Fail

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When a non-attack skill fails, its activation is disrupted, it recharges instantly and the skill cost (adrenaline, energy, overcast, health sacrifice) used on its activation is lost. Unlike interruption and knock down, there are currently no effects which prevent skill failure. Some skills also have a chance to fail if the user does not have a certain attribute at a high enough rank.

When an attack skill fails, it recharges instantly and does not count as a successful attack. However, many negative effects, like Empathy, will count failed attack skills as successful attacks. Off-hand and dual attacks fail if their requirement are not met; Earth Shaker and Yeti Smash have a chance to fail if the user does not have at least 5 Hammer Mastery.

Skill failure also occurs if the target of a skill dies during the activation of that skill (excluding some AoE skills, see the section below). Attack skills failing in this way fail like non-attack skills. The Loose Magic environment effect also causes skill failure.


See also: Disable, Interrupt, Knock down, Shutdown

Contents

[edit] Skills that cause skill failure

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
"Can't Touch This!".jpg

"Can't Touch This!"

Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies [sic] within earshot fail[s]. 0 5 Energy 0 20 Recharge time paragonaParagon CommandZ Nightfall
"Can't Touch This!" (PvP).jpg

"Can't Touch This!" (PvP)

Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against you fail[s]. 0 5 Energy 0 20 Recharge time paragonaParagon CommandZ Nightfall
Aegis (PvP).jpg

Aegis (PvP)

Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. 0 10 Energy 0.25¼ Activation time 30 Recharge time monkaMonk Protection PrayersZ Core
Guilt.jpg

Guilt

Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies. 0 5 Energy 2 Activation time 25 Recharge time Quest reward mesmeraMesmer Domination MagicZ Prophecies
Hex Breaker.jpg

Hex Breaker

Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage. 0 5 Energy 0 15 Recharge time Quest reward mesmeraMesmer Domination MagicZ Core
Mark of Subversion.jpg

Mark of Subversion

Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. 0 10 Energy 2 Activation time 30 Recharge time necromanceraNecromancer Blood MagicZ Prophecies
Mistrust.jpg

Mistrust

Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to target and nearby foes. 0 10 Energy 2 Activation time 12 Recharge time mesmeraMesmer Domination MagicZ Nightfall
Mistrust (PvP).jpg

Mistrust (PvP)

Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...62...75 damage to target and nearby foes. 0 10 Energy 2 Activation time 12 Recharge time mesmeraMesmer Domination MagicZ Nightfall
Riot Shield.jpg

Riot Shield

Stance. (10 seconds.) You have a 100% chance to block attacks. Spells targeting you fail. Ends if you move. 0 5 Energy 0 25 Recharge time aAny Z Core
Shadow Form (PvP).jpg

Shadow Form (PvP)

Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. 0 10 Energy 1 Activation time 60 Recharge time assassinaAssassin Shadow ArtsZ Factions
Shame.jpg

Shame

Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targeted one of its allies. 0 10 Energy 2 Activation time 30 Recharge time mesmeraMesmer Domination MagicZ Prophecies

[edit] Skills that can fail at low attribute rank

Icon Name Description Other skill costs Energy Activation time Recharge time Prof. Attribute Campaign
Charm Animal (Codex).jpg

Charm Animal (Codex)

Skill. Your animal companion will travel with you whenever you have Charm Animal equipped. Failure unless Beast Mastery 8 or higher. 0 10 Energy 10 Activation time 0 rangeraRanger Beast MasteryZ Core
Dark Fury.jpg

Dark Fury

Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. 17% Sacrifice 10 Energy 0.75¾ Activation time 5 Recharge time necromanceraNecromancer Blood MagicZ Prophecies
Earth Shaker.jpg

Earth Shaker

Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more. 8 Adrenaline 0 0 0 warrioraWarrior Hammer MasteryZ Prophecies
Gale.jpg

Gale

Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. 10 Overcast 10 Energy 1 Activation time 5 Recharge time Quest reward elementalistaElementalist Air MagicZ Core
Lyssa's Haste.jpg

Lyssa's Haste

Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. 0 10 Energy 0 15 Recharge time dervishaDervish Wind PrayersZ Nightfall
Lyssa's Haste (PvP).jpg

Lyssa's Haste (PvP)

Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. 0 10 Energy 0 25 Recharge time dervishaDervish Wind PrayersZ Nightfall
Oath Shot.jpg

Oath Shot

Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10 seconds). 50% miss chance unless Expertise 8 or higher. 0 10 Energy 0 25 Recharge time rangeraRanger ExpertiseZ Prophecies
Plague Signet.jpg

Plague Signet

Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. 0 0 1 Activation time 4 Recharge time necromanceraNecromancer CursesZ Core
Psychic Instability.jpg

Psychic Instability

Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. 0 5 Energy 0.25¼ Activation time 12 Recharge time mesmeraMesmer Fast CastingZ Factions
Psychic Instability (PvP).jpg

Psychic Instability (PvP)

Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...3...3 seconds on target foe and all adjacent foes. 50% failure chance unless Fast Casting 5 or higher. 0 5 Energy 0.25¼ Activation time 12 Recharge time mesmeraMesmer Fast CastingZ Factions
Signet of Binding.jpg

Signet of Binding

Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. 0 0 2 Activation time 15 Recharge time ritualistaRitualist Spawning PowerZ Nightfall
Slippery Ground.jpg

Slippery Ground

Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. 0 5 Energy 1 Activation time 10 Recharge time elementalistaElementalist Water MagicZ Eye of the North
Slippery Ground (PvP).jpg

Slippery Ground (PvP)

Spell. Causes knock-down if this foe is Blind or moving. 50% failure chance unless Water Magic 5 or higher. 0 5 Energy 1 Activation time 20 Recharge time elementalistaElementalist Water MagicZ Eye of the North
Unyielding Aura (PvP).jpg

Unyielding Aura (PvP)

Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. -1 Upkeep 5 Energy 3 Activation time 15 Recharge time monkaMonk Divine FavorZ Prophecies
Verata's Aura.jpg

Verata's Aura

Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. 33% Sacrifice 15 Energy 0.75¾ Activation time 30 Recharge time necromanceraNecromancer Death MagicZ Prophecies
Verata's Gaze.jpg

Verata's Gaze

Spell. Make target undead servant masterless. If it is already masterless, you become its master. 50% failure chance unless Death Magic 5 or more. 0 5 Energy 1 Activation time 5 Recharge time necromanceraNecromancer Death MagicZ Prophecies
Well of the Profane.jpg

Well of the Profane

Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. 0 25 Energy 3 Activation time 10 Recharge time Quest reward necromanceraNecromancer Death MagicZ Core
Yeti Smash.jpg

Yeti Smash

Hammer Attack. Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more. 6 Adrenaline 0 0 0 warrioraWarrior Hammer MasteryZ Factions

[edit] Skills that don't fail when target foe dies during activation

Icon Name Description Other skill costs Energy Activation time Recharge time Prof. Attribute Campaign
Breath of Fire.jpg

Breath of Fire

Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. 10 Overcast 5 Energy 2 Activation time 10 Recharge time elementalistaElementalist Fire MagicZ Factions
Celestial Storm.jpg

Celestial Storm

Skill. Deals 40 damage of each elemental type each second (15 seconds). Hits all foes in the area of target's initial location. 0 0 1 Activation time morale boost Recharge time elementalistaElementalist Z Factions
Churning Earth.jpg

Churning Earth

Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. 0 15 Energy 2 Activation time 30 Recharge time elementalistaElementalist Earth MagicZ Factions
Deep Freeze.jpg

Deep Freeze

Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. 0 25 Energy 2 Activation time 15 Recharge time Quest reward elementalistaElementalist Water MagicZ Core
Defile Enchantments.jpg

Defile Enchantments

Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time necromanceraNecromancer CursesZ Factions
Desecrate Enchantments.jpg

Desecrate Enchantments

Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time necromanceraNecromancer CursesZ Prophecies
Dragon's Stomp.jpg

Dragon's Stomp

Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. 10 Overcast 25 Energy 3 Activation time 15 Recharge time elementalistaElementalist Earth MagicZ Factions
Earthquake.jpg

Earthquake

Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down. 10 Overcast 25 Energy 3 Activation time 15 Recharge time Quest reward elementalistaElementalist Earth MagicZ Prophecies
Eruption.jpg

Eruption

Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). 0 25 Energy 2 Activation time 30 Recharge time Quest reward elementalistaElementalist Earth MagicZ Prophecies
Feast of Corruption.jpg

Feast of Corruption

Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. 0 15 Energy 2 Activation time 20 Recharge time necromanceraNecromancer CursesZ Prophecies
Fire Storm.jpg

Fire Storm

Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. 0 10 Energy 2 Activation time 20 Recharge time Quest reward elementalistaElementalist Fire MagicZ Core
Fireball.jpg

Fireball

Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. 0 10 Energy 1.5Activation time 7 Recharge time Quest reward elementalistaElementalist Fire MagicZ Core
Ice Spikes.jpg

Ice Spikes

Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. 0 15 Energy 1.5Activation time 10 Recharge time Quest reward elementalistaElementalist Water MagicZ Core
Icicles.jpg

Icicles

Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds). 0 0 2 Activation time 25 Recharge time elementalistaElementalist Z Core
Maelstrom.jpg

Maelstrom

Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. 10 Overcast 25 Energy 2 Activation time 30 Recharge time elementalistaElementalist Water MagicZ Core
Meteor.jpg

Meteor

Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. 10 Overcast 5 Energy 2 Activation time 30 Recharge time Quest reward elementalistaElementalist Fire MagicZ Core
Meteor Shower.jpg

Meteor Shower

Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. 10 Overcast 25 Energy 5 Activation time 60 Recharge time elementalistaElementalist Fire MagicZ Prophecies
Phoenix.jpg

Phoenix

Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. 0 10 Energy 1.5Activation time 7 Recharge time elementalistaElementalist Fire MagicZ Prophecies
Plague Sending.jpg

Plague Sending

Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. 10% Sacrifice 1 Energy 1 Activation time 5 Recharge time necromanceraNecromancer CursesZ Prophecies
Ray of Judgment.jpg

Ray of Judgment

Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location. 0 10 Energy 2 Activation time 20 Recharge time monkaMonk Smiting PrayersZ Factions
Rodgort's Invocation.jpg

Rodgort's Invocation

Spell. Deals 15...99...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3...3 second[s]). 0 25 Energy 2 Activation time 8 Recharge time elementalistaElementalist Fire MagicZ Prophecies
Sandstorm.jpg

Sandstorm

Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. 0 15 Energy 2 Activation time 25 Recharge time elementalistaElementalist Earth MagicZ Nightfall
Savannah Heat.jpg

Savannah Heat

Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. 0 5 Energy 2 Activation time 25 Recharge time elementalistaElementalist Fire MagicZ Nightfall
Searing Flames.jpg

Searing Flames

Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning. 0 15 Energy 1 Activation time 2 Recharge time elementalistaElementalist Fire MagicZ Nightfall
Searing Heat.jpg

Searing Heat

Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds). 0 15 Energy 2 Activation time 25 Recharge time elementalistaElementalist Fire MagicZ Prophecies
Shadow of Fear.jpg

Shadow of Fear

Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. 0 10 Energy 2 Activation time 5 Recharge time Quest reward necromanceraNecromancer CursesZ Prophecies
Snow Storm.jpg

Snow Storm

Spell. Deals 30...40 cold damage each second (5 seconds). Hits foes adjacent to target foe's initial location. 0 10 Energy 1 Activation time 10 Recharge time aAny Deldrimor rankZ Eye of the North
Unsteady Ground.jpg

Unsteady Ground

Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. 0 10 Energy 2 Activation time 15 Recharge time elementalistaElementalist Earth MagicZ Factions

[edit] Skills that trigger an effect on failed attacks

Icon Name Description Adrenaline Energy Activation time Recharge time Prof. Attribute Campaign
Determined Shot.jpg

Determined Shot

Bow Attack. Deals +5...17...20 damage. Recharges your attack skills if it fails to hit. 0 5 Energy 0 10 Recharge time Quest reward rangeraRanger MarksmanshipZ Core
Fox's Promise.jpg

Fox's Promise

Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. 0 10 Energy 1 Activation time 20 Recharge time assassinaAssassin Dagger MasteryZ Nightfall
Marksman's Wager.jpg

Marksman's Wager

Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. 0 5 Energy 2 Activation time 24 Recharge time rangeraRanger ExpertiseZ Prophecies
Oath Shot.jpg

Oath Shot

Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10 seconds). 50% miss chance unless Expertise 8 or higher. 0 10 Energy 0 25 Recharge time rangeraRanger ExpertiseZ Prophecies
Price of Failure.jpg

Price of Failure

Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. 0 15 Energy 2 Activation time 20 Recharge time Quest reward necromanceraNecromancer CursesZ Prophecies
Repeating Strike.jpg

Repeating Strike

Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. 0 5 Energy 0 0 assassinaAssassin Dagger MasteryZ Factions
Seeking Arrows.jpg

Seeking Arrows

Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit. 0 15 Energy 2 Activation time 20 Recharge time rangeraRanger MarksmanshipZ Factions
Spear of Redemption.jpg

Spear of Redemption

Spear Attack. Deals +5...17...20 damage. If it fails to hit, you lose one condition. 3 Adrenaline 0 0 0 paragonaParagon Spear MasteryZ Eye of the North
Spirit of Failure.jpg

Spirit of Failure

Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. 0 15 Energy 3 Activation time 20 Recharge time Quest reward mesmeraMesmer Inspiration MagicZ Prophecies
Tiger Stance.jpg

Tiger Stance

Stance. (4...9...10 seconds.) You attack 33% faster. Ends if you fail to hit. 0 5 Energy 0 20 Recharge time warrioraWarrior StrengthZ Factions
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