.5937 45 1.2968 85 0.6484 125 0.3242 165 0.1621 205 0.0811 245 0.0405
6 2.5491 46 1.2746 86 0.6373 126 0.3186 166 0.1593 206 0.0797 246 0.0398
7 2.5053 47 1.2527 87 0.6263 127 0.3132 167 0.1566 207 0.0783 247 0.0391
8 2.4623 48 1.2311 88 0.6156 128 0.3078 168 0.1539 208 0.0769 248 0.0385
9 2.4200 49 1.2100 89 0.6050 129 0.3025 169 0.1512 209 0.0756 249 0.0378
10 2.3784 50 1.1892 90 0.5946 130 0.2973 170 0.1487 210 0.0743 250 0.0372
11 2.3376 51 1.1688 91 0.5844 131 0.2922 171 0.1461 211 0.0730 251 0.0365
12 2.2974 52 1.1487 92 0.5743 132 0.2872 172 0.1436 212 0.0718 252 0.0359
13 2.2579 53 1.1290 93 0.5645 133 0.2822 173 0.1411 213 0.0706 253 0.0353
14 2.2191 54 1.1096 94 0.5548 134 0.2774 174 0.1387 214 0.0693 254 0.0347
15 2.1810 55 1.0905 95 0.5453 135 0.2726 175 0.1363 215 0.0682 255 0.0341
16 2.1435 56 1.0718 96 0.5359 136 0.2679 176 0.1340 216 0.0670 256 0.0335
17 2.1067 57 1.0534 97 0.5267 137 0.2633 177 0.1317 217 0.0658 257 0.0329
18 2.0705 58 1.0353 98 0.5176 138 0.2588 178 0.1294 218 0.0647 258 0.0324
19 2.0350 59 1.0175 99 0.5087 139 0.2544 179 0.1272 219 0.0636 259 0.0318
20 2.0000 60 1.0000 100 0.5000 140 0.2500 180 0.1250 220 0.0625 260 0.0313
21 1.9656 61 0.9828 101 0.4914 141 0.2457 181 0.1229 221 0.0614 261 0.0307
22 1.9319 62 0.9659 102 0.4830 142 0.2415 182 0.1207 222 0.0604 262 0.0302
23 1.8987 63 0.9493 103 0.4747 143 0.2373 183 0.1187 223 0.0593 263 0.0297
24 1.8661 64 0.9330 104 0.4665 144 0.2333 184 0.1166 224 0.0583 264 0.0292
25 1.8340 65 0.9170 105 0.4585 145 0.2293 185 0.1146 225 0.0573 265 0.0287
26 1.8025 66 0.9013 106 0.4506 146 0.2253 186 0.1127 226 0.0563 266 0.0282
27 1.7715 67 0.8858 107 0.4429 147 0.2214 187 0.1107 227 0.0554 267 0.0277
28 1.7411 68 0.8706 108 0.4353 148 0.2176 188 0.1088 228 0.0544 268 0.0272
29 1.7112 69 0.8556 109 0.4278 149 0.2139 189 0.1069 229 0.0535 269 0.0267
30 1.6818 70 0.8409 110 0.4204 150 0.2102 190 0.1051 230 0.0526 270 0.0263
31 1.6529 71 0.8265 111 0.4132 151 0.2066 191 0.1033 231 0.0517 271 0.0258
32 1.6245 72 0.8123 112 0.4061 152 0.2031 192 0.1015 232 0.0508 272 0.0254
33 1.5966 73 0.7983 113 0.3991 153 0.1996 193 0.0998 233 0.0499 273 0.0249
34 1.5692 74 0.7846 114 0.3923 154 0.1961 194 0.0981 234 0.0490 274 0.0245
35 1.5422 75 0.7711 115 0.3856 155 0.1928 195 0.0964 235 0.0482 275 0.0241
36 1.5157 76 0.7579 116 0.3789 156 0.1895 196 0.0947 236 0.0474 276 0.0237
37 1.4897 77 0.7448 117 0.3724 157 0.1862 197 0.0931 237 0.0466 277 0.0233
38 1.4641 78 0.7320 118 0.3660 158 0.1830 198 0.0915 238 0.0458 278 0.0229
39 1.4389 79 0.7195 119 0.3597 159 0.1799 199 0.0899 239 0.0450 279 0.0225

[edit] Notes

  • Armor rating from body armor and insignia is area-specific, but armor rating from skills, shields, weapons and focus items is global, affecting all hit locations.

[edit] See also

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