List of PvE-only skills
From Guild Wars Wiki
PvE-only skills are only accessible to PvE characters, and only usable in PvE areas.
Contents |
[edit] Core
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Signet of Capture | Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. | 2 | 2 |
[edit] Factions campaign
[edit] Allegiance skills
| Icon | Name | Description | | | | | Prof. | |
|---|---|---|---|---|---|---|---|---|
| "Save Yourselves!" | Shout. For 3...5...6 seconds, all other party members gain 100 armor. | 8 | |||||
| Aura of Holy Might | Enchantment Spell. All nearby foes take 30...46...50 holy damage. For 20 seconds, you deal 20...30...32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30...46...50 holy damage. | 10 | ¾ | 25 | |||
| Elemental Lord | Enchantment Spell. For 30...54...60 seconds, your elemental attributes are boosted by 1. | 10 | 1 | 45 | |||
| Ether Nightmare | Hex Spell. Target foe loses 4...7...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. | 10 | 3 | 15 | |||
| Selfless Spirit | Enchantment Spell. For 10...18...20 seconds, spells you cast that target an ally cost 5 less energy. This enchantment ends if you cast a spell on yourself. | 5 | ¼ | 60 | |||
| Shadow Sanctuary | Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5...9...10 Health regeneration and +40 armor. | 5 | ¼ | 30 | |||
| Signet of Corruption | Signet. Target foe and all nearby foes take 15...27...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...18...20 Energy). | 1 | 20 | ||||
| Spear of Fury | Spear Attack. Deals +20...36...40 damage. If this attack hits a foe suffering from a Condition, you gain 2...5...6 strikes of adrenaline. | 5 | 1 | 8 | |||
| Summon Spirits | Spell. All Spirits you control shadow step to your location, and gain 40...88...100 Health. | 5 | ¼ | 10 | |||
| Triple Shot | Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 48...30...25% less damage. | 10 | 10 |
[edit] Celestial skills
| Icon | Name | Description | | | | Prof. | ||
|---|---|---|---|---|---|---|---|---|
| Celestial Haste | Spell. For 15 seconds, your entire party has 50% fast casting and all skills recharge 25% faster. | 1 | |||||
| Celestial Stance | Skill. For 15 seconds, your entire party has a 75% chance to block attacks and +3 Health regeneration. | ||||||
| Celestial Storm | Skill. A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second. | 1 | |||||
| Celestial Summoning | Skill. Archemorous and Saint Viktor are summoned from the spirit realm. | 1 | |||||
| Star Servant | Skill. Summon a level-25 celestial horror at your location. Each time the celestial horror successfully lands an attack, your party gains 25 Health and 3 Energy. | 1 | |||||
| Star Shine | Skill. Your entire party is healed to their maximum Health. All conditions and hexes are removed from your party. | 1 | |||||
| Star Strike | Skill. For 10 seconds, upon every successful hit by you or a party member a level 20 celestial attacker is called forth to attack foes (maximum of 6). | 1 | |||||
| Storm of Swords | Skill. For 15 seconds, you and all adjacent allies deal 25 damage to all adjacent foes each second. | 1 |
| Note: Celestial Summoning is actually available to Ritualists, Paragons and Dervishes, however this cannot be displayed in the above table due to technical limitations. |
[edit] Nightfall campaign
[edit] Junundu skills
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Blinding Breath | Skill. All adjacent foes are struck for 400 damage and are Blinded for 15 seconds. | 10 | 1 | 2 | ||
| Burning Breath | Skill. Spit a burning projectile at target foe that strikes for 250 fire damage and sets that foe on fire for 5 seconds if it hits. This skill cannot be used on nearby foes. | 5 | 2 | 2 | ||
| Choking Breath | Skill. Target foe and all adjacent foes are interrupted. Any interrupted foe who was casting a spell is knocked down for 4 seconds. | 5 | 1 | 1 | ||
| Junundu Bite | Skill. Target touched foe is struck for 375 piercing damage. If you strike a knocked down foe, you gain 500 Health. | 1 | 8 | |||
| Junundu Feast | Skill. Exploit one adjacent corpse. Junundu Feast is replaced with Choking Breath, Blinding Breath or Burning Breath for 30 seconds. | 5 | 2 | |||
| Junundu Siege | Elite Skill. Spit a projectile at target foe. It strikes for 400 earth damage and knocks down target foe if it hits. This Skill cannot be used on nearby foes. | 5 | 2 | 8 | ||
| Junundu Smash | Skill. All adjacent foes are struck for 250 damage and knocked down for 4 seconds. | 4 | 2 | |||
| Junundu Strike | Skill. Target touched foe is struck for 150 piercing damage. You gain 75 Health. | 1 | 4 | |||
| Junundu Tunnel | Stance. For 10 seconds, you move 66% faster. This skill ends if you use a skill. When this skill ends, all adjacent foes are knocked down for 3 seconds. | 5 | 30 | |||
| Junundu Wail | Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range. | 15 | 3 | 10 | ||
| Leave Junundu | Skill. The junundu releases you from its jaws. | ¼ | ||||
| Unknown Junundu Ability | Elite Skill. You have not taught your junundu to perform this skill. | 5 | 2 | 8 |
[edit] Lightbringer skills
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Lightbringer Signet | Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 Energy for each rank of Lightbringer you have attained. | ¼ | 25 | |||
| Lightbringer's Gaze | Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. | 5 | 1 | 15 |
[edit] Sunspear skills
| Icon | Name | Description | | | | | Prof. | |
|---|---|---|---|---|---|---|---|---|
| "There's Nothing to Fear!" | Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15...35% less damage. Affected party members are healed for 20...60 Health when this Shout ends. | 15 | 20 | ||||
| Critical Agility | Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10...25 armor. This Skill reapplies itself every time you land a critical hit. | 5 | 1 | 30 | |||
| Cry of Pain | Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40...100 damage. | 10 | ¼ | 12 | |||
| Eternal Aura | Enchantment Spell. All nearby foes take 40...100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. | 10 | 1 | 30 | |||
| Intensity | Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage. | 5 | 1 | 45 | |||
| Necrosis | Spell. If target foe is suffering from a condition or hex, that foe suffers 40...90 damage. | 5 | 1 | 2 | |||
| Never Rampage Alone | Skill. For 15...25 seconds, you and your pet attack 25% faster and have 1...3 Health regeneration. | 25 | 20 | ||||
| Seed of Life | Enchantment Spell. For 1...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. | 5 | ¼ | 25 | |||
| Sunspear Rebirth Signet | Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. | 3 | |||||
| Vampirism | Binding Ritual. Create a level 1...10 Spirit that dies after 30...150 seconds. Attacks by this Spirit steal up to 10...20 Health, and you are healed for 10...20 Health. | 10 | 3 | 30 | |||
| Whirlwind Attack | Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5...20 damage. | 6 | 1 |
[edit] Others
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Disarm Trap | Skill. You disable an activated sentry trap before it discharges. You are easily interrupted while using this Skill. | 2 | ||||
| Vial of Purified Water | Hex Spell. The purified waters of the vial affect one target for 10 seconds. Harbingers become vulnerable to damage from all sources. | 2 | 15 |
[edit] Eye of the North
[edit] Asura title track
| Icon | Name | Description | | | | ||
|---|---|---|---|---|---|---|---|
| Air of Superiority | Skill. For 10...30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. | 5 | 20 | |||
| Asuran Scan | Hex Spell. For 6...12 seconds your attacks against this foe deal an additional 25...75% damage. | 5 | 2 | 5 | ||
| Mental Block | Enchantment Spell. For 1...11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. | 10 | 1 | 15 | ||
| Mindbender | Enchantment Spell. For 6...16 seconds, you move 20...33% faster and your Spells take half as long to cast. | 5 | 1 | 24 | ||
| Pain Inverter | Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage). | 10 | 1 | 20 | ||
| Radiation Field | Ward Spell. For 5 seconds, foes in the area have -2...6 Health degeneration. When the portal ends, foes in the area are Diseased for 8...20 seconds. | 15 | 2 | 12 | ||
| Smooth Criminal | Spell. For 10...20 seconds, one random Spell is disabled for target foe and Smooth Criminal is replaced by that Spell. You gain 5...10 Energy. | 5 | 1 | 20 | ||
| Summon Ice Imp | Spell. Summon a level 10...20 Ice Imp that lives for |






















































