Insignia

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Disambig icon.png This article is about armor upgrade components. For the Factions quests, see insignia quest.

Insignia are a prefix armor upgrade component that can boost health, increase armor rating, reduce damage, or provide some other profession-specific benefit. They do not drop directly from foes or chests; they must be extracted from armor salvage items. They can be purchased from any Rune Trader at market prices.

Insignia can be applied to all armor types except for certain collector armor. Applying a new Insignia will overwrite the existing ones, but the original can be salvaged first.

Core[edit]

Name Bonus

Any Common[edit]

Survivor Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)
Radiant Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Stalwart Armor +10 (vs. physical damage)
Brawler's Armor +10 (while attacking)
Blessed Armor +10 (while affected by an Enchantment Spell)
Herald's Armor +10 (while holding an item)
Sentry's Armor +10 (while in a stance)

Warrior Warrior[edit]

Dreadnought Armor +10 (vs. elemental damage)
Knight's Received physical damage -3
Lieutenant's Reduces Hex durations on you by 20%
and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel's Armor +20 (Requires 13 Strength, vs. elemental damage)
Stonefist Increases knockdown time on foes by 1 second.
(Maximum: 3 seconds)

Ranger Ranger[edit]

Frostbound Armor +15 (vs. Cold damage)
Pyrebound Armor +15 (vs. Fire damage)
Scout's Armor +10 (while using a Preparation)
Stormbound Armor +15 (vs. Lightning damage)
Earthbound Armor +15 (vs. Earth damage)
Beastmaster's Armor +10 (while your pet is alive)

Monk Monk[edit]

Wanderer's Armor +10 (vs. elemental damage)
Disciple's Armor +15 (while affected by a Condition)
Anchorite's Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)

Necromancer Necromancer[edit]

Blighter's Armor +20 (while affected by a Hex Spell)
Bloodstained Reduces casting time of spells
that exploit corpses by 25% (Non-stacking)
Bonelace Armor +15 (vs. Piercing damage)
Minion Master's Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Armor +10
Undertaker's Armor +5 (while health is below 80%)
Armor +5 (while health is below 60%)
Armor +5 (while health is below 40%)
Armor +5 (while health is below 20%)

Mesmer Mesmer[edit]

Virtuoso's Armor +15 (while activating skills)
Artificer's Armor +3 (for each equipped Signet)
Prodigy's Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)

Elementalist Elementalist[edit]

Aeromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
Geomancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
Hydromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
Pyromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)
Prismatic Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)

Factions[edit]

Name Bonus

Assassin Assassin[edit]

Infiltrator's Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker's Armor +15 (while attacking)
Saboteur's Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard's Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

Ritualist Ritualist[edit]

Ghost Forge Armor +15 (while affected by a Weapon Spell)
Mystic's Armor +15 (while activating skills)
Shaman's Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

Nightfall[edit]

Name Bonus

Paragon Paragon[edit]

Centurion's Armor +10 (while affected by a Shout, Echo, or Chant)

Dervish Dervish[edit]

Forsaken Armor +10 (while not affected by an Enchantment Spell)
Windwalker Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

See also[edit]

Notes[edit]

Trivia[edit]


Insignia
Any SurvivorRadiantStalwartBrawler'sBlessedHerald'sSentry's
Warrior Knight'sStonefistDreadnoughtSentinel'sLieutenant's
Ranger FrostboundPyreboundStormboundScout'sEarthboundBeastmaster's
Monk Wanderer'sDisciple'sAnchorite's
Necromancer BloodstainedTormentor'sBonelaceMinion Master'sBlighter'sUndertaker's
Mesmer Virtuoso'sArtificer'sProdigy's
Elementalist HydromancerGeomancerPyromancerAeromancerPrismatic
Assassin Vanguard'sInfiltrator'sSaboteur'sNightstalker's
Ritualist Shaman'sGhost ForgeMystic's
Paragon Centurion's
Dervish WindwalkerForsaken