Recharge time

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Recharge time is the time after a skill has been used, interrupted or disrupted via knock down, after which the skill will be ready for use again. When a player successfully finished activating a skill or is interrupted during activation, the skill icon will become darkened, and a timer will be displayed on the skill icon in the form of the skill icon getting brighter again in a clock-like animation that indicates how much time is left on its recharge.

There are many skills that can affect the recharge time of skills. Some quicken them such as Quickening Zephyr and some slow them down such as Energizing Wind. Note that skills that fail are ready immediately and do not start recharging.

A skill's recharge time is determined at the exact moment the skill is completed or interrupted. This means that once a skill starts recharging, that recharge time cannot be altered. Note however that if a skill is disabled, its recharge time can be prolonged but cannot be shortened. For example, if a skill has a recharge time of 3 seconds, and after it's used, the player gets all his/her skills disabled via the skill Blackout for 5 seconds. In this case, the skill that was recharging for 3 seconds will be reset to 5 seconds. On the flip side, if that it was a skill that still had 30 seconds left on its recharge, then it will not be affected by Blackout and will continue to recharge for the remainder of the 30 seconds, not the 5 second Blackout.

A stance can affect a recharge time even if it is activated in the middle of a skill being cast. For instance, if you are casting the spell meteor and you activate Serpent's Quickness right before the you finish casting meteor, the meteor will have the recharge reduction.

Recharge boosts from skills do not stack past 50%. Single skill effects can still bypass this limit.

[edit] Skills that reduce recharge time

[edit] Skills that involve instant recharge

Note: Although not a skill, the Power Up Box in Rollerbeetle Racing also provides an instant recharge.

[edit] Skills that increase recharge time

  • Ranger Distracting Shot Distracting Shot interrupt target foe, if they were using a skill disable it for an extra 20 seconds
  • Ranger Energizing Wind Energizing Wind increases all skill recharge times by 25%
  • Ranger Magebane Shot Magebane Shot interrupt target foe, if they were using a spell disable it for an extra 10 seconds
  • Mesmer Diversion Diversion increases the recharge time of the next skill used by a foe
  • Mesmer Tease Tease touchs a target foe, increasing the recharge time of all his skills. It is canceled if the target hits the caster
  • Elementalist Glyph of Sacrifice Glyph of Sacrifice also causes instant casting with an additional 30 second recharge
  • Assassin Repeating Strike Repeating Strike increases its recharge by 15 seconds if it misses
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