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Skill

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Disambig icon.png This article is about the basic game mechanic. For the skill type, see Skill (skill type).

Every time you are in a town or outpost, you are allowed to change your attribute settings (press "H" to view your attributes) and your skills (press "K" to view your skill list) as much as you see fit before continuing in your travels. Many times, the key to success during your adventures is to adjust your skills and attributes based on the enemies and challenges you are faced with. The skills that work well in one situation will often fail in another. Do not be afraid to experiment.

Tablet of Wisdom

Skills are the basic gameplay unit in Guild Wars. There are many skills in the game, and each campaign contains its own set of hundreds. In staging areas, a player can choose to equip skills in their skill bar, to a maximum of 8 skills (including at most one elite skill) at a time. Skill icons represents skills in the User interface.

Contents

[edit] Properties

[edit] Universal properties

All skills have these two properties:

Skill type
The skill's category. Some effects are only triggered by specific skill types. Skills of the same type share mechanics.
Linked profession, campaign, and attribute
Skills are linked with a campaign, attribute, and profession. Only accounts with the respective campaign may use a skill from it, and only characters of the respective profession can use it. A skill's effectiveness scales with the number of points the player puts into its linked attribute. Exceptions: most PvE-only skills are linked to a title track instead of an attribute, and some skills have no attribute. Most PvE-only skills (detailed below) are not linked with a profession. Some skills are included in two campaigns and some exist in all campaigns.

[edit] Common resource costs

Most skills require spending time and energy:

Activation time Activation time
How long the skill takes, in seconds, to activate. Shouts, stances, and a few other types lack activation times. Some skills affect other skills' activation time, and some weapons and offhands can halve activation time. Also referred to as "warmup".
Recharge time Recharge time
The time it takes for a skill to become ready to use again once activated (even if interrupted, although when a skill fails, it does not need to recharge). Some skills, notably Adrenal skills, have no recharge time. Some skills affect other skills' recharge time, and some upgrade components and staves can halve recharge times of spells. Also referred to as "cooldown" ("cd").
Energy Energy cost
The amount of energy required to activate the skill. The energy is spent when the skill starts activation. Energy costs are 5, 10, 15 or 25 (a few skills cost 1, but have a sacrifice cost as well). Signets and adrenal skills have no energy cost, as do many festival skills, celestial skills, and monster skills.

[edit] Other resource costs

Adrenaline Adrenaline cost
An alternate cost used by some Warrior, Paragon, and Dervish skills instead of energy. Each adrenal skill has an independent adrenaline pool, filled one stroke at a time by attacking. When an adrenal skill is used, its pool is emptied and all other skills' pools decrease by one stroke.
Tango-upkeep.png Upkeep
Each enchantment with upkeep costs 1 pip of energy regeneration to maintain. It's possible to get negative regeneration this way. If a player can't support the cost anymore, the most recent enchantments get canceled until they can.
Sacrifice Sacrifice
A cost in health, measured as a percentage of maximum health. Players can kill themselves by sacrifice.
Overcast Overcast
Each use of a relevant skill temporarily reduces the user's maximum energy by 5 or 10. Over-use can result in the character having a negative amount of energy.

[edit] Other properties

Elite status
Some skills are elite, and considered more powerful or valuable. A player can only equip one elite skill at a time (except when having used a Signet of Capture, and before changing zone; when a player zones, all elite skills except the rightmost one are removed).
PvE or PvP distinguished
Some skills cannot be used in PvP; you can only equip three of these PvE skills at a time. Other skills have split versions for PvE and PvP, and update automatically when in each respective zone.

[edit] Learning and unlocking skills

Before the first character on an account, no skills are initially available. As a roleplaying character progresses through the game, they learn skills as listed below. When a skill is learned, it is known to that character, and at the same time unlocked on that account. All unlocked skills can be used by all PvP-only characters and heroes on the same account. PvE-only skills can be learned, but never unlocked.

When a skill is first unlocked (except through the PvP Access Kit), a small dialog box appears indicating the event.

A skill can be learned by

Additionally, a character can use a skill tome or elite skill tome to learn any skill or elite skill unlocked on the account. Skill trainers each have a unique set of skills for sale, but also list all an account's unlocked skills.

Skills can be unlocked without being learned by
  • Purchasing a skill or an elite skill from a Priest of Balthazar.
  • Gaining a hero, each of which has a set of default skills, or switching a hero's secondary profession, which unlocks the profession's default set.
  • Purchasing PvP unlock packs through the online store [1].
  • Temporarily receiving skills while a PvE character has a quest that leads to choosing a second profession.
Thus, skills can be one of four ways, from least available to most;
  1. Locked and unknown to any character.
  2. Locked for the account, but known to the current character, as with PvE-only skills.
  3. Unlocked but unknown to the current character.
  4. Unlocked and known to the current character.

[edit] Skill quantity

Profession Core Prophecies Factions Nightfall Eye of the North Total1
non-elite elite non-elite elite non-elite elite non-elite elite non-elite elite non-elite elite all
Warrior Warrior 35 5 24 11 20 (2)1 10 15 (1) 10 10 - 104 (3) 36 140 (3)
Ranger Ranger 35 5 25 10 20 (2)1 10 15 (1) 10 10 - 105 (3) 35 140 (3)
Monk Monk 35 5 26 10 20 (2)1 10 15 (1) 10 10 - 106 (3) 35 141 (3)
Necromancer Necromancer 35 5 27 10 20 (2)1 10 15 (1) 10 10 - 107 (3) 35 142 (3)
Mesmer Mesmer 35 5 23 9 20 (2)1 10 15 (1) 10 10 - 103 (3) 34 137 (3)
Elementalist Elementalist 35 5 29 10 20 (2)1 10 15 (1) 10 10 - 109 (3) 35 144 (3)
Assassin Assassin - - - - 60 (2)1 15 15 (1) 10 10 - 85 (3) 25 110 (3)
Ritualist Ritualist - - - - 60 (2)1 15 15 (1) 10 10 - 85 (3) 25 110 (3)
Paragon Paragon - - - - - (2)1 - 60 (1) 15 10 - 70 (3) 15 85 (3)
Dervish Dervish - - - - - (2)1 - 60 (1) 15 10 - 70 (3) 15 85 (3)
Any Common 1 (1) - - - - - - (3) - - (47) - (3) 1 (51) - (3) 1 (54)
Subtotal (PvE-only) (1) (0) (0) (0) (20)1 (0) (13) (0) (47) (3) (81) (3) (84)
Subtotal (PvP/PvE) 211 30 154 60 240 90 240 110 100 0 945 290 1235
Total 212 30 154 60 260 90 253 110 147 3 1026 293 1319
  1.  The 20 Factions PvE-only skills are made up of 10 pairs of duplicate skills: one linked to the Friend of the Kurzicks title track and one linked to the Friend of the Luxons title track. Only one allegiance's skills can be equipped at a time, but all 20 can still be learned by a single character.

To check how many skills a character has, open the Skills and Attributes panel; choose "sort by profession" and switch through each profession, writing down the numbers for each profession plus the common skills (11 numbers if all professions are unlocked), and add them up. If the sum is 1319, the character has learned all available skills. Careful - multiple Signets of Capture are counted multiple times.

To check the number of unlocked skills, add a hero to your party and scroll through its primary and secondary professions. Keep in mind this omits PvE-only skills.

[edit] Notes

  • As in most games, skills tend to balance costs (e.g. energy or activation time) against benefits (e.g. buffs or damage). Skills with a powerful impact often include additional restrictions (e.g. multiple prerequisites or elite status).

[edit] Related skills

[edit] Skills that end when a skill is successfully activated

Icon Name Description Adrenaline Energy Activation time Recharge time Prof. Attribute Campaign
Berserker Stance.jpg

Berserker Stance

Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill. 0 5 Energy 0 20 Recharge time warrioraWarrior StrengthZ Core
Bonetti's Defense.jpg

Bonetti's Defense

Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. 8 Adrenaline 0 0 0 Quest reward warrioraWarrior TacticsZ Prophecies
Bull's Charge.jpg

Bull's Charge

Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. 0 5 Energy 0 20 Recharge time warrioraWarrior StrengthZ Prophecies
Charging Strike.jpg

Charging Strike

Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill. 0 5 Energy 0 5 Recharge time warrioraWarrior StrengthZ Nightfall
Feigned Neutrality.jpg

Feigned Neutrality

Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. 0 5 Energy 0.25¼ Activation time 25 Recharge time assassinaAssassin Shadow ArtsZ Nightfall
Restful Breeze.jpg

Restful Breeze

Enchantment Spell. (8...16...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill. 0 5 Energy 1 Activation time 8 Recharge time monkaMonk Healing PrayersZ Nightfall
Song of Power.jpg

Song of Power

Chant. (5...17...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill. 0 25 Energy 1 Activation time 30 Recharge time paragonaParagon MotivationZ Nightfall
Wary Stance.jpg

Wary Stance

Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill. 0 10 Energy 0 10 Recharge time warrioraWarrior TacticsZ Prophecies
Wastrel's Demise.jpg

Wastrel's Demise

Hex Spell. (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage. Foes take +1...8...10 damage each second this hex is in effect. Ends early if target foe uses a skill. 0 5 Energy 0.25¼ Activation time 3 Recharge time mesmeraMesmer Domination MagicZ Nightfall
Wastrel's Worry.jpg

Wastrel's Worry

Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. 0 5 Energy 0.25¼ Activation time 1 Recharge time Quest reward mesmeraMesmer Domination MagicZ Prophecies

[edit] Skills that have an effect on or during skill activation

Icon Name Description Adrenaline Energy Activation time Recharge time Prof. Attribute Campaign
Complicate.jpg

Complicate

Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. 0 10 Energy 0.25¼ Activation time 20 Recharge time mesmeraMesmer Domination MagicZ Factions
Cry of Frustration.jpg

Cry of Frustration

Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage. 0 10 Energy 0.25¼ Activation time 15 Recharge time mesmeraMesmer Domination MagicZ Core
Cry of Pain.jpg

Cry of Pain

Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). 0 10 Energy 0.25¼ Activation time 15 Recharge time mesmeraMesmer Sunspear rankZ Nightfall
Disrupting Chop.jpg

Disrupting Chop

Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. 6 Adrenaline 0 0 0 warrioraWarrior Axe MasteryZ Core
Disrupting Dagger.jpg

Disrupting Dagger

Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts a skill. 0 5 Energy 0.25¼ Activation time 10 Recharge time assassinaAssassin Deadly ArtsZ Nightfall
Disrupting Lunge.jpg

Disrupting Lunge

Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. 0 5 Energy 0 20 Recharge time rangeraRanger Beast MasteryZ Core
Disrupting Shot.jpg

Disrupting Shot

Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill. 0 10 Energy 0.5½ Activation time 15 Recharge time rangeraRanger MarksmanshipZ Eye of the North
Distracting Shot.jpg

Distracting Shot

Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. 0 5 Energy 0.5½ Activation time 10 Recharge time Quest reward rangeraRanger ExpertiseZ Core
Distracting Strike.jpg

Distracting Strike

Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (20 seconds) if target foe has Cracked Armor. Deals no damage. 0 5 Energy 0.5½ Activation time 15 Recharge time warrioraWarrior Z Eye of the North
Frustration.jpg

Frustration

Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. 0 10 Energy 1 Activation time 7 Recharge time mesmeraMesmer Illusion MagicZ Nightfall
Lyssa's Assault.jpg

Lyssa's Assault

Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage. 0 5 Energy 0.5½ Activation time 15 Recharge time dervishaDervish Scythe MasteryZ Nightfall
Migraine.jpg

Migraine

Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. 0 10 Energy 2 Activation time 12 Recharge time mesmeraMesmer Illusion MagicZ Prophecies
Migraine (PvP).jpg

Migraine (PvP)

Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. 0 10 Energy 2 Activation time 12 Recharge time mesmeraMesmer Illusion MagicZ Prophecies
Overload.jpg

Overload

Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. 0 5 Energy 0.25¼ Activation time 5 Recharge time mesmeraMesmer Domination MagicZ Factions
Panic.jpg

Panic

Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. 0 10 Energy 1 Activation time 15 Recharge time mesmeraMesmer Domination MagicZ Prophecies
Power Block.jpg

Power Block

Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. 0 15 Energy 0.25¼ Activation time 20 Recharge time mesmeraMesmer Domination MagicZ Prophecies
Psychic Distraction.jpg

Psychic Distraction

Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). 0 10 Energy 0.25¼ Activation time 2 Recharge time mesmeraMesmer Domination MagicZ Factions
Psychic Instability.jpg

Psychic Instability

Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. 0 5 Energy 0.25¼ Activation time 12 Recharge time mesmeraMesmer Fast CastingZ Factions
Psychic Instability (PvP).jpg

Psychic Instability (PvP)

Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...3...3 seconds on target foe and all adjacent foes. 50% failure chance unless Fast Casting 5 or higher. 0 5 Energy 0.25¼ Activation time 12 Recharge time mesmeraMesmer Fast CastingZ Factions
Signet of Disruption.jpg

Signet of Disruption

Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. 0 0 0.25¼ Activation time 15 Recharge time mesmeraMesmer Domination MagicZ Factions
Simple Thievery.jpg

Simple Thievery

Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds). 0 10 Energy 0.25¼ Activation time 10 Recharge time mesmeraMesmer Domination MagicZ Nightfall
Song of Concentration.jpg

Song of Concentration

Chant. (10 seconds.) Allies in earshot are uninterruptible with their next skill. 8 Adrenaline 0 2 Activation time 5 Recharge time paragonaParagon Z Nightfall
Spinal Shivers.jpg

Spinal Shivers

Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. 0 10 Energy 2 Activation time 15 Recharge time necromanceraNecromancer CursesZ Prophecies
Tease.jpg

Tease

Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5 Energy from all foes in the area. 0 5 Energy 0.25¼ Activation time 15 Recharge time mesmeraMesmer Inspiration MagicZ Nightfall
Web of Disruption.jpg

Web of Disruption

Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. 0 5 Energy 0.25¼ Activation time 15 Recharge time mesmeraMesmer Z Nightfall
Web of Disruption (PvP).jpg

Web of Disruption (PvP)

Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. 0 10 Energy 0.25¼ Activation time 15 Recharge time mesmeraMesmer Z Nightfall

[edit] Skills that have an effect when any skill is successfully activated

Icon Name Description Adrenaline Energy Activation time Recharge time Prof. Attribute Campaign
Celestial Haste.jpg

Celestial Haste

Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. 0 0 1 Activation time morale boost Recharge time mesmeraMesmer Z Factions
Diversion.jpg

Diversion

Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge. 0 10 Energy 3 Activation time 12 Recharge time Quest reward mesmeraMesmer Domination MagicZ Core
Echo.jpg

Echo

Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds). 0 5 Energy 1 Activation time 10 Recharge time mesmeraMesmer Z Core
Energizing Wind.jpg

Energizing Wind

Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. 0 15 Energy 5 Activation time 60 Recharge time rangeraRanger Beast MasteryZ Core
Quickening Zephyr.jpg

Quickening Zephyr

Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. 0 25 Energy 5 Activation time 60 Recharge time Quest reward rangeraRanger Wilderness SurvivalZ Core
Quicksand.jpg

Quicksand

Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. 0 10 Energy 5 Activation time 30 Recharge time rangeraRanger Wilderness SurvivalZ Nightfall
Serpent's Quickness.jpg

Serpent's Quickness

Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. 0 5 Energy 0 45 Recharge time Quest reward rangeraRanger Wilderness SurvivalZ Prophecies
Song of Purification.jpg

Song of Purification

Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s]. 5 Adrenaline 0 2 Activation time 0 paragonaParagon MotivationZ Nightfall
Song of Restoration.jpg

Song of Restoration

Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. 0 10 Energy 1 Activation time 20 Recharge time paragonaParagon MotivationZ Nightfall
Song of Restoration (PvP).jpg

Song of Restoration (PvP)

Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. 0 10 Energy 1 Activation time 30 Recharge time paragonaParagon MotivationZ Nightfall
Spiteful Spirit.jpg

Spiteful Spirit

Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. 0 15 Energy 2 Activation time 10 Recharge time necromanceraNecromancer CursesZ Prophecies
Visions of Regret.jpg

Visions of Regret

Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. 0 10 Energy 2 Activation time 20 Recharge time mesmeraMesmer Domination MagicZ Nightfall
Visions of Regret (PvP).jpg

Visions of Regret (PvP)

Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 10...26...30 damage whenever they use a skill and 5...33...40 additional damage if not under the effects of another Mesmer hex. 0 10 Energy 2 Activation time 30 Recharge time mesmeraMesmer Domination MagicZ Nightfall

[edit] Other

Icon Name Description Other costs Energy Activation time Recharge time Prof. Attribute Campaign
Assassin's Promise.jpg

Assassin's Promise

Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. 0 5 Energy 0.75¾ Activation time 45 Recharge time assassinaAssassin Deadly ArtsZ Factions
Blackout.jpg

Blackout

Touch Skill. (2...5...6 seconds.) Disables skills. Your skills are disabled (5 seconds). 0 10 Energy 1 Activation time 12 Recharge time Quest reward mesmeraMesmer Domination MagicZ Prophecies
Demonic Flesh.jpg

Demonic Flesh

Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. 0 5 Energy 1 Activation time 30 Recharge time Quest reward necromanceraNecromancer Blood MagicZ Core
Double Dragon.jpg

Double Dragon

Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). 0 10 Energy 1 Activation time 20 Recharge time elementalistaElementalist Fire MagicZ Factions
Glimmering Mark.jpg

Glimmering Mark

Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. 0 10 Energy 1 Activation time 15 Recharge time elementalistaElementalist Air MagicZ Prophecies
Oath Shot.jpg

Oath Shot

Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher. 0 10 Energy 0 25 Recharge time rangeraRanger ExpertiseZ Prophecies
Rebirth.jpg

Rebirth

Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. 0 10 Energy 5 Activation time 0 Quest reward monkaMonk Protection PrayersZ Core
Recall.jpg

Recall

Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. -1 Upkeep 15 Energy 1 Activation time 10 Recharge time assassinaAssassin Z Factions
Ritual Lord.jpg

Ritual Lord

Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. 2% Sacrifice 0 0 45 Recharge time ritualistaRitualist Spawning PowerZ Factions
Sloth Hunter's Shot.jpg

Sloth Hunter's Shot

Bow Attack. Deals +10...22...25 damage. Deals +10...30...35 more damage if target foe is not using a skill. 0 10 Energy 0 8 Recharge time rangeraRanger MarksmanshipZ Eye of the North
Sloth Hunter's Shot (PvP).jpg

Sloth Hunter's Shot (PvP)

Bow Attack. Deals +5...17...20 damage. Deals +5...13...15 more damage if target foe is not using a skill. 0 10 Energy 0 15 Recharge time rangeraRanger MarksmanshipZ Eye of the North
Spell Shield.jpg

Spell Shield

Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds). 0 10 Energy 2 Activation time 30 Recharge time monkaMonk Divine FavorZ Factions
Wastrel's Collapse.jpg

Wastrel's Collapse

Elite Skill. Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds). 0 5 Energy 0.25¼ Activation time 20 Recharge time assassinaAssassin Z Nightfall
Zealot's Fire.jpg

Zealot's Fire

Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 fire damage. Damage cost: you lose 1 Energy. 0 10 Energy 0.25¼ Activation time 30 Recharge time Quest reward monkaMonk Smiting PrayersZ Core

[edit] See also

Gw2logo.png The Guild Wars 2 Wiki also has an article on Skill.
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