Most skills have an activation time. During this time, it is possible to cancel such skills by pressing a movement key. The "Cancel Action" hotkey (default: "Escape" key) can also be used and is usually faster and more reliable.
Cancelling has the following results:
- The cancelled skill does not activate.
- The skill's initial costs (e.g. energy, adrenaline and overcast) are still incurred. Health Sacrifice costs are normally not incurred.
- The skill does not need to recharge.
- The skill's aftercast delay will not activate.
Example scenarios where cancelling can be useful:
- When skills like Diversion have been used on you.
- You have started to use the wrong skill by mistake.
- The incorrect target is selected.
- The skill is no longer necessary/useful e.g. enemy nearly dead.
- You are about to be interrupted or knocked down e.g. Giant Stomp imminent.
- You can dodge or otherwise leave an area of an incoming projectile or spell e.g. Dragon Blast imminent.
- You are attempting to trick enemies into wasting interrupts by starting a skill and then cancelling the skill before the interrupt succeeds.
- You are trying to trigger weapon set effects, such as, "Aptitude not Attitude" for a quicker cast.
Most quick attack skills cannot be canceled by use of the Cancel Action hotkey; however, it is still possible to cancel these skills by swapping weapons from within your inventory during use of the skill. This is most commonly seen in higher level GvG ranger duels.