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Preparation
From Guild Wars Wiki
(Redirected from Preparations)
| Preparation | |
|---|---|
| Number of skills | 18 |
| Elite skills | 5 |
| Supertype | Skill |
| Subtype | None |
A preparation is a ranger skill type. Preparations alter bows (in most cases), allowing them to cause additional effects.
- Apply Poison is the only preparation that affects other weapons besides bows. Trapper's Focus is a preparation that directly affects traps.
- You can only have one preparation active at a time. Activating another preparation will override the previous one. Once a preparation has been activated, it cannot be removed by foes until its duration expires.
- All preparations take 2 seconds to activate and have no aftercast delay.
- Scout's Insignia gives +10 armor while using preparations.
Contents |
[edit] List of preparations
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 |
2 |
12 |
Wilderness Survival | Core | |||
|
Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 |
2 |
12 |
Wilderness Survival | Nightfall | |||
|
Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 |
2 |
24 |
|
Wilderness Survival | Core | ||
|
Preparation. (20 seconds.) Whenever your attacks hit, all nearby foes take 50 damage for each enchantment on your target. | 5 |
2 |
30 |
Factions | ||||
|
Preparation. (36 seconds.) Interrupts an action whenever your arrows critical. | 5 |
2 |
12 |
Marksmanship | Nightfall | |||
|
Preparation. (24 seconds.) Your bow attack skills cost 1...2...2 less Energy and do +1...8...10 damage. | 10 |
2 |
12 |
Expertise | Eye of the North | |||
|
Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 |
2 |
12 |
Expertise | Factions | |||
|
Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 |
2 |
12 |
Expertise | Factions | |||
|
Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 |
2 |
12 |
|
Wilderness Survival | Prophecies | ||
|
Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 |
2 |
12 |
|
Wilderness Survival | Core | ||
|
Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. | 5 |
2 |
24 |
Expertise | Prophecies | |||
|
Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 |
2 |
12 |
Wilderness Survival | Prophecies | |||
|
Preparation. (5...21...25 seconds.) You attack 33% faster while wielding a bow. | 5 |
2 |
12 |
Marksmanship | Eye of the North | |||
|
Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 |
2 |
12 |
|
Marksmanship | Core | ||
|
Preparation. (24 seconds). Your arrows move twice as fast. | 5 |
2 |
12 |
|
Marksmanship | Core | ||
|
Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit. | 15 |
2 |
20 |
Marksmanship | Factions | |||
|
Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. | 5 |
2 |
12 |
Expertise | Factions | |||
|
Preparation. Lose one condition. Your next snowball causes Disease ( 10 seconds.) [sic] | ¾ |
12 |
Core |
[edit] Skills that interact with preparations
[edit] Notes
- Similar to Elementalist attunements, Ranger NPCs will activate their preparation whenever the duration of their preparation has ended, even when they are being attacked.

















