List of PvP versions of skills
From Guild Wars Wiki
| Icon | Name | Description | | | | | Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
| Shout. (5...11...13 seconds.) Prevents the next knock-down and deals 15...53...63 damage to one foe near target ally. Cannot self-target. | 5 | 12 | | Command | Nightfall | ||||
| Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against you fail[s]. | 5 | 20 | | Command | Nightfall | ||||
| Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | | Command | Nightfall | ||||
| Shout. (5...17...20 seconds.) Target ally inflicts Deep Wound condition (5...17...20 seconds) with the next critical hit. | 10 | 15 | | Command | Nightfall | ||||
| Shout. (8 seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack. | 5 | 45 | | Core | |||||
| Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 | 4 | | Command | Nightfall | ||||
| Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 5...41...50 Health. | 5 | 15 | | Command | Nightfall | ||||
| Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 | 25 | | Command | Nightfall | ||||
| Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 20 | | Command | Nightfall | ||||
| Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 20 | | Command | Nightfall | ||||
| Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. | 15 | 30 | | Command | Nightfall | ||||
| Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 | 4 | | Tactics | Core | ||||
| Shout. (10 seconds.) Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. | 5 | 15 | | Command | Nightfall | ||||
| Spell. Deals 10...30...35 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 | 2 | 15 | | Illusion Magic | Factions | |||
| Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. | 10 | ¼ | 30 | | Protection Prayers | Core | |||
| Binding Ritual. Create a level 1...7...8 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | 3 | 30 | | Channeling Magic | Eye of the North | |||
| Skill. (3 seconds.) Deals 1...33...41 lightning damage to foes adjacent to target ally each second. | 5 | 1 | 8 | | Channeling Magic | Factions | |||
| Binding Ritual. Creates a level 1...6...7 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 25 | 3 | 45 | | Communing | Nightfall | |||
| Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 2 | 15 | | Command | Eye of the North | |||
| Chant. (10 seconds.) Allies in earshot do +10...18...20 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | 6 | | Command | Nightfall | |||
| Enchantment Spell. (10...30...35 seconds.) You have 10 base damage reduction while casting binding rituals. | 10 | 1 | 20 | | Communing | Factions | |||
| Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 10 | 1 | 20 | | Critical Strikes | Nightfall | |||
| Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | | Energy Storage | Core | |||
| Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 10 | 10 | | Earth Prayers | Nightfall | ||||
| | Elite Form. (10...74...90 seconds.) You deal holy damage. You lose one hex whenever you cast a Dervish enchantment. Heal yourself for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | | Mysticism | Nightfall | |||
| | Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | | Mysticism | Nightfall | |||
| Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 30 | | Motivation | Nightfall | |||
| Melee Attack. Deals 10...50...60 holy damage. Deals double damage to summoned creatures. | 5 | 3 | | Mysticism | Nightfall | ||||
| Echo. (20 seconds.) Target ally has +10...34...40 armor against slashing damage. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 | 1 | 8 | | Command | Nightfall | |||
| Echo. (10...30...35 seconds.) Inflicts Burning condition (1...3...3 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | 5 | 1 | 8 | | Leadership | Nightfall | |||
| Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | 3 | 30 | | Channeling Magic | Factions | |||
| Hex Spell. Target foe does +10 damage with attacks (3...10...12 second). There is a 50% chance that the damage from each attack (maximum 10...50...60) will be done to that foe instead. | 10 | 1 | 12 | | Illusion Magic | Eye of the North | |||
| Shout. (30 seconds.) Your pet moves and attacks 25% faster. | 10 | 25 | | Beast Mastery | Core | ||||
| Skill. Your animal companion will travel with you whenever you have Charm Animal equipped. Failure unless Beast Mastery 8 or higher. | 10 | 10 | | Beast Mastery | Core | ||||
| Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) | 10 | 1 | 1 | | Beast Mastery | Core | |||
| Elite Hex Spell. (5...17...20 seconds.) Target foe moves 50% slower and has -1...4...5 Health degeneration. | 10 | 1 | 20 | | Illusion Magic | Core | |||
| Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 6 | | Dagger Mastery | Factions | ||||
| Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | 4 | 12 | | Restoration Magic | Nightfall | ||||
| Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 15 | 2 | 25 | | Leadership | Nightfall | |||
| Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 | | Strength | Prophecies | |||||
| Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 | 3 | 20 | | Channeling Magic | Factions | |||
| Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 10 | 1 | 10 | | Channeling Magic | Nightfall | |||
| Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 2 | 2 | | Death Magic | Factions | |||
| Binding Ritual. Creates a level 1...7...8 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 25 | 5 | 45 | | Communing | Factions | |||
| Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | 3 | 45 | | Communing | Factions | |||
| Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 5 | 45 | | Communing | Factions | |||
| Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 10 | | Earth Prayers | Nightfall | ||||
| Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 5 | 60 | | Communing | Factions | |||
| Hex Spell. (5...13...15 seconds.) Target foe takes 15...39...45 damage whenever it attacks. | 10 | 2 | 10 | | Domination Magic | Core | |||
| Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | 3 | 30 | | Spawning Power | Nightfall | |||
| Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 | 2 | 20 | | Domination Magic | Nightfall | |||
| Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 | ¼ | 10 | | Curses | Prophecies | |||
| Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% | 1 | 1 | 8 | | Curses | Core | ||
| Elite Pet Attack. Deals +3...19...23 damage (maximum 80) for each of your recharging Beast Mastery skills. | 5 | 5 | | Beast Mastery | Factions | ||||
| Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving. | 5 | 10 | | Hammer Mastery | Factions | ||||
| Elite Stance. (1...7...8 seconds.) You move 33% faster and have a 75% chance to block. Ends if you make a melee attack. | 5 | 12 | | Expertise | Core | ||||
| Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | | Energy Storage | Prophecies | |||
| Elite Stance. (1...16...20 second[s].) You attack 15% faster and you gain +1 to your Marksmanship attribute. | 5 | 20 | | Expertise | Nightfall | ||||
| Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 | 2 | 20 | | Illusion Magic | Prophecies | |||
| Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health the next 5 times a shout or chant ends on that ally. Cannot target spirits. | 5 | 1 | 20 | | Motivation | Nightfall | |||
| Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 | 4 | 10 | | Restoration Magic | Factions | |||
| Off-Hand Attack. Deals +10...22...25 damage. Unblockable. Must follow a lead attack. | 5 | ½ | 6 | | | Dagger Mastery | Factions | ||
| Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. | 5 | 1 | 8 | | | Illusion Magic | Core | ||
| Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. | 10 | 1 | 15 | | Illusion Magic | Nightfall | |||
| Binding Ritual. Destroys an allied spirit. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage. | 10 | 2 | 20 | | Channeling Magic | Nightfall | |||
| Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | | Expertise | Factions | |||
| Enchantment Spell. (20 seconds.) Your next 0...2...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | 10 | ¼ | 30 | | Wind Prayers | Nightfall | |||
| Spear Attack. Deals +5...17...20 damage. Deals 5...25...30 more damage if target is moving. | 10 | 1 | 10 | | Spear Mastery | Nightfall | |||
| Spell. Heals entire party for 30...66...75. | 15 | 1 | 20 | | Healing Prayers | Core | |||
| Elite Skill. Heals you and your pet for 25...121...145. If your pet is dead, it is resurrected with 50% Health. No effect if either you nor your pet are below 75% Health. | 5 | 1 | 8 | | Beast Mastery | Factions | |||
| Stance. (2...8...10 seconds.) You attack 25% faster. | 4 | 6 | | Mysticism | Nightfall | ||||
| Enchantment Spell. (5...10...11 seconds.) You move 33% faster. End effect: you are Crippled (3 seconds). | 5 | 1 | 8 | | Illusion Magic | Core | |||
| Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. Ends if reapplied. | 10 | 2 | 5 | | Illusion Magic | Factions | |||
| Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | | Illusion Magic | Prophecies | |||
| Scythe Attack. Deals +3...13...15 damage. Remove 1 of your Dervish enchantments. Removal effect: unblockable, removes a stance. | 5 | | Scythe Mastery | Nightfall | |||||
| Bow Attack. Deals +1...4...5 damage. Deals +5...25...30 more damage if you land a critical hit. | 5 | 12 | | Marksmanship | Nightfall | ||||
| Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | 3 | 20 | | Restoration Magic | Factions | |||
| Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). | 5 | 1 | 10 | | Healing Prayers | Nightfall | |||
| Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | | Air Magic | Core | |||
| Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 45 | | Expertise | Core | ||||
| Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 25 | | Wind Prayers | Nightfall | ||||
| Stance. (5 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | | Inspiration Magic | Core | ||||
| Stance. (10...34...40 seconds.) You gain 5...49...60 Health each time you use a signet. | 5 | 20 | | Inspiration Magic | Prophecies | ||||
| Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 | 1 | 20 | | Soul Reaping | Eye of the North | |||
| Pet Attack. Deals +5...17...20 damage. Deals +5...29...35 more damage to target and foes adjacent to target if this foe is enchanted. | 10 | 5 | | Beast Mastery | Prophecies | ||||
| Echo. (15 seconds.) You have +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on you. | 10 | 1 | 8 | | Motivation | Nightfall | |||
| Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | | Illusion Magic | Prophecies | |||
| Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 10 | 1 | 5 | | Water Magic | Core | ||
| Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 10 | 5 | 1 | 8 | | Air Magic | Prophecies | ||
| Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. If target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage. | 5 | 1 | 7 | | Domination Magic | Core | |||
| Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 15 | 1 | 20 | | Nightfall | ||||
| Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | | Water Magic | Prophecies | |||
| Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...62...75 damage to target and nearby foes. | 10 | 2 | 12 | | Domination Magic | Nightfall | |||
| Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 20 | | Wind Prayers | Nightfall | |||
| Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you. | 10 | ¼ | 12 | | Earth Prayers | Nightfall | |||
| Spell. Deals 22...78...92 damage. | 5 | 5 | 1½ | 5 | | Earth Magic | Core | ||
| Elite Flash Enchantment Spell. (2...7...8 seconds.) You attack and gain adrenaline 25% faster. | 10 | 10 | | Wind Prayers | Nightfall | ||||
| Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | 3 | 30 | | Communing | Factions | |||
| Bow Attack. Deals +3...9...10 damage. 10% armor penetration. | 10 | 1 | 4 | | Marksmanship | Prophecies | |||
| Melee Attack. Removes 1 of your Dervish enchantments. Removal effect: this skill recharges 75% faster and adjacent foes take 10...26...30 damage. | 5 | 12 | | Scythe Mastery | Nightfall | ||||
| Stance. (1...4...5 second[s].) You attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | 5 | 15 | | Mysticism | Eye of the North | ||||
| Shout. (5...17...20 seconds.) You gain 1...25...31 Health whenever your pet makes a successful attack. | 10 | 30 | | Beast Mastery | Factions | ||||
| Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | 3 | 20 | | Restoration Magic | Factions | |||
| Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...3...3 seconds on target foe and all adjacent foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | | Fast Casting | Factions | |||
| Preparation. (24 seconds). Your arrows move twice as fast. | 5 | 2 | 12 | | | Marksmanship | Core | ||
| Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | 3 | 30 | | Restoration Magic | Nightfall | |||
| Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | 3 | 45 | | Restoration Magic | Factions | |||
| Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | 3 | 30 | | Restoration Magic | Eye of the North | |||
| Hammer Attack. Deals +5...17...20 damage. You gain 3 energy and this attack recharges instantly if target foe was knocked down. | 5 | 30 | | Hammer Mastery | Factions | ||||
| Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 5 | 45 | | Communing | Factions | |||
| Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 15 | 1 | 10 | | Air Magic | Factions | ||
| Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. | 15 | 2 | 25 | | Fire Magic | Nightfall | |||
| Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 | 1 | 60 | | Shadow Arts | Factions | |||
| Binding Ritual. Creates a level 1...5...6 spirit (30 second lifespan). Its attacks inflict Blindness condition (1...5...6 seconds). | 15 | 5 | 45 | | Communing | Factions | |||
| Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 | 2 | 20 | | Illusion Magic | Factions | |||
| Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 10 | | | Domination Magic | Prophecies | ||
| Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 5 | 45 | | Communing | Factions | |||
| Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | | Shadow Arts | Factions | |||
| Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 20 | | Blood Magic | Core | |||
| Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 12 | | Illusion Magic | Nightfall | ||||
| Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. Must follow a dual attack. | 1 | 12 | | Deadly Arts | Eye of the North | ||||
| Elite Signet. Target allied summoned creature deals +5...29...35 damage. That creature is destroyed after 10 seconds. | 1 | 5 | | Communing | Nightfall | ||||
| Elite Half Range Signet. Knocks down target. Deals 5...41...50 holy damage to target and adjacent foes. | 1 | 20 | | Smiting Prayers | Core | ||||
| Signet. (5...13...15 seconds.) Cripples target foe and removes 1 of your Dervish enchantments. Removal effect: recharges 75% faster. | 1 | 20 | | Wind Prayers | Eye of the North | ||||
| Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). | 5 | 20 | | Leadership | Nightfall | ||||
| Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit. | 1 | 20 | | Channeling Magic | Factions | ||||
| Bow Attack. Deals +5...17...20 damage. Deals +5...13...15 more damage if target foe is not using a skill. | 10 | 15 | | Marksmanship | Eye of the North | ||||
| Enchantment Spell. (5 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. | 25 | ¼ | 90 | | Divine Favor | Eye of the North | |||
| Elite Stance. (4...9...10 seconds.) You attack 33% faster while under the effects of a shout or chant. | 5 | 8 | | Tactics | Nightfall | ||||
| Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 30 | | Motivation | Nightfall | |||
| Binding Ritual. Creates a level 1...7...8 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 25 | 5 | 60 | | Communing | Factions | |||
| Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 5 | | Protection Prayers | Factions | |||
| Spell. Deals 5...33...40 damage. Deals 25...105...125 damage to hostile summoned creatures in the area of your target foe. | 5 | 1 | 12 | | Domination Magic | Nightfall | |||
| Weapon Spell. (20 seconds.) Attacks deal 5...25...30 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 8 | | Channeling Magic | Factions | |||
| Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 | 1 | 10 | | Blood Magic | Factions | |||
| Elite Hex Spell. Also hexes adjacent foes (1...8...10 second[s]). Doubles spell casting time. Spells you cast on hexed foes have -50% casting time. | 5 | 1 | 12 | | Fast Casting | Factions | |||
| Enchantment Spell. Target ally deals 1...4...5 more damage in melee. | -1 | 10 | 2 | 15 | | | Smiting Prayers | Core | |
| Bow Attack. Deals +3...9...10 damage. 10% armor penetration. | 10 | 1 | 4 | | Marksmanship | Factions | |||
| Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...18...20 Health. Removal effect: Unblockable, attack twice, each strike doing 25% less damage, and gain 10...26...30 more Health. | 7 | | Scythe Mastery | Nightfall | |||||
| Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 | ¾ | 20 | | Blood Magic | Core | |||
| Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, that damage is reduced by 15 and the spirit takes 15 damage. | 15 | 3 | 45 | | | Communing | Factions | ||
| Signet. Deals 10...50...60 damage. Deals 10...50...60 damage to other adjacent foes if the target is hexed or enchanted. Your non-Mesmer skills except signets are disabled (10 seconds). | 1 | 20 | | Domination Magic | Factions | ||||
| Stance. (15...51...60 seconds.) You cannot be blocked by Blinded foes | 5 | 45 | | Shadow Arts | Factions | ||||
| Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. | -1 | 5 | 3 | 15 | | Divine Favor | Prophecies | ||
| Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 10...26...30 damage whenever they use a skill and 5...33...40 additional damage if not under the effects of another Mesmer hex. | 10 | 2 | 30 | | Domination Magic | Nightfall | |||
| Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. | 10 | 2 | 12 | | Illusion Magic | Eye of the North | |||
| Elite Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 5 | 45 | | Communing | Factions | |||
| Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 | 1 | 30 | | Water Magic | Prophecies | |||
| Elite Stance. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy. | 5 | 30 | | Strength | Prophecies | ||||
| Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. | 10 | 1 | 8 | | Restoration Magic | Factions | |||
| Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 6 | | Dagger Mastery | Factions | ||||
| Elite Scythe Attack. Inflicts Bleeding condition (5...17...20 seconds). Removes 1 Dervish enchantment. Also inflicts Deep Wound condition (5...17...20 seconds) if an enchantment is removed. | 5 | 3 | | Scythe Mastery | Nightfall |
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| Core common • Duplicate • Monster • No attribute • Special • Temporary • Title (skill) PvE-only • PvE versions • PvP versions • PvE/PvP versions • Removed Core (skills) • Prophecies • Factions • Nightfall • Eye of the North |
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