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Recharge time
From Guild Wars Wiki
(Redirected from Recharge)
Recharge time is the minimum period that a character must wait after using a skill before they can attempt to activate it again. Skills that are interrupted or disrupted by knock down also have to wait to be recharged. Failing skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.
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[edit] Mechanics
- A skill begins recharging at the exact moment the skill is completed or prevented.
- Before a skill is used, its recharge time can be affected by other skills, environmental effects or weapons (HSR). For example, Quickening Zephyr lessens recharge times while Energizing Wind lengthens them.
- Disabling a skill can prolong its recharge time but cannot shorten. For example, Blackout disables any skill of its user for 5 seconds. If one particular skill was recharging and its remaining time was 3 seconds, then it will be prolonged to 5 seconds. If another skill had 30 seconds left until recharge, it will not be affected by Blackout and will continue recharge normally.
- While a skill is being activated, the user can alter its recharge time by invoking a stance. For example, if you activate Serpent's Quickness before completing a casting of Meteor, the recharge time will be shortened.
- Boosts from multiple skills cannot combine to reduce the time by more than 50%, although a single skill's effect can bypass this limit.
- A skill that requires adrenaline cannot gain adrenaline while it is recharging.
[edit] Skills that reduce recharge time
[edit] Reduces other skills' recharge times
Serpent's Quickness ends if under 50% maximum health
Quickening Zephyr also makes skills cost more energy
Trapper's Speed only for traps
Practiced Stance (elite) only for Preparations
Mantra of Inscriptions reduces Signets' recharge times
Mantra of Recovery only for Spells
Symbolic Posture reduces your next Signet's recharge time
Celestial Haste (PvE only)
Glyph of Swiftness only affects spells
Iron Mist only Air Magic spells that target a foe
Deadly Haste only for half-ranged spells, also decreases activation
Deadly Paradox only for assassin skills, also decreases activation, disables attack skills for 10s
Ghostly Haste affects only spells cast in earshot of a spirit
Ritual Lord (elite) only for Binding Rituals
Weapon of Quickening (elite) only for Spells and Binding Rituals
Avatar of Lyssa (elite) only applies to dervish enchantments
Lyssa's Haste only applies to dervish enchantments
Ebon Battle Standard of Wisdom Spells cast within the ward have a 44...57...60% chance of recharging 50% faster (PvE only)
Volfen Agility Volfen skills recharge 66% faster (PvE only)
[edit] Conditionally reduces its own recharge time
"None Shall Pass!" for each foe knocked down
Foul Feast if it removes disease
Discharge Enchantment if target was hexed
Flame Djinn's Haste if a foe is hit
Mirror of Ice (elite) if a foe hexed with Water Magic is hit
Siphon Speed if target was moving
Pious Assault if a dervish enchantment is removed
Signet of Pious Light if a dervish enchantment is removed
Signet of Pious Restraint if a dervish enchantment is removed
[edit] Skills that involve instant recharge
"On Your Knees!" instantly recharges all of your stances if adjacent to knocked down foe.
Flourish (elite) instantly recharges all of your attack skills and gives energy for each skill recharged.
Renewing Smash instantly recharges itself if it hits a knocked down foe.
Needling Shot instantly recharges itself if target is under 50% health.
Oath Shot (elite) instantly recharges all skills but itself if target is successfully hit.
Determined Shot instantly recharges all attack skills if target is not hit.
Bitter Chill instantly recharges itself if foe has more health than you.
Signet of Sorrow instantly recharges itself if target has a dead pet or is nearby to a corpse.
Verata's Sacrifice instantly recharges itself if you have 3 or fewer minions.

Inspired Enchantment/Revealed Enchantment instantly recharges itself if a monster skill enchantment is removed.

Inspired Hex/Revealed Hex instantly recharges itself if a monster skill hex spell is removed.
Keystone Signet (elite) instantly recharges all signets except itself.
Persistence of Memory instantly recharges interrupted spells.
Glyph of Renewal (elite) instantly recharges your next spell.
Assassin's Promise (elite) instantly recharges all skills if enemy dies while affected by this hex.
Moebius Strike (elite) instantly recharges all other attack skills if it hits a foe below 50% health.
Anguished Was Lingwah instantly recharges Ritualist hexes when dropped.
Reclaim Essence (elite) affects binding rituals.
Ritual Lord (elite) instantly recharges if a binding ritual is used while under its effect.
Soul Twisting (elite) affects binding rituals
Farmer's Scythe instantly recharges itself if it hits more than one foe.
Pious Renewal (elite) instantly recharges itself when it ends
Air of Superiority 10% chance of recharging all skills every time you earn experience from killing an enemy (PvE only).
[edit] Skills that recharge by a morale boost
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Storm of Swords (PvE only)
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Celestial Stance (PvE only)
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Star Shine (PvE only)
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Star Servant (PvE only)
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Celestial Haste (PvE only)
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Celestial Storm (PvE only)
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Star Strike (PvE only)
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Celestial Summoning (PvE only)
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Resurrection Signet
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Sunspear Rebirth Signet (PvE only)
[edit] Skills that increase recharge time
Rage of the Ntouka adrenaline skills have a 5 second recharge
Energizing Wind increases all skill recharge times by 25%
Withdraw Hexes increases its recharge by 20...8...5 seconds for each hex removed
Word of Censure increases its recharge by 20 seconds if used on a foe with less than 33% health
Auspicious Incantation disables your next spell for an additional 10...6...5 seconds
Diversion increases the recharge time of the next skill used by a foe
Glyph of Sacrifice also causes instant casting with an additional 30 second recharge
Repeating Strike increases its recharge by 15 seconds if it misses
[edit] Notes
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The Guild Wars 2 Wiki also has an article on Recharge time. |
- Some skills, such as the Dervish forms, are disabled upon ending and their recharge cannot be decreased.
- Some skills do not have a recharge time.
- Although not a skill, the Power Up Box in Rollerbeetle Racing also provides an instant recharge.
- Skills that recharge skills do not replenish any adrenaline (some people say "charge" regarding adrenaline).
- The Essence of Celerity consumable reduces recharge times by 20%.
- Although not stated explicitly in their descriptions, both a Powerstone of Courage and a Seal of the Dragon Empire recharge all skills when used due to their Morale Boosts.