List of PvE-only skills

From Guild Wars Wiki

Jump to: navigation, search

PvE-only skills are only accessible to PvE characters, and only usable in PvE areas.

  • Image:Tango-adrenaline.png Adrenaline
  • Image:Tango-energy.png Energy
  • Image:Tango-activation-darker.png Activation time
  • Image:Tango-recharge-darker.png Recharge time

Contents

[edit] Core

Icon Name Description Energy Activation time Recharge time
Image:Signet of Capture.jpg Signet of Capture Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. 0 0 2 Activation time 2 Recharge time

[edit] Factions campaign

[edit] Allegiance skills

Icon Name Description Image:Tango-adrenaline.png Energy Activation time Recharge time Prof.
Image:"Save Yourselves!".jpg "Save Yourselves!" Shout. For 3...5...6 seconds, all other party members gain 100 armor. 8 Adrenaline 0 0 0 warriora</span>

Warrior

Image:Aura of Holy Might.jpg Aura of Holy Might Enchantment Spell. All nearby foes take 30...46...50 holy damage. For 20 seconds, you deal 20...30...32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30...46...50 holy damage. 0 10 Energy 0.75 ¾ Activation time 25 Recharge time dervisha</span>

Dervish

Image:Elemental Lord.jpg Elemental Lord Enchantment Spell. For 30...54...60 seconds, your elemental attributes are boosted by 1. 0 10 Energy 1 Activation time 45 Recharge time elementalista</span>

Elementalist

Image:Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 4...7...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. 0 10 Energy 3 Activation time 15 Recharge time mesmera</span>

Mesmer

Image:Selfless Spirit.jpg Selfless Spirit Enchantment Spell. For 10...18...20 seconds, spells you cast that target an ally cost 5 less energy. This enchantment ends if you cast a spell on yourself. 0 5 Energy 0.25 ¼ Activation time 60 Recharge time monka</span>

Monk

Image:Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5...9...10 Health regeneration and +40 armor. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time assassina</span>

Assassin

Image:Signet of Corruption.jpg Signet of Corruption Signet. Target foe and all nearby foes take 15...27...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...18...20 Energy). 0 0 1 Activation time 20 Recharge time necromancera</span>

Necromancer

Image:Spear of Fury.jpg Spear of Fury Spear Attack. Deals +20...36...40 damage. If this attack hits a foe suffering from a Condition, you gain 2...5...6 strikes of adrenaline. 0 5 Energy 1 Activation time 8 Recharge time paragona</span>

Paragon

Image:Summon Spirits.jpg Summon Spirits Spell. All Spirits you control shadow step to your location, and gain 40...88...100 Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time ritualista</span>

Ritualist

Image:Triple Shot.jpg Triple Shot Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 48...30...25% less damage. 0 10 Energy 0 10 Recharge time rangera</span>

Ranger

[edit] Celestial skills

Icon Name Description Energy Activation time Recharge time Prof.
Image:Celestial Haste.jpg Celestial Haste Spell. For 15 seconds, your entire party has 50% fast casting and all skills recharge 25% faster. 0 0 1 Activation time 0 mesmera</span>

Mesmer

Image:Celestial Stance.jpg Celestial Stance Skill. For 15 seconds, your entire party has a 75% chance to block attacks and +3 Health regeneration. 0 0 0 0 rangera</span>

Ranger

Image:Celestial Storm.jpg Celestial Storm Skill. A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second. 0 0 1 Activation time 0 elementalista</span>

Elementalist

Image:Celestial Summoning.jpg Celestial Summoning Skill. Archemorous and Saint Viktor are summoned from the spirit realm. 0 0 1 Activation time 0 a</span>

Any

Image:Star Servant.jpg Star Servant Skill. Summon a level-25 celestial horror at your location. Each time the celestial horror successfully lands an attack, your party gains 25 Health and 3 Energy. 0 0 1 Activation time 0 necromancera</span>

Necromancer

Image:Star Shine.jpg Star Shine Skill. Your entire party is healed to their maximum Health. All conditions and hexes are removed from your party. 0 0 1 Activation time 0 monka</span>

Monk

Image:Star Strike.jpg Star Strike Skill. For 10 seconds, upon every successful hit by you or a party member a level 20 celestial attacker is called forth to attack foes (maximum of 6). 0 0 1 Activation time 0 assassina</span>

Assassin

Image:Storm of Swords.jpg Storm of Swords Skill. For 15 seconds, you and all adjacent allies deal 25 damage to all adjacent foes each second. 0 0 1 Activation time 0 warriora</span>

Warrior

Image:Info-Logo.png Note: Celestial Summoning is actually available to Ritualists, Paragons and Dervishes, however this cannot be displayed in the above table due to technical limitations.


[edit] Nightfall campaign

[edit] Junundu skills

Icon Name Description Image:Tango-adrenaline.png Energy Activation time Recharge time
Image:Blinding Breath.jpg Blinding Breath Skill. All adjacent foes are struck for 400 damage and are Blinded for 15 seconds. 0 10 Energy 1 Activation time 2 Recharge time
Image:Burning Breath.jpg Burning Breath Skill. Spit a burning projectile at target foe that strikes for 250 fire damage and sets that foe on fire for 5 seconds if it hits. This skill cannot be used on nearby foes. 0 5 Energy 2 Activation time 2 Recharge time
Image:Choking Breath.jpg Choking Breath Skill. Target foe and all adjacent foes are interrupted. Any interrupted foe who was casting a spell is knocked down for 4 seconds. 0 5 Energy 1 Activation time 1 Recharge time
Image:Junundu Bite.jpg Junundu Bite Skill. Target touched foe is struck for 375 piercing damage. If you strike a knocked down foe, you gain 500 Health. 0 0 1 Activation time 8 Recharge time
Image:Junundu Feast.jpg Junundu Feast Skill. Exploit one adjacent corpse. Junundu Feast is replaced with Choking Breath, Blinding Breath or Burning Breath for 30 seconds. 0 5 Energy 2 Activation time 0
Image:Junundu Siege.jpg Junundu Siege Elite Skill. Spit a projectile at target foe. It strikes for 400 earth damage and knocks down target foe if it hits. This Skill cannot be used on nearby foes. 0 5 Energy 2 Activation time 8 Recharge time
Image:Junundu Smash.jpg Junundu Smash Skill. All adjacent foes are struck for 250 damage and knocked down for 4 seconds. 4 Adrenaline 0 2 Activation time 0
Image:Junundu Strike.jpg Junundu Strike Skill. Target touched foe is struck for 150 piercing damage. You gain 75 Health. 0 0 1 Activation time 4 Recharge time
Image:Junundu Tunnel.jpg Junundu Tunnel Stance. For 10 seconds, you move 66% faster. This skill ends if you use a skill. When this skill ends, all adjacent foes are knocked down for 3 seconds. 0 5 Energy 0 30 Recharge time
Image:Junundu Wail.jpg Junundu Wail Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range. 0 15 Energy 3 Activation time 10 Recharge time
Image:Leave Junundu.jpg Leave Junundu Skill. The junundu releases you from its jaws. 0 0 0.25 ¼ Activation time 0
Image:Unknown Junundu Ability.jpg Unknown Junundu Ability Elite Skill. You have not taught your junundu to perform this skill. 0 5 Energy 2 Activation time 8 Recharge time

[edit] Lightbringer skills

Icon Name Description Energy Activation time Recharge time
Image:Lightbringer Signet.jpg Lightbringer Signet Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 Energy for each rank of Lightbringer you have attained. 0 0 0.25 ¼ Activation time 25 Recharge time
Image:Lightbringer's Gaze.jpg Lightbringer's Gaze Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. 0 5 Energy 1 Activation time 15 Recharge time

[edit] Sunspear skills

Icon Name Description Image:Tango-adrenaline.png Energy Activation time Recharge time Prof.
Image:"There's Nothing to Fear!".jpg "There's Nothing to Fear!" Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15...35% less damage. Affected party members are healed for 20...60 Health when this Shout ends. 0 15 Energy 0 20 Recharge time paragona</span>

Paragon

Image:Critical Agility.jpg Critical Agility Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10...25 armor. This Skill reapplies itself every time you land a critical hit. 0 5 Energy 1 Activation time 30 Recharge time assassina</span>

Assassin

Image:Cry of Pain.jpg Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40...100 damage. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time mesmera</span>

Mesmer

Image:Eternal Aura.jpg Eternal Aura Enchantment Spell. All nearby foes take 40...100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. 0 10 Energy 1 Activation time 30 Recharge time dervisha</span>

Dervish

Image:Intensity.jpg Intensity Enchantment Spell. For 10 seconds, your spells deal 15...25% more damage. 0 5 Energy 1 Activation time 45 Recharge time elementalista</span>

Elementalist

Image:Necrosis.jpg Necrosis Spell. If target foe is suffering from a condition or hex, that foe suffers 40...90 damage. 0 5 Energy 1 Activation time 2 Recharge time necromancera</span>

Necromancer

Image:Never Rampage Alone.jpg Never Rampage Alone Skill. For 15...25 seconds, you and your pet attack 25% faster and have 1...3 Health regeneration. 0 25 Energy 0 20 Recharge time rangera</span>

Ranger

Image:Seed of Life.jpg Seed of Life Enchantment Spell. For 1...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. 0 5 Energy 0.25 ¼ Activation time 25 Recharge time monka</span>

Monk

Image:Sunspear Rebirth Signet.jpg Sunspear Rebirth Signet Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. 0 0 3 Activation time 0 a</span>

Any

Image:Vampirism.jpg Vampirism Binding Ritual. Create a level 1...10 Spirit that dies after 30...150 seconds. Attacks by this Spirit steal up to 10...20 Health, and you are healed for 10...20 Health. 0 10 Energy 3 Activation time 30 Recharge time ritualista</span>

Ritualist

Image:Whirlwind Attack.jpg Whirlwind Attack Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5...20 damage. 6 Adrenaline 0 0 1 Recharge time warriora</span>

Warrior

[edit] Others

Icon Name Description Energy Activation time Recharge time
Image:Disarm Trap.jpg Disarm Trap Skill. You disable an activated sentry trap before it discharges. You are easily interrupted while using this Skill. 0 0 2 Activation time 0
Image:Vial of Purified Water.jpg Vial of Purified Water Hex Spell. The purified waters of the vial affect one target for 10 seconds. Harbingers become vulnerable to damage from all sources. 0 0 2 Activation time 15 Recharge time

[edit] Eye of the North

[edit] Asura title track

Icon Name Description Energy Activation time Recharge time
Image:Air of Superiority.jpg Air of Superiority Skill. For 10...30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. 0 5 Energy 0 20 Recharge time
Image:Asuran Scan.jpg Asuran Scan Hex Spell. For 6...12 seconds your attacks against this foe deal an additional 25...75% damage. 0 5 Energy 2 Activation time 5 Recharge time
Image:Mental Block.jpg Mental Block Enchantment Spell. For 1...11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. 0 10 Energy 1 Activation time 15 Recharge time
Image:Mindbender.jpg Mindbender Enchantment Spell. For 6...16 seconds, you move 20...33% faster and your Spells take half as long to cast. 0 5 Energy 1 Activation time 24 Recharge time
Image:Pain Inverter.jpg Pain Inverter Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 80...140% of the damage it causes (maximum 80 damage). 0 10 Energy 1 Activation time 20 Recharge time
Image:Radiation Field.jpg Radiation Field Ward Spell. For 5 seconds, foes in the area have -2...6 Health degeneration. When the portal ends, foes in the area are Diseased for 8...20 seconds. 0 15 Energy 2 Activation time 12 Recharge time
Image:Smooth Criminal.jpg Smooth Criminal Spell. For 10...20 seconds, one random Spell is disabled for target foe and Smooth Criminal is replaced by that Spell. You gain 5...10 Energy. 0 5 Energy 1 Activation time 20 Recharge time
Image:Summon Ice Imp.jpg Summon Ice Imp Spell. Summon a level 10...20 Ice Imp that lives for