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Bundle

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Disambig icon.png "Hold" redirects here. For the PvP term, see Hold (PvP).

A bundle is a large object that a character holds in both hands. Bundles are found in both PvP and PvE, in one or more of the following situations:

[edit] Characteristics

[edit] Item spells

Main article: Item spell

Item spells create a bundle which appears in the hands of the caster. The bundle conveys a bonus while being carried, an effect when dropped, or both. These bundles are typically named Ashes of X, where X is a historical person in Guild Wars lore; e.g., Protective Was Kaolai creates an Ashes of Protective Kaolai, while Mighty Was Vorizun creates an Ashes of Vorizun.

[edit] Dropping bundles

There are several ways to cause a bundle to drop:

Bundles will also be dropped involuntarily:

[edit] Single-use

Many bundles, including all those generated by item spells, are destroyed when dropped, especially if they cause an effect. For example, dropping Powder Kegs causes an explosion and removes the keg from the game.

[edit] Skills

A bundle can be associated with up to two skills: one affecting the character who carries the bundle and one affecting targets in an area of effect around the bundle when it is dropped. Some skills serve both functions, having different effects in the two situations. There is generally no delay between dropping a bundle and the effect taking place (however, Lively Was Naomei delays 3 seconds).

[edit] List of bundle items

Core/PvP Prophecies Factions Nightfall Eye of the North Bonus Mission Pack

[edit] List of skills activated by bundles

Icon Name Description Campaign
Asuran Flame Staff.jpg

Asuran Flame Staff

Skill. Use the Flame Staff to destroy spider webs and egg sacs. 0 0 0 0 Eye of the North
Aura of the Staff of the Mists.jpg

Aura of the Staff of the Mists

Skill. The power of the Staff of the Mists heals you and your allies for 30 Health every 4 seconds and drains 30 Health from all nearby foes every 4 seconds. 0 0 0 0 Nightfall
Balm Bomb.jpg

Balm Bomb

Skill. Remove 3 conditions from adjacent allies. 0 0 0 0 Bonus Mission Pack
Barbed Bomb.jpg

Barbed Bomb

Skill. Deal 100 damage and inflict Bleeding condition (5 seconds) to nearby enemies. 0 0 0 0 Bonus Mission Pack
Burden Totem.jpg

Burden Totem

Hex Spell. (30 seconds.) Target foe moves 33% slower. 0 0 0 0 Prophecies
Courageous Was Saidra.jpg

Courageous Was Saidra

Item Spell. Hold Saidra's Ashes for up to 300 seconds. While you hold her ashes, you gain +30 maximum Energy. When you drop her ashes, all party members are healed for 200 Health. 0 0 0 0 Eye of the North
Dwarven Powder Keg.jpg

Dwarven Powder Keg

Signet. Surrounding foes are knocked-down and begin Burning. 0 0 0 0 Prophecies
Entanglement.jpg

Entanglement

Signet. Surrounding foes are trapped for 4 seconds and take 20 damage. 0 0 0 0 Core
Explosives.jpg

Explosives

Skill. Deal 100 damage to nearby enemies. 0 0 0 0 Bonus Mission Pack
Firebomb Explosion.jpg

Firebomb Explosion

Signet. Affects nearby foes. Deals 200 fire damage and inflicts Burning condition (5 seconds). 0 0 0 0 Eye of the North
Flux Overload.jpg

Flux Overload

Signet. Deals 1,337 damage to nearby foes. 0 0 0 0 Eye of the North
Gelatinous Material Explosion.jpg

Gelatinous Material Explosion

Signet. Deals 200 damage to nearby foes when the unstable gelatinous material explodes. 0 0 0 0 Eye of the North
Healing Salve.jpg

Healing Salve

Signet. When dropped, the invigorating mist is released. It restores 300 Health to you and all adjacent creatures. 0 0 0 0 Eye of the North
Improvised Fire Bomb.jpg

Improvised Fire Bomb

Spell. Projectile: Throw an improvised Fire Bomb at target enemy's location. When it explodes, all foes in the area take 300 damage and begin Burning for 10 seconds. 0 0 0.5½ Activation time 8 Recharge time Winds of Change
Improvised Fire Trap.jpg

Improvised Fire Trap

Trap. Create an improvised Fire Trap that lasts 90 seconds. When improvised Fire Trap is triggered, nearby foes are struck for 300 damage each second for 3 seconds, and suffer from Burning for 5 seconds. While activating this skill, you are easily interrupted. 0 0 2 Activation time 8 Recharge time Winds of Change
Invigorating Mist.jpg

Invigorating Mist

Signet. When dropped, the invigorating mist is released. It restores 30 points of energy to you and all adjacent creatures. 0 0 0 0 Eye of the North
Light of Seborhin.jpg

Light of Seborhin

Skill. Harbingers can only be damaged by dropping the Light of Seborhin next to them. 0 0 0 0 Nightfall
Power of the Staff of the Mists.jpg

Power of the Staff of the Mists

Skill. As the magic of the Staff of the Mists runs through your veins, you gain +4 Health regeneration 0 0 0 0 Nightfall
Rations.jpg

Rations

Skill. Heal adjacent allies for 100. 0 0 0 0 Bonus Mission Pack
Scepter of Orr's Aura.jpg

Scepter of Orr's Aura

Signet. You feel the power of the Scepter. (+10 maximum Energy) 0 0 0 0 Prophecies
Scepter of Orr's Power.jpg

Scepter of Orr's Power

Signet. The power of the Scepter flows within you. (+1 Energy regeneration) 0 0 0 0 Prophecies
Seed of Resurrection.jpg

Seed of Resurrection

Signet. Resurrect all allies within range. 0 0 0 0 Core
Shield of Saint Viktor.jpg

Shield of Saint Viktor

Spell. You are protected by the Shield of Saint Viktor. 80...1280 damage is absorbed. 0 0 0 0 Factions
Shielding Urn.jpg

Shielding Urn

Spell. Drop effect: players in the radius of the urn share 500 points of damage reduction. 0 0 0 0 Factions
Spear of Archemorus (skill).jpg

Spear of Archemorus

Spell. The Spear of Archemorus is powered by the souls of those dying within its radius. Dropping it will cause Archemorus to deal 10...235 damage to any enemy within the spear's danger zone. 0 0 0 0 Factions
Splinter Mine (skill).jpg

Splinter Mine

Signet. Surrounding foes are Bleeding and Crippled.[sic] 0 0 0 0 Prophecies
Stun Bomb.jpg

Stun Bomb

Skill. Knock down nearby enemies. 0 0 0 0 Bonus Mission Pack
Volatile Charr Crystal.jpg

Volatile Charr Crystal

Signet. Hits nearby foes. Deals 100 damage and inflicts Bleeding and Burning conditions (10 seconds) when this crystal explodes. 0 0 0 0 Eye of the North

[edit] Skills that have an effect when holding a bundle

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Caretaker's Charge.jpg

Caretaker's Charge

Elite Spell. Deals 20...64...75 lightning damage. You gain 5 Energy and 5...41...50 Health if you are holding an item. 0 5 Energy 1 Activation time 4 Recharge time Channeling MagicZ Nightfall
Channeled Strike.jpg

Channeled Strike

Spell. Deals 5...77...95 lightning damage. Deals 5...29...35 additional lightning damage if you are holding an item. 0 10 Energy 2 Activation time 4 Recharge time Quest reward Channeling MagicZ Factions
Clamor of Souls.jpg

Clamor of Souls

Elite Spell. Deals 10...54...65 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item. 0 10 Energy 1 Activation time 8 Recharge time Channeling MagicZ Factions
Empowerment.jpg

Empowerment

Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 5 Energy 0.75¾ Activation time 30 Recharge time Spawning PowerZ Nightfall
Renewing Memories.jpg

Renewing Memories

Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. 0 5 Energy 1 Activation time 20 Recharge time Spawning PowerZ Nightfall
Soothing Memories.jpg

Soothing Memories

Spell. Heals for 10...82...100. You gain 3 Energy if you are holding an item. 0 5 Energy 0.75¾ Activation time 4 Recharge time Restoration MagicZ Factions

[edit] Notes

  • Although shadow stepping forces the caster to drop their bundle, teleportation does not.
  • Bundles cannot be placed in a player's inventory.
  • Herald's Insignias add +10 armor when a character is holding an item.
  • Bundle names are always displayed in white.
  • If a player drops a bundle while moving, the player's weapons will appear in its place and the player will run carrying the weapons in the same fashion as they were the bundle until movement ends.
  • As expected, any change in movement speed from carrying a bundle stacks with any other speed effects.
Anomaly Anomaly.While carrying a bundle and moving, switching to a different item set will not halt movement but switching to the current weapon set or pressing the Drop Item button will.

[edit] Trivia

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